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Regarding the new Divine Mandates post...


Pali

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If I'm understanding Valganti correctly, the question is regarding the legality of Player Bob giving Mob White King an item and then Bob requesting that item back from the White King. While I think this would be stupid for Bob to do and a pure waste of time for him... why is it worthy of char denial? I'm not contesting the decision, I'm really just curious... Bob wouldn't end up with anything he didn't have already except for less hp/mana/moves and possibly calm depending on the item. Is there some hidden bonus to doing this that I am ignorant of because I've never been stupid enough to give a mob eq I wanted?

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b/c you can request it from him over and over. really this code should be changed. it should have been changed for a long time now, i think maybe the bit of code regarding it might be interlinked to too much other vital code and is hard to mess with, perhaps.

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What others have said. It's an item-duping exploit. Since request was changed so that non-rare items can be repeatedly requested, this exploit has existed, and it's a very, very, very blatantly cheating one that some people have used to quickly amass a large number of sanctuary vials, blindness curing potions, and other things.

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This was an issue over a year ago.

People who abuse loopholes in the code should be banned for a year. Maybe they will have grown up a little in that time to play once more.

Remember! If it's TOO GOOD TO BE TRUE it probably is.

You, sir, are a genius :cool:

L-A

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It seems as if there might be some misconceptions, therefore I will explain this issue to the general populace. This request issue is not a bug, but an abused loophole.

The request code works that if an item is non rare, then a duplicate of the item is made and dropped on the floor. Therefore the original remains on the mobile and can be requested again. The simple solution would be to make it work like it works for rare items - that is the item is unequipped and dropped. Easy right?

Well, consider this question: Why would Virigoth have made/left it that way?

Answer? Think about farming potions/staves/wands/etc. Neutrals and Evils can repeatedly kill the holder of the item every 2-5 ticks. A good has no such option available. If non-rare items are not accounted for, then once a good has requested an item, that is that; said item will not return until the mobile is killed.

Now, I could very easily switch request to make it happen in the manner outlined above, or certain players could stop being boneheaded powergamers. Now I am giving the playerbase the opportunity to decide how this plays out. If this request thing continues to be an issue, I will simply, and silently, make this change.

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Could an alternate change be implemented? Not to say people shouldn't be expected to obey the rules, but keeping these mobs from accepting things given to them would accomplish the same thing. I can't think of any legitimate, non-RP reasons to give a mob anything (excepting money), and there are ways to "give" a mob something for RP purposes without involving either inventory.

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There are other ways to change the system. Usually, on an area reset, lost items are recreated within the mob's own repop subroutine, and therefore they do not trigger unless the mob was dead or there was a world shift. This could be changed so that all items which reset on a mob will be recreated no matter what, which would also include rare items (if any are left). Sacrifices a little bit of CPU power, and maybe there are some other problems I'm not thinking of, but it may be a better way to go.

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I've always given mobs things....slith beggers in the Falen Dara usually get a few gold from me. I don't think I've ever given anything worthwhile to a mob....

BUT....

No changes should need to be made! Folks just need to stop being lazy and do the right thing. Too often it's laziness that leads to these things. And one man's laziness usually becomes another man's work, which is why I have to do the dishes and take out the trash before my fiance yells at me!

Hell, this shouldn't even be coming up at all. You want to farm, go play Final Fantasy VII...you can race Chogobos or whatever the hell they're called....

Did I mention my fiance called our mud characters simplified Neopets?! :eek:

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Guest emp_newb

Why not make a prog to check and see if the mob spawns with that item, and if it does not make it give it back to the char, or make it zap them.

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To me, the obvious solution is to just make a delay between requests. After you finish requesting, you can't request again for 5(+) ticks. Then, you can farm as much as you want just like any neutral/evil (who wait for repops).

However, this may make reequiping in mithril tedious...

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To me, the obvious solution is to just make a delay between requests. After you finish requesting, you can't request again for 5(+) ticks. Then, you can farm as much as you want just like any neutral/evil (who wait for repops).

However, this may make reequiping in mithril tedious...

Ew. Yeah, that would make it way too hard to re-equip as a goodie.

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I actually used to do this as a goodie warrior in order to refresh my consumables which were really hard to get.

I seriously thought it was legal and even allowed; I assumed that it was one of the advantages of being a goodie. Compound the fact that the code prevents players from giving mobs rares, I figured that if they weren't meant to be given/requested common items then there would have been code preventing the transfer of common items to mobs. Also, I heard Behrens' crusader did this to amass bajillions of starstone, that's the only reason why he was able to get so immensly powerful.

Not trying to justify my behavior, just mentioning what made me do it. I honestly had no idea it was illegal before I sent a prayer about it. Either way, I don't do it anymore.

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I like the idea of not being able to give mobs things. Ie: give mob blank, mob says "Thank you, but I could not accept this" and hands it back. Would something like that work?

I was trying to think of some way something like this could work, without compounding the difficulty of training Steal. Maybe preventing the giving of consumables ("Get that away from me, I don't know where it's been!")?

I mean, it's been a long time since I played a thief, but isn't steal usually trained by giving and stealing a cheap item from a mob?

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You can do the same thing with gold.

...Though I am opposed to making mobs unable to be given things. It's just stupid. I agree with the other two (Lay and Fem-nec, it's her, right?) just ban them for a long *** time. Make the penalty not worth the attempt.

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You can do the same thing with gold.

...Though I am opposed to making mobs unable to be given things. It's just stupid. I agree with the other two (Lay and Fem-nec, it's her, right?) just ban them for a long *** time. Make the penalty not worth the attempt.

*chuckle* I believe fem-nec was/is male.

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