Hello,
I haven't been on the forums long, so I don't know if something like this has already been suggested, but figured I would throw it out here anyways.
Most of the problem new players seem to have with FL is dying to a MOB or PK and not knowing how to get back to their corpse (mob death or PK) or coming back to an empty corpse (PK).
I would like to suggest making a selection when you create your character sort of like an adventurer. The only difference is this selection would keep you from EVER dying OR killing any other player. You could still PK and die, but instead of dying, you would only get stunned, and could not be killed. Also if you killed someone they WOULD die, but you could not loot anything (or maybe 2 things) from the corpse.
As a result of your nature as a char that cant die, you would NOT be able to wear or touch rare EQ. You could even set it up so that after a new player was at 50 for a bit, and learned the ropes, they could apply to become a regular char and get pushed back to 30 or so. (would have to work out loosing HP and trains and what not)
Just an idea. Kick it around. Let me know what you all think.
Charles
