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PLEASE READ: Major Proposal - The Two Tiered PK System


Raargant

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I do like the idea of making hardcore status a consequence of joining a cabal.

I very strongly do not, because it would create the very strong temptation to be a standard char until you're caballed simply for protection... after all, once you're caballed, you get all the hardcore bonuses/risks back anyways, so you may as well go the easier route until then.

If this is done, I agree with Raar that changing between the two tiers should be a VERY rare thing (on the scale of conquests/align changes)... for the most part, it should be that whatever tier you choose you are stuck with until char death.

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I agree with Pali 100%.

This is an alternative option, not "protection for the time being while you train."

Basically, this change should not affect vets in any way shape or form. Though it will help newbs a lot. Or, if the vets just want an RP character, this can be their Herald option ;)

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I think something should be done for the people who die and lose equipment that the other person could not touch because they sacrificed it all. For example: A DK kills a Pally and full loots, but drops all the mithril because he cannot touch it. Then he sacrifices it so the Pally has to waste his time to gather all the armor again. IMO it should be changed so that if you cannot touch the armor at all then you should not be able to grab it from the corpse. Just another suggestion I'm throwing out there for all the newbies, if any, come to play.

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I think something should be done for the people who die and lose equipment that the other person could not touch because they sacrificed it all. For example: A DK kills a Pally and full loots' date=' but drops all the mithril because he cannot touch it. Then he sacrifices it so the Pally has to waste his time to gather all the armor again. IMO it should be changed so that if you cannot touch the armor at all then you should not be able to grab it from the corpse. Just another suggestion I'm throwing out there for all the newbies, if any, come to play.[/quote']

this would even further lower the chances of ultra-awesome-rare-unique pieces of eq changing hands, i would think.

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this would even further lower the chances of ultra-awesome-rare-unique pieces of eq changing hands' date=' i would think.[/quote']

Agreed, considering how much of it is align-specific.

EDIT: On the flipