Mali Posted May 13, 2008 Report Share Posted May 13, 2008 Thanks to the imms for making the mud a better place. My favorite recent changes are: 1. No more exp penalty sub level 30 for mobdeaths 2. Mortally wounded players cannot counter in the middle of a battle. Good work. Link to comment Share on other sites More sharing options...
Unknown Brother Posted May 13, 2008 Report Share Posted May 13, 2008 * Players at level 15 or below will no longer receive experience loss for mobdeaths - See HELP DEATH for further details. nt Link to comment Share on other sites More sharing options...
Mali Posted May 13, 2008 Author Report Share Posted May 13, 2008 you will not lose experience for mobdeaths until you surpass your 30th level, or you surpass 10 mobdeaths, whichever comes first. For all intensive purposes, that means no exp penalty for mobdeaths sub level 30. Link to comment Share on other sites More sharing options...
Pali Posted May 13, 2008 Report Share Posted May 13, 2008 Thanks to the imms for making the mud a better place. My favorite recent changes are: 1. No more exp penalty sub level 30 for mobdeaths 2. Mortally wounded players cannot counter in the middle of a battle. Good work. These were my faves of the new changes as well, but the rest were all good too. Great work Malch. Link to comment Share on other sites More sharing options...
Kyzarius Posted May 13, 2008 Report Share Posted May 13, 2008 the savant fix was a long time coming Link to comment Share on other sites More sharing options...
mya Posted May 13, 2008 Report Share Posted May 13, 2008 02/14/08]: New command - Roshambo: No. It's not what you are thinking. It's rock, scissors, paper FL style Link to comment Share on other sites More sharing options...
Anoneemus Posted May 13, 2008 Report Share Posted May 13, 2008 By far the best recent change IMO: [02/25/07]: Guild Quests now give experience. Link to comment Share on other sites More sharing options...
Iusedtobesomebody Posted May 13, 2008 Report Share Posted May 13, 2008 Roshambo: No. It's not what you are thinking. Dammit! I was SO looking forward to kicking a WM squarely in the loincloth. Link to comment Share on other sites More sharing options...
Pieman Posted May 13, 2008 Report Share Posted May 13, 2008 My favorite change = Stormies have 24 str Link to comment Share on other sites More sharing options...
Mali Posted May 13, 2008 Author Report Share Posted May 13, 2008 I'd like to see a storm giant crusader eat up the pbase now with that extra strength. Link to comment Share on other sites More sharing options...
Twinblades713 Posted May 13, 2008 Report Share Posted May 13, 2008 Didn't Brasar leave just a hair too quickly? What happened to that guy? He was awesome! Link to comment Share on other sites More sharing options...
Pieman Posted May 13, 2008 Report Share Posted May 13, 2008 That will add another whole facet to stormie clerics as well. Never underestimate the usefulness of the small, yet potentially deadly cleric melee abilities just as you use a Fire Giant's, paired with a few of the DIs it's even more potentially deadly. Not to mention having more mana than a Fire Cleric and you could have some delicious recipes for disaster. Link to comment Share on other sites More sharing options...
mya Posted May 13, 2008 Report Share Posted May 13, 2008 Ray 40 mana > Path 30 mana That more mana might just be apparent. Link to comment Share on other sites More sharing options...
mya Posted May 13, 2008 Report Share Posted May 13, 2008 Ray 40 mana > Path 30 mana That more mana might just be apparent. Link to comment Share on other sites More sharing options...
mya Posted May 13, 2008 Report Share Posted May 13, 2008 Lol, my reply button stuck... Link to comment Share on other sites More sharing options...
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