Wouldn't be cool if we had a neutral Hybrid Half-Mage Half-Warrior class ?
We already have Paladins for goods and DK's for evils.
But neutrals have little.
You can say they have Druids, but druids are more of Clerics, and are heavenly restricted by their Nature RP.
I was thinking of some sort of Powerfull mage that had not renounced his physical side.
Ideally he would have a magic enhanced weapon. Nothing as good as a DK.
But something to call his own. It can even not follow the DK kill for weapon advancement. But be based on rare material improvement and Time.
For example, you would need to gather increasing number of Starstones and have cooldown steps after improvement (500 hours).
He would have the normal defences of Hybrids.
Parry, Shield block, Two handed, Dodge.
And the ofences:
Enhanced damage, Dual wield, Two handed.
He would also akin to Paladins and DK's have a good opener in Combat.
I was considering Behead. But i think it is to powerfull.
So something completely new, could be created for him, in the damage range of the other 2 classes. Something that perhaps could exploit Vulns like Cleave.
He would be able to Dirt Kick and Cast the Spell Blindness.
This would compensate for his only unreliable lagging ability, Trip.
He would be proficient in the several field of magic: Afflictive, Maledictive, and Mental.
Afflictive:
He could have Acid Blast as main weapon. Or in alternative the Fireball/Iceball combo.
Lesser afflictives spells would also be present. Perhaps Icicle/Fire Arrow.
Good in conjunction with Acid Blast. Never with Fireball/Iceball.
Maledictives:
Curse, is a basic one. With Blind and Poison, he could do good.
No faerie Fire/Fog. Poison is the key.
Weaken could be a spell to compliment it. It is a good spell to use at low level PK, and it improves with rank.
Mental:
Here he would have Dispel Magic. You may think warriors would have trouble with this, but remember he cannot prevent Bash Lag, or lag effectively.
Mages can avoid it throw Saves.
As an additional spell, he would have a Mental saving Mental Damage spell.
Perhaps Phantom/Illusionary Dragon.
Restorative:
Paladins have Cure critical. DK's Cure Light. He would have Cure serious.
Also access to Cure/Remove Blindness as common D&D mages.
No Warcry/Bless. Wands/Staves/Scrolls would solve that.
But he would have access to Stat increasing buffs. Like giants STR/DEX/CON.
And new Spells designed to increase hit Hit/Dam.
Word of Recall is a given for a Mage. But no Teleport.
I will try to provide a sKill/spell list.