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cabal rp observations/questions


myrek

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This is really only two things: my verifying that I understand the new layout and to kill time (I'm still training).

The cabals: Savant, Warmaster, Nexus, Knight, Tribunal, Watcher , Syndicate, Herald. There's a decent balance to it. Magic vs Melee; Evil vs Good; Order vs Chaos; Those who kill anyone vs those who kill no one.

But the battle lines are screwed up.

Savant: wants to control but really has no hardcore enemies like they did in the old system; just working on world domination

Warmaster: same as Savant; they even can use magic!?

Nexus: all that is evil and nasty; hates everyone so no specific enemy

Knight: only all good cabal; three ages and still haven't found their king; hates Tribunal for being the wrong gov, hates Nexus for being pure evil, hates Syndicate for being bloodthirsty, hates all the other cabals for allowing evil in; truly at war with everyone; might be willing to ally with Watcher

Tribunal: a combination of all three city govs and Justice (they should have been called EMPIRE); no specific enemies; have a TON of mobs to help them (from roaming guards to shopkeepers); requires much discipline to RP (being lawful sucks!), but has the most support from the "system"; has jurisdiction everywhere

Watcher: neutral only; hates the expansion of the cities (Tribunal); hates unnatural creatures (demons, undeads) so it puts them at odds with Nexus and anyone with that type of membership.

Syndicate: hired assassins; will kill anyone if the price is right; doesn't hate anyone right out of the box

Herald: hating is not allowed by Herald; there's no reason to hate them except for all the notes they put out.

Put all that in the stat grinder, stir, a dash of oregano, and presto:

Potential Allies (from cabal's POV/in reality)

Savant: any (7/7)/Knight and Watcher might not agree (5/7)

Warmaster: any (7/7)/Knight and Watcher might not agree (5/7)

Herald: any (7/7)/any (7/7)

Syndicate: any (7/7)/Knight, Tribunal and Watcher might not agree (5/7)

Nexus: any (7/7)/Knight and Watcher won't agree (7/7)

Watcher: any but Nexus or with demon/undead (0-6/7)/ possibly none (0/7)

Knight: any but Nexus or with evils or oppose their "king" (0-6/7)/ possibly none (0/7)

Tribunal: any who follow the laws (0-7/7)/ Knight and Watcher don't like em (0-5/7)

Conclusion:

Savant, Warmaster, Herald, Syndicate, and Nexus are set up best to take advantage of the army/alliance system of cabal warfare. They have options to choose from when they make friends.

Watcher and Knight are bastard children. They're goals are too fanatical and inflexible to go very far without very dominating players. They get my underpowered stamp.

Tribunal is Microsoft Windows. It promises to run everything smoothly and grant you all kinds of control straight out of the box. But really happens is that nothing else runs right because there's poor access to the operating system (gate golems, healers, shopkeepers, bank, pits, guilds). Any surrender monky can catch criminals with all the support they get. No, not all criminals, but ya still get cps for arresting a lvl 10 criminal. A great started cabal, but I think it is a bit overpowered (as long as getting wanted in one city makes you wanted in all cities). I might be wrong, but I believe they are the only cabal to get cps from activities other than warring besides Syndicate.

Now talk amongst yourselves.

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Knight: only all good cabal; three ages and still haven't found their king; hates Tribunal for being the wrong gov, hates Nexus for being pure evil, hates Syndicate for being bloodthirsty, hates all the other cabals for allowing evil in; truly at war with everyone; might be willing to ally with Watcher.

Highly doubt Knight's willing to allie with Watcher. not trying to put ya down or nothing just an observation.

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All correct.

However, the WMs and Savants have never gotten along well, so their wars have tended to be fairly spectacular.

And remember that Watcher hates Avatars (not Crusaders, I hate it when people mis-RP that) as much as demons, so Knight is not a very viable ally.

Also, it is hard coded that each cabal can have only 1 ally at a time.

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And remember that Watcher hates Avatars (not Crusaders' date=' I hate it when people mis-RP that) as much as demons, so Knight is not a very viable ally.[/quote']

Damn! I forgot about that. That puts Tribunal in an even better position. You have to love your two main enemies hating each other.

edit: side question: with all the changes, can blademasters become crusaders? just curious

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So I guess that's why clerics can't be crusaders too' date=' huh? I kinda thought that was wierd.[/quote']

Clerics can't be 'Saders because 'Saders aren't spell-casters. Paladins are secondary casters, but Clerics are primary. Paladins lose all their spells, which would be a HUGE hit for a cleric.

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First of all, ROFL at "Knight: only all good cabal; three ages and still haven't found their king".

That being said, there's a few things. 1, if I recall correctly, every single cabal has an enemy hard-coded, meaning a vendetta that never dies. Syndicate/Tribunal, Warmaster/Savant, Knight/Nexus. Only cabal that doesn't, I believe, is Watcher.

In other words, for the most part, there's always a cabal enemy, someone you HAVE to hate.

Watchers (and Syndicate) don't even HAVE armies; they have the 'raid' system, which is why army warfare/alliances don't matter much to them. Same with Tribunal.

Knight....well, suffice to say, despite being goals being fanatical/unflexible, it's almost always a very popular cabal, simply because the 'knight in shining armor' RP is very, very appealing. So that outweighs the lack of 'solid alliances', so to speak.

Finally, Tribunal, in terms of structure (though not necessarily RP) is very, very similar to Justice of the old days, in terms of who they need to fight (Watcher/Syndicate both, the only cabal who pretty much has two 'fixed' natural enemies); and it's always good to keep in mind that generally, most good PK'ers rarely pick lawful, which means Tribbies usually have to go up against the best/strongest chars around. So everything balances out fairly well there (And capturing criminals doesn't, if I recall correctly, give nearly as much cp's as you think; I think it gives 2, maybe 3, for the first few offenses).

So personally, I think that the cabals are balanced out rather well.

Oh, and no.

"that's why I said MIGHT.... lack of any other options + losing the war could equal "please Watchers, we'll be your friends""

Not in my cabal ;)

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Tribby isn't my cabal, Knight is. Even if it were, though, that type of question can probably only be answered IG.

Not that it makes a big difference, though, as cabal warfare generally demands Justice enemies to be wanted/outlaws, simply because the Justice cabal/altar/guardian are all on 'lawful' territory (the same for Tribunal as well, I believe).

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Is it just me or does it seem that Syndicate might not neccesarily *have* to be the enemy of Tribunal?

I mean, yeah, Syndicate by nature operates outside the bounds of the law, but hey, Bobby Kennedy tried to get the mob to take out Castro that one time, so. . .

Just thought I'd throw that out there.

edit: Also, I thought Warmaster and Savant weren't required to be in a state of constant war with each other anymore.

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Natural enemies did go away, originally.

Then came the OOC-fest and the pansiness, with people refusing to have vendettas/fight against tough cabals.

The one 'permanent vendetta' thing was reinstated along with the returning to IMM-run cabals (although not as 'IMM-run' as before).

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