mya Posted May 28, 2008 Report Share Posted May 28, 2008 If you want more goods level the playing field. Because the game is so bias towards evils. For example did you Know that Evil Cleric Path only cost 30 mana compared to 40 mana from Ray ? There is no reason for this. If anything Path is more powerful than Ray. Also Vampires. Been noticing the power of Vampires in this damned eternal night ? Cant play a good without being raped by a Vampire. Link to comment Share on other sites More sharing options...
Psycho Child Posted May 28, 2008 Report Share Posted May 28, 2008 Cant play a good without being raped by a Vampire. Ever seen a vamp get hit by Wrath? It ain't pretty for the vamp. You want to down vamps make a healer/pali/voker. To a slightly lesser extent battlemage. Link to comment Share on other sites More sharing options...
Ex-D&Der Posted May 28, 2008 Report Share Posted May 28, 2008 FL has always favored evils, but the balance tends to shift like a pendulum. The peak is usually when someone makes a posting like this. Link to comment Share on other sites More sharing options...
BigPapa Posted May 28, 2008 Report Share Posted May 28, 2008 Ever seen a vamp get hit by Wrath? It ain't pretty for the vamp. You want to down vamps make a healer/pali/voker. To a slightly lesser extent battlemage. I am a total noob! I have been given some great advice from some great characters and I appreciate it all. I am not giving out what was said to try against vamps, cause I dont want them any stronger than they are.. But I dont see any of the above goods Rolling Vamps.. If Inari or Uhril want to tell us who gives them the hardest time I would like to hear. Link to comment Share on other sites More sharing options...
khaede Posted May 28, 2008 Report Share Posted May 28, 2008 Well, I've rolled up a goodie and put in the time, so I'm pot committed. We'll see where it goes, but if history is any indicator I'll probably ruffle some feathers... Link to comment Share on other sites More sharing options...
tassinvegeta Posted May 28, 2008 Report Share Posted May 28, 2008 A few reasons I will never play a good until changes are made are because of the following Knight Praetorian skills are a joke compared to Reaver skills especially the leader skill. Slith good has camo while slith evil has one of the most powerful and useful passive skills in the game 'double set of eyelids' Can't see a good enough reason to play a Storm warrior over a Fire warrior. I can't really think of any attractive weaponry (not armaments) that are solely for goods. Goodie tribunals can capture, execute, and keep your wares. But you're forced to run when you see them coming for you, mercy if you do beat them, only allowing them to abuse it and keep coming after you until you eventually slip up. Happened to me and is the biggest reason I'll never play one again. Even though I want to. And I believe the best way to fix this problem is to ask the players whom constantly play evils why they choose them over goods. Then try to correct them. Link to comment Share on other sites More sharing options...
WagesofSin Posted May 28, 2008 Report Share Posted May 28, 2008 Maybe it's my time zone, but I remember there was a time not too long ago where the balance was pro goods. You had laalahni, wotharg, doran, wellaby, hambelin and rakith all active and most of aabaharan was in the hands of the Knights. Back then, I had nothing to do with my good. Maybe most of them deleted and went to the dark side? Also, concerning being being nice and fluffy, there seems to be a trend if you aren't cute and fluffy you are considered a bad roleplayer for a good. There have been many times where I have been cold, stern, or just plain angry with my good and told how strange it is that I am behaving so. Link to comment Share on other sites More sharing options...
KRins Posted May 28, 2008 Report Share Posted May 28, 2008 Eh... You can definately play a angry good. I had a flippin pissed off good at all times. Granted he ended with a title that betrayed his clan and he didn't get a shot at the cabal (my own fault for trying to RP silently and grudgingly dealing with my punishment.). It was actually a lot of fun...give it a try one time. Link to comment Share on other sites More sharing options...
WagesofSin Posted May 28, 2008 Report Share Posted May 28, 2008 I also agree with Tassin, the equipment just seems more friendly for evils to get. Did you see that awesome whip evils got from the volcano? I mean c'mon! That just adds fuel to the fire. On many occasions I have been at a loss at to what weapons/armor to get for my good, since most of it just doesn't seem to be powerful enough. Also look at the cool things evil weapons can do, an example is being able to raise the dead. Link to comment Share on other sites More sharing options...
