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The effect of AC


Aulian

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I was recently talking to some new players and I found I couldnt answer their questions exactly on the subject of AC.

Maybe the rest of you can clear it up for me and them.

1. What exactly does AC do? (help with blocking? Dodging? Damage reduction?)

2. Whats the cap on AC (obviously relevant to characters race/class)

Cheers

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I believe someone once quoted Virigoth and stated that ac gives diminishing returns after -400.

Though -500 is still insanely awesome... Unless your fighting an Invoker *mutter*

Though yeah, it aids in damage reduction, chance to "miss," and -blunt aids versus lagging attacks like bash. (or so they say)

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A Huge...

Basically AC in combat goes like this:

-1) You have a THAC0 roll thing akin to D&D.

This appears to be based on Hitroll and level.

You can notice this at low levels when the mobs cannot even hit you trough your high AC.

They will fail and give automatic 0 damage.

This at 50 rarely happens unless you fighting a Halfling Communer.

-2) You also experience a damage reduction when hit, based on your AC on meele attacks.

-3) AC also helps avoid certain skills like bash and bodyslam.

-4) It helps your invocker land higher damage by Call Lightning on that poor Drow Cleric that has high AC.

Basicaly the sky is the limit on AC and i think no character will ever have enuff AC to say he has max AC. But he will experience diminished returns trying to get there. Followed by almost invulnerability near the peak.

By the way, the max that i have heard in AC was -800 AC, and that still has a lot to go. Personaly i think -400 AC is very good. And -500 AC is great to Solo mobs with a healer. But 250-300 AC is nice for a Paladin or other Character.

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d20 is pure filth. Why would anyone need anymore than one die to play a game? d6. Westend Games Behold perfection.

a-g

oh come on. have you seen the DnD 4th ed preview? **** HOT. I just need to find a group to play with. I'm pretty sure asking to play DnD in the military will get your *** kicked though, and the local population only speaks gibberish. SOL I guess.

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2nd edition DnD was awesome. 3rd was okay. 4th? Pfft. I don't want to have to keep buying supplement manuals and changing rules to feel like the game I'm playing is relevant with the current world.

4th ed is a big step forward for the game. the restructuring of spells into 'at will', 'per encounter', and 'daily' powers alone makes 4th ed a big improvement over previous editions. no more wizards hiding around because you've already fought a couple encounters and he's used up all his spells and is essentially useless until the next day.

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