WHAT?! How come when I complained about it' date=' it was ignored. In this situation it seems like the communer died within only a few trips (my guess is that his eq wasn't up to par). In my situation there was much less speculation as I also provided half of the log, a barbarian monk tripped me for [b']over sixty rounds that's thirty trips and I was unable to enter a single command as a human, not even a single failed flee. The damage he was doing were injures compared to mine but he caught me without sanctuary. His sanctuary even failed during combat and he had enough time to go back into sanc (provided it was an in-battle consumable) and continue tripping.
A Barbarian isn't a garden variety monk is it. No. Just because a caballed monk put his foot up you @$$ like Red in a bad mood doesn't mean the base class should be changed.
The way you all jump on the bandwagon here is great - one person dies and probably in a lucky lag lock and monks are too strong. Give me a break. Monks were too weak, now they are too strong. Go figure. When I see 548927549383487129 human monks wandering around lvl 50 wiping out the rest of the FL populace because they can't enter a command I'll believe its overpowered. Except I'm never going to see that am I - because monks are only that strong under certain conditions. Like any other class actually - if you fight them at their peak they beat you up.
L-A