Calron Posted May 28, 2008 Report Share Posted May 28, 2008 There are at least 3-4 whips that goods can use which are better than the volcano whip. Link to comment Share on other sites More sharing options...
mya Posted May 28, 2008 Report Share Posted May 28, 2008 The goodness of the whip comes from it being able to hit often and the possibility to adapt a Ember. This makes the Cleric/Shamans being able to blind for some time. Imagine if we had a good only Wrath damage nodrop mace with a socket and decent base Damage and high Aim. Scary isn't it ? Ever seen a vamp get hit by Wrath? It ain't pretty for the vamp. That is a single class spell. That drops damage if you are around bellow 50%, unless you cast Holy word. Which falls the moment it works, and taxes the Paladin. Wrath vulnerability is well deserved for all the things that do not affects a vampire. A fire giant also have a huge vulnerability but still he does not has access to certain abilities. Link to comment Share on other sites More sharing options...
Kyzarius Posted May 28, 2008 Report Share Posted May 28, 2008 The goodness of the whip comes from it being able to hit often and the possibility to adapt a Ember. This makes the Cleric/Shamans being able to blind for some time. Imagine if we had a good only Wrath damage nodrop mace with a socket and decent base Damage and high Aim. Scary isn't it ? There is a good only wrath damage sword thats no drop with a socket available in the same area, and the good doesnt have to go nearly as far, doesnt need to explore more than 10% of the zone and doesnt have to fight the communing mob while two rooms away from a rather nasty aggro beast. Link to comment Share on other sites More sharing options...
Pali Posted May 28, 2008 Report Share Posted May 28, 2008 There is a slight imbalance of EQ that favors evils. So far as I know, this is intentional, as evils have a lot more enemies than goods do (outside of Tribs, goods are protected from other goods, whereas evils have to worry about everybody) and don't have access to resurrection. Right now, there are several very tough evils who happen to mostly be on the same side. This makes it feel like evils are trumping goods. Eventually, the pendulum will swing back the other way. Link to comment Share on other sites More sharing options...
mya Posted May 28, 2008 Report Share Posted May 28, 2008 The Unique is not No drop. Link to comment Share on other sites More sharing options...
Kyzarius Posted May 28, 2008 Report Share Posted May 28, 2008 The Unique is not No drop. I hate to break it to you but the Mithril Sabre is no drop. actually its no remove which is BETTER than the whip you mentioned since you can be blinded and disarmed of the whip. Link to comment Share on other sites More sharing options...
KRins Posted May 28, 2008 Report Share Posted May 28, 2008 Probably shouldn't say it that explicitly... Evils do have much better equipment period. The best boots are anti-good. Pretty much all the best weapons are anti-good. Goods can take solace in...well knowing they don't have to fight for some of their better things. Let's not forget the "best" staff being antigood. I say "best" because I don't consider the type of damage it does to be terribly useful. Also, it seems like evil weapons and armor are able to do "stuff" where are goodie armor is just armor. Overgeneralized some, as I can think of a couple goodie armor pieces that are sick-nasty...but you get me. Link to comment Share on other sites More sharing options...
mya Posted May 28, 2008 Report Share Posted May 28, 2008 I hate to break it to you but the Mithril Sabre is no drop. Mithril sabre is not Wrath damage. It's common damage. It might have the wrathing ability, like the short Katana, cant recall. I was talking about the Unique sword, the one made of Bastard Iron. The sabre is there replacing the Heron Blade. I dont recall a whip on Shandor. Any evil can get a Common blessed, magic damage, norem sword from Censored area. And there are a few no rem swords around for all. My fault, you probably took Wrath with the Wrath ability not the damage type of the Weapon. I should have said Holy. To many paladins make me Wrath= Holy. Link to comment Share on other sites More sharing options...
