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Taking a short break


Kyzarius

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Hey all, I am out for a few weeks / months

I cant handle the grief this game causes anymore. Hours gathering to be looted to nothing, more hours gathering to be looted to nothing. doing this, looted to nothing, doing that looted to nothing....if you do really good with a character you get people who seem to make it their RP to hate you. if you do poorly poeple tell you you suck and ride your *** about it. You try to rp you try to talk and people just want to grief you, so..well..im out for a while. In the end I find I enjoy less and less and get griefed more and more and more.

sorry to all who had rp with my toons, none deleted but they will be gone for a while.

later.

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Are you who I think you are?

EDIT: Checked the times of the post. Yes, you are. Dude I had no idea you had just finished a challenge when I attacked. You seemed to have a normal amount of health, considering the damage I pulled off in my initial attack.

I was definitely not going to full-loot, just take what I needed. Which happened to be a lot so I figured it would be easier this way.

Hope you come back, i've enjoyed RPing with you over a few characters. Pretty solid.

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You're not going to like hearing this, however:

Why don't you adopt the attitude (as I do) that if you die you will be full looted. That way, if anything left you'll feel quite fortunate.

Bleating all the time 'its not fair I got full looted' is going to do SFA to stop people doing it. The fact of the matter is, as Myrek so elloquently put it:

If someone has a reason to kill you, they have a reason to full loot you.

L-A

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You're not going to like hearing this, however:

Why don't you adopt the attitude (as I do) that if you die you will be full looted. That way, if anything left you'll feel quite fortunate.

Bleating all the time 'its not fair I got full looted' is going to do SFA to stop people doing it. The fact of the matter is, as Myrek so elloquently put it:

If someone has a reason to kill you, they have a reason to full loot you.

L-A

I think the issue at hand is (correct me if I am wrong and this has been changed), these days, full looting is a much bigger issue than before, simply because the level of armor (and consequently, the time spent gathering armor) needed to be competitive is much higher than in the distant past. PK in mithril and/or tainted used to be viable; it no longer is.

This is something which should perhaps be addressed.

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Why don't you adopt the attitude (as I do) that if you die you will be full looted. That way, if anything left you'll feel quite fortunate.

That's what everybody says, but it doesn't do anything to make you less angry when it happens. If it works for you, then more power to it. But to me, saying that to myself only makes playing the game seem futile and ridiculous, causing more relentless frustration. You should deal with the stress of the game in the way you feel like you should do it. That isn't to say that the game SHOULD cause stress, but it does. You work your *** off, but somebody's got your number and they're going to call you with a boot up your hind quarters.

If taking a break is what you need, then do it. You don't have any obligations to play a game. We're all here for fun and I hope you come back.

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I hear way too many people whine, moan and complain about being full looted. I'd be wonderfully happy just to get a character to level 50 and into a cabal! That'd mean I have some decent foundation of RP, and at least the ability to go out and pk.

I haven't had a character past level 40 since I started playing up again - I just keep losing interest for several different reasons.

I'd love to get back up to 50 again, get into a cabal, RP and attempt to PK. And I definately mean it when I say I want to get back and pk...I'm desperately itching for it. Yet I know with how awful I am at pk, I'm going to get full looted over and over ... AND I'M LOOKING FORWARD TO IT.

Go take a break, re-evaluate what you want from the game, and we'll all see you back on the killing fields soon. Besides, when you get back, you can come full loot me.

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It may be a cheesy thing to do maybe. But I always have a very survivable, probably crappily equipped alternate that I can dink around on. One of those thieves around is almost always me but I almost never attack people. Just explore, eavesdrop or rp. It's kinda fun, less stressful, unless you've made an enemy that can detect hidden/camo. About every fifth time I log in, I log in with someone I do not care about, like a long shelved pinn... and just run at somebody. Like awhile ago, I was burnt out on my current at the time and I grabbed my shelved monk Dinix if anyone remembers him, and I took a few swings at Magridir. I died... one or two times... and I wasn't equipped to do anything, but it was alot more fun without the stress of worry about that full loot.

You might think about things like this. Very stress reducing imo.

See ya around.

