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An Idea to Build the New Player Base

DK that can't die? Ummm.. Lose their weapon hopefully?

given the size of the pbase, DKs aren't viable as is anyway. and it's not a matter of skillset, rather the mechanics of weapon feeding. that was made for the days of plenty, the days where an average everyday DK could feed it's weapon without being "trashy" by feeding in the same mud puddle over and over. and that's if the average DK player even has the prowess to do it.