Mattamue Posted June 25, 2008 Report Share Posted June 25, 2008 How, exactly, does this work? 1) How much extra exp do you have to earn? Per level and total. 2) How does it change the difference in pk-range. Link to comment Share on other sites More sharing options...
Malchaeius Posted June 25, 2008 Report Share Posted June 25, 2008 You are asking a question that would only effectively be answered by discussing the numbers of the code. Link to comment Share on other sites More sharing options...
Aulian Posted June 25, 2008 Report Share Posted June 25, 2008 Just go out there an die a bit to some mobs. Tell us what you find Link to comment Share on other sites More sharing options...
Lexi Posted June 25, 2008 Report Share Posted June 25, 2008 Hrm.. Do you mean experience penalty from races/class? help level EXPERIENCE LEVEL XP Your character may advance in power by gaining experience. The experience points needed to attain your next level is determined by your experience points per level at level 1 + 20% for each level. Therefore, a human warrior (1500 experience points per level at level 1) would need 3000 experience points to get from level 6 to level 7. You gain experience by: being part of a group that kills a monster improving on a skill or a spell You lose experience by: slaying good aligned mobiles if you are also good aligned fleeing from combat recalling out of combat being the target of certain spells dying to mobiles The experience you get from a kill depends on several things: how many players are in your group; your level versus the level of the monster; your alignment versus the monster's alignment; how many of this monster have been killed lately; and some random variation. There is a big experience bonus for groups of three and a small bonus for groups of two. Link to comment Share on other sites More sharing options...
Anoneemus Posted June 25, 2008 Report Share Posted June 25, 2008 I don't know the exact formula for PK range, but basically two people with equal penalties will be able to kill within 4 levels of each other. And then it seems like you add a level per every additional 100-150, so you'd need a human thief or something with 0xp pen vs a 600xp pen to get the full 8 levels of range. And of course, then they can't PK you if they're higher than you at all. Edit: Oh, but that's a level 50 vs a level 42. The steepness of the curve gets lower the lower-ranked you are. Link to comment Share on other sites More sharing options...
mya Posted June 25, 2008 Report Share Posted June 25, 2008 PRICE OF DEMISE You lose experience points for dying to mobiles but not to other players. The cost of the experience is as follows: - Characters that are level 15 or below do not lose any experience for mobdeaths. - If you are above level 15, you will not lose experience for mobdeaths until you surpass your 30th level, or you surpass 10 mobdeaths, whichever comes first. - The amount of experience that you lose is 10% of your total experience. "How does it change the difference in pk-range." I think it's a range based on XP% diference. For example i can Pk anyone who has -10% xp or +10% xp than I. I though this was in the Help files, but i could not find it. And now i cannot recall where from i got this idea from. By the way the 10% is just an example. What you can do to figure this out is just take notes next time you rank up to 50. Create a Excel worksheet with XP penalty and XP-level chart and check a correlation for Xp%. See sound quite fun and interesting. Link to comment Share on other sites More sharing options...
Ex-D&Der Posted June 25, 2008 Report Share Posted June 25, 2008 It also seems to me you don't really lose 10% of your total experience. You lose more like the equivalent of a full level of experience. Link to comment Share on other sites More sharing options...
Pali Posted June 25, 2008 Report Share Posted June 25, 2008 It also seems to me you don't really lose 10% of your total experience. You lose more like the equivalent of a full level of experience. Which, later on, is about ten percent of your total. Link to comment Share on other sites More sharing options...
Ex-D&Der Posted June 26, 2008 Report Share Posted June 26, 2008 I seem to remember that for an elf ranger toward the end you had something like 500,000 experience, but when you died you lost more like 20,000 than 50,000. Link to comment Share on other sites More sharing options...
Pali Posted June 26, 2008 Report Share Posted June 26, 2008 ...to be honest, it's been so long since I took a mobdeath prepinn (the only time I pay attention to experience, for obvious reasons) that I really just don't remember. Link to comment Share on other sites More sharing options...
Dale Posted July 12, 2008 Report Share Posted July 12, 2008 10 percent of total exp, after lvl 15 before that its less. Link to comment Share on other sites More sharing options...
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