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Goods: The new endangered species


goldbond

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I have an idea, it's called teamwork.

Nexus is the absolutely well oiled machine that it is now for a few reasons.

#1, Nexus has arguably one of the best cabal imms since the beginning of 3.0. a fun and active cabal imm attracts players to that cabal and motivates players to go above and beyond.

#2, A strong mortal player. Everyone knows that at this time that is Tri. Tri is powerful, scary, and good at what he does. He is someone to look up to and knowing that you have someone like that to have your back relieves a lot of the stress of dealing with everyday things in game.

#3, True teamwork. I cannot tell you how many times I have seen one Nexus just roll in and help another out, roll up to take another to help grab some eq, or give them some eq. That is a huge boost to any char, everyone knows that even the smallest amount of helps.

The real question is why is it only Nexus who has been doing this? (Credit to WM too for doing this to an extent.) I have played a number of Knights and Hopers in the last year and not once have I seen anyone even try to do this regularly. I have seen both Wot and Wellaby do it but not as often as I see Flairion give something to Fist or Tri handing stuff out.

It is not the good/evil that makes the difference in game, it is who is doing things right to make that side the strongpoint and for a couple years now goods have NOT EVEN COME CLOSE to doing that the right way.

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A team of two will never beat a team of 10, unless the two have an awesome secret powerful weapon. Your enemies can only grow so much until it doesn't matter how many of them there are, because you can only get so skillful at FL.

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Knight players do not play as often' date=' and in my experience their play times are far more spread out than those of Nexians.[/quote']

Bingo. And Knights cannot go arround killing anything that moves like Nexus...

When the Elf Paladin Avatar, and the Elven Female Ninja were around, the Knights had the open hand.

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Well if we want to debate the mana cost of ray/path we need to look at it this way

human - Same mana, path 1/ray 0

elf/drow - Drow generally have more mana, path 2/ray 0

halfer/feral - Feral will edge most halflings out in mana, path 3/ray0

elf/drow - The difference between the mana amounts in both is debatable usually, no points given

Dwarf/Duergar - Dwarf will have more mana by quite a bit, path 3/ray 1

So in terms of class mana to mana cost path totally wins.

Now a devious evil cleric will have a far superior path, but both starting out the ray will probably edge it out.

Path has the chance to poison and plague, say goodbye to your regeneration if you can't heal these and if you're a rogue have fun trying to hide.

Ray can blind and silence. Blind on a cleric is HUGE!!!! Before if you didn't have an ember you can't blind, but look goodie clerics can blind! Also silence is incurable and pretty much an autowin against a lot of classes. All those drow bmgs/vokers can now pretty much hold their heads and cry all the way back to their pit, not to mention the havok wreaked upon a DK, the only class with silence can't put this to use to stop this spell and now they cannot do anything.

I happen to see ray's extras better than paths, but in terms of goodie/evil mana pools it is odd that the lower mana cost goes to the ones with more of a mana pool.

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Blind on a Good Cleric is easily counterable by carring Gyvels/Red that you can easily stock up. Curing, Plague/Poison is far more difficult. Playing a good Cleric you will notice than as soon as you blind, they flee and Quaff, and they are back in action.

Silence has the same curing difficulty as Blasphemy.

The final thing is Ray costs more, and does Less. You get more kills from Path than from Ray as Plague/Poison will kill runaways.

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Ray shrinks too. Not that it is terribly useful compared to blind or silence. Mana cost wise...well do whatever you want. Effect wise, they make a lot of sense. Direct, crippling effects for evil. Irritating, no damage effects for good. If they have to flee to quaff a gyvel/red, you get a nice cure poison/plague/crit opportunity or you can follow then pop off another ray.

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forget the boohoo over 40/30 of ray/path. clerics in general is something i want to see less of, period. who cares about making good clerics more lethal. just seeing more goods in general is a GOOD THING. and no, don't change resurrection back. keeping CON is far good enough for them. why not just up the amount of elite good aligned equipment? i'm sure i don't know what i'm talking about here but good aligned melee equipment.... why not boost the amount of that postehaste? that's all. at any rate, at least people are trying to pinnacle goods and stomp with them. that's really all this is about, make evils act like evils, chase them, kill them, make them a challenge again, please and thankyou.

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It's not a BooHoo. It's a central question to Good clerics. Ray costs +33% of mana. And as a Cleric most of the time you will be depending on Ray/Cure Critical to get a kill.

Elves will do OK. Drows supper. But Good Humans/Halfling ... this is a serious concern.

And its even Heart breaking to Dispel, as they Smoke a Santuary and dont even leave combat. There went your free PAth/Ray out of the window.

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And its even Heart breaking to Dispel' date=' as they Smoke a Santuary and dont even leave combat. There went your free PAth/Ray out of the window.[/quote']

Does this make sense to anyone? Who brought up dispel? What is free about path/ray? Where is said window?

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Jez, PieMan, it's an atypical look into an alternative expression of day and light. Mya is heart broken that she must dispel, or remove if you will, our assumptions that we had previously held about how the rays of light coming through our windows, on a path if you will, and how we normally bask in it's warmth, when in reality this is an emo world where the light gives no sanctuary too us, but it's only when we smoke 'something', and fight, or combat if you will, our misconceptions of the truth that this deceit shows itself.

WC

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That is deep WC. :)

But this "And its even Heart breaking to Dispel, as they Smoke a Santuary and dont even leave combat. There went your free PAth/Ray out of the window."

Is just me rumbling about the Adventures of Good clerics.

I just edited previous post to make Paragraph. More sense that way.

Brendyn narrows his eyes.

The white aura around your body fades.

Brendyn has a few scratches.

Fistilantus: [===|===|===|===]

<1014hp 178m 409mv>

Your drowning MUTILATES Brendyn!

Your drowning LACERATES Brendyn!

Brendyn parries your attack.

Your drowning MUTILATES Brendyn!

Brendyn's steel shards LACERATE you!

You parry Brendyn's attack.

You parry Brendyn's attack.

Brendyn looks pretty hurt.

Fistilantus: [===|===|===|===]

<962hp 178m 409mv> You get some dark black leaves from a sturdy backpack.

Brendyn looks pretty hurt.

Fistilantus: [===|==-|---|---]

<962hp 183m 410mv> You light some dark black leaves and begin to smoke it.

You are surrounded by a white aura.

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Maybe change it so the dope heads have a chance of dropping their J when they try to use it in combat? I mean, us potion poppers have a chance of fumbling the quaff and watching it spill out on the ground....

and Potion's are addicting... well, maybe. Jury's still out on that.

a-g

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Potions do not have the downside of addiction. Herbs do. Though' date=' I have to admit, being able to roll/light up a J mid-fight should mean you're able to have a drink mid-fight too...[/quote']

I was kinda cracking a joke that more people depend on potions for fights than herbs, and won't fight without them. Thus making them dependent and addicted to them. But I'm glad you agree on the J thing.

a-g

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So maybe just a puff puff pass rule? You smoke in combat, you must share with the other person, giving both of you the affect? Unless afflicted by addiction, in which you keep it to yourself.

WC

.......the very image of Fistilantus getting his sanc dispelled by Brendyn, and then the two of them stopping the fight for a moment to smoke a joint.........

Come on, that would END the battle. Nobody wants to fight after smoking a joint. ;)

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