This has probably been brought up before but I'm proposing an increase to the rage duration timer on Anger zerks by 1 hour. Zerks are built on rage, it's their signature skill and with all that can happen during a PK with lagging skills I don't understand why Anger zerks get screwed with timer duration. Rage, take a bash or two, a paralysis, a chii bolt, then try to land a skill enhanced by rage and by the time the command goes in you're relaxed, command fails, now you're lagged two rounds with meager hit/dam waiting to reset the rage only to have the same thing happen again. Or you land a rage skill (lets say haymaker for example), opponent flees, you chase and most likely by the time you're re-engaged you're relaxed again. It would be one thing if you could rage mid-round and it lasted until the middle of the next round but that's obviously not how the code works.
Any thoughts?