BigPapa Posted May 28, 2008 Report Share Posted May 28, 2008 Hrmmm... I dont know why but I have to say there are a FEW goodies being rolled up but they are all healers/clerics from what I've seen... Is there any particular reason in this you think? They totally dig Elesa and Palwen! That is the reason for the influx of all the new Healers. Link to comment Share on other sites More sharing options...
Iyorvin Posted May 28, 2008 Report Share Posted May 28, 2008 Read most of this, but will reply based on my own current goodies. When I play a character, as with most of us all, we become emotinally attatched to it. We spend countless hours, loads of those hours working/training, and honing skills so we can be a force at 50. With that strength we hope to achieve RP goals that might one day be rewarded, or earn the respect of our peers. When I played Orodreth, I could have no goals. My RP, if I wished to be a Knight, was restricted by the cabal imm and the commandements of Knight. There is no freedom, no room to be a zealot, and that's what most of my characters are famous for, and the style of game play I enjoy the most. If I roll an evil character to join syndi or nexus, my limitations are only my own power. If I'm strong enough, I can take leadership. Furthermore, the imm structure of the cabal in Nexus/Syndicate is designed with less interference, and in some cases, more interaction. It gives the best of both worlds. Anume always let me fight the nexians when I was in nexus, and it was always the same in Syndicate. There is just no freedom for RP in Knight........ Although when I played Dyendas, Raar always gave/let us take the RP angles where we wanted, so long as we fit in with the Knight code of conduct. Link to comment Share on other sites More sharing options...
Imoutgoodbye Posted May 28, 2008 Report Share Posted May 28, 2008 Wow...this went the distance. And somehow...I still don't want to make a good. Good luck discussing the different aspects. Link to comment Share on other sites More sharing options...
BigPapa Posted May 28, 2008 Report Share Posted May 28, 2008 You can do whatever you want Rev, as long as the Good Hulk stays up as the avatar! As a good Id prefer the whip your talking about over the sabre.... As most goods are going Cleric and Healer as mentioned numerous times above.. Link to comment Share on other sites More sharing options...
Oog Posted May 28, 2008 Report Share Posted May 28, 2008 I've been here since 1.0 and I have only had 3 evils pinned, and only one of those I had a blast playing, and that was a shaman that I sucked at playing, but it was fun none the less. I am one of those people who always rolls up goods. I just do not like playing evils. I am trying a neutral right now, just because I can be friends with everyone and use them as I want, but so far, the playing a good character has me. And I agree with Dey, requesting is a bother, and that even if you are good, you do not have to be nice. Just make sure that you do not slay a good, which I have seen to be common lately for goods, and get that nice outcasted for it. Big Papa also brought up a good point about the Healers. Wotharg, Palwen, and Elesa have really stepped it up for Healers and have done more than just went running around giving raises. Link to comment Share on other sites More sharing options...
Raargant Posted May 28, 2008 Report Share Posted May 28, 2008 Almost makes me want to roll up a paladin (-en-vec). Alas, no time. Link to comment Share on other sites More sharing options...
J.Twendrist Posted May 28, 2008 Report Share Posted May 28, 2008 I love playing goods, but the only ones I am successful with are healers, lol (nope, don't have a healer right now). I have a goodie at pinn right now and am getting rail roaded quite a bit, mostly due to my own inadaquicy. Though, I must admit, the equ available right now is really sucking it up hard. For a melee good... well, times are tough. And like I said, probably tougher for me because this is the first character I have pk'ed with in forever... Link to comment Share on other sites More sharing options...
Twinblades713 Posted May 28, 2008 Report Share Posted May 28, 2008 I simply don't play goods because of my own fault. I don't know where good eq is and I'm tentative to leave my comfort zone of knowing where to reequip. Crap, I don't even know the good quests up to like 18 or so. But I've already decided to delve into that angle, and one of my next pinns will be good once my current has run his course. Hehe, give evils something to steamroll for awhile. Hehe, but it is kind of disheartening hearing the general lack of better eq for goods but what the hey. Who doesn't like a challenge? Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.