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I think the issue at hand is (correct me if I am wrong and this has been changed), these days, full looting is a much bigger issue than before, simply because the level of armor (and consequently, the time spent gathering armor) needed to be competitive is much higher than in the distant past. PK in mithril and/or tainted used to be viable; it no longer is.

This is something which should perhaps be addressed.

I suppose it was viable in mithril/tainted, but more important I think is that it was viable in titanium fullplate/helm of spell turning/black dragon capes/major globe/moonstone pendants/boots of protection/spiked light steel gauntlets/armored whatever girdle/battlemaster's blade/vainglory.

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I think the issue at hand is (correct me if I am wrong and this has been changed), these days, full looting is a much bigger issue than before, simply because the level of armor (and consequently, the time spent gathering armor) needed to be competitive is much higher than in the distant past. PK in mithril and/or tainted used to be viable; it no longer is.

This is something which should perhaps be addressed.

I'm glad I'm not the only one who thinks so.

As for the topic of this thread, that sucks. Your cabal is going to miss you.

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I remember Dinix...

Dinix is DEAD!!

BUAHAHAHAHA.

And yes, being full looted sucks. However, it does happen to everyone. When I get frustrated its not so much because someone killed and looted me, but because I wasted so much time RPing, when I could have been killing and full looting other people!

I'm just kidding...

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I think the issue at hand is (correct me if I am wrong and this has been changed), these days, full looting is a much bigger issue than before, simply because the level of armor (and consequently, the time spent gathering armor) needed to be competitive is much higher than in the distant past. PK in mithril and/or tainted used to be viable; it no longer is.

This is something which should perhaps be addressed.

You would think so - however, I'm starting to disagree.

Back in the days when we fought in tainted/mithril with maybe a banner and shendiir armor if you could swing it, running Factions and other places wasn't really tried without a group of three - and generally one would insist on a communer of some description.

Now, players have found every, and I do mean EVERY sad, lame, easy and/or borderline abusive way of getting through high level areas by themselves and/or with a minimal number of persons. Arrows, calm, push, whatever - players these days regularly do whatever it takes to get thorugh and get their 'shinies' Some even sit in the factions so its hard to get to and PK them.

I disagree that its that hard to get eq'd these days - my current has had better eq than all but one of my previous lvl 50s. It took me less than three hours at lvl 50 to gather it off mobs with a player or two.

I'd be the first in line to vote for some serious changes to the factions and other areas making them much harder to get eq out of - elminate all the ways 'solo' players can get through there. I think it really takes a lot of fun out of the game when you know that you can pretty much get through on your own.

This would make it more necessary ot know which non-rares to use instead of just 'going to Winter' as fast as you can everytime you die.

L-A

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Now, players have found every, and I do mean EVERY sad, lame, easy and/or borderline abusive way of getting through high level areas by themselves and/or with a minimal number of persons. Arrows, calm, push, whatever - players these days regularly do whatever it takes to get thorugh and get their 'shinies' Some even sit in the factions so its hard to get to and PK them.

I disagree that its that hard to get eq'd these days - my current has had better eq than all but one of my previous lvl 50s. It took me less than three hours at lvl 50 to gather it off mobs with a player or two.

I'd be the first in line to vote for some serious changes to the factions and other areas making them much harder to get eq out of - elminate all the ways 'solo' players can get through there. I think it really takes a lot of fun out of the game when you know that you can pretty much get through on your own.

L-A

On one hand, I like the idea of forcing groups together at 50. Promotes RP.

On the other hand, the size of the PB in the game does not reflect a need for changes in gathering of equipment in these places. These "sad" ways as you call them, are nearly indispensable at a time like this. Not that I'd know. I don't think I've had one piece of equipment from any of those areas.

If anything, if these pieces of equipment are as bad as you say they are, especially when certain solo classes can get them, then perhaps we should temporarily put a "closed" sign on their entraces, eh? ;)

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You would think so - however, I'm starting to disagree.

Back in the days when we fought in tainted/mithril with maybe a banner and shendiir armor if you could swing it, running Factions and other places wasn't really tried without a group of three - and generally one would insist on a communer of some description.

Now, players have found every, and I do mean EVERY sad, lame, easy and/or borderline abusive way of getting through high level areas by themselves and/or with a minimal number of persons. Arrows, calm, push, whatever - players these days regularly do whatever it takes to get thorugh and get their 'shinies' Some even sit in the factions so its hard to get to and PK them.

I disagree that its that hard to get eq'd these days - my current has had better eq than all but one of my previous lvl 50s. It took me less than three hours at lvl 50 to gather it off mobs with a player or two.

I'd be the first in line to vote for some serious changes to the factions and other areas making them much harder to get eq out of - elminate all the ways 'solo' players can get through there. I think it really takes a lot of fun out of the game when you know that you can pretty much get through on your own.

This would make it more necessary ot know which non-rares to use instead of just 'going to Winter' as fast as you can everytime you die.

L-A

What's wrong with using calm to get through these areas? It's given to a class, and I'd say a player was stupid if they didn't use anything and everything in their arsenal to win/accomplish their goal. Personally, I think it's stupid to say that a player is stupid to run through steel/winter/blood/Skax Flax's mom's house without using calm if it is available to them.

Secondly, why make those areas so powerful that it takes a group of 3 to get through it? Let's say Cabal A is stacked, and Cabal B has one active player. Cabal A is only going to get more powerful (because they can go to Steel/Desolation/wherever together), and Cabal B is only going to get weaker(because they have to solo these areas and thus won't be able to go). Cabal A will always be more decked, and Cabal B always in the bare essentials.

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If anything, if these pieces of equipment are as bad as you say they are, especially when certain solo classes can get them, then perhaps we should temporarily put a "closed" sign on their entraces, eh?

The obvious solution is to remove all EQ from the game, except pumpkin wear which will be available at the central square of all major cities!

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What's wrong with using calm to get through these areas? It's given to a class, and I'd say a player was stupid if they didn't use anything and everything in their arsenal to win/accomplish their goal. Personally, I think it's stupid to say that a player is stupid to run through steel/winter/blood/Skax Flax's mom's house without using calm if it is available to them.

What's wrong with my group of three summon/slamming you do death?

What's wrong with me sitting at your temple so when you recall hurt I can paste you?

All too frequently these days (in FL and IRL alike) I see many people with the attitude 'If I can do, I will do it.' The areas with the high lvl eq were made hard for a reason - and I don't think that reason was so players could work out ways to solo them. IMHO, they are meant to be done in groups.

Why hasn't this been fixed then? Well, lots of new skills and ablities have been introduced since these areas were created and my guess is IMPs have only so much time and something like this is somewhat down the priority scale on their list.

Secondly, why make those areas so powerful that it takes a group of 3 to get through it? Let's say Cabal A is stacked, and Cabal B has one active player. Cabal A is only going to get more powerful (because they can go to Steel/Desolation/wherever together), and Cabal B is only going to get weaker(because they have to solo these areas and thus won't be able to go). Cabal A will always be more decked, and Cabal B always in the bare essentials.

Been there, done it, killed all of Cabal A in my non-super eq and taken theirs. For the longest time I was the only Warmaster and routinely fought against 2 - 4 Savants. Invokers, battlemages, clerics, shamen, healers and a psion. Guess what - never ran, never backed down and rarely died.

I've also logged on as a NEXUS with 5 vendetta's and at least one of all cabal s represented. 20 minutes later I was the only one left in the 50 PK range - all others logged and/or (most and) dead. 50% rare eq, 50% non-rare eq vs full cabal abliities of Justice, WM, Knight and others.

Its not all about eq and numbers.

L-A

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On one hand, I like the idea of forcing groups together at 50. Promotes RP.

On the other hand, the size of the PB in the game does not reflect a need for changes in gathering of equipment in these places. These "sad" ways as you call them, are nearly indispensable at a time like this. Not that I'd know. I don't think I've had one piece of equipment from any of those areas.

If anything, if these pieces of equipment are as bad as you say they are, especially when certain solo classes can get them, then perhaps we should temporarily put a "closed" sign on their entraces, eh? ;)

When I used to want groups and needed three people you got perhaps one chance a week between cabal wars and getting the right people on. Miss it, and you got another week of not having gone for the eq. Even then, there was no guarentees the non-locatable eq was in.

Its not like not getting the 'exact' suit you want is the end of the world.

L-A

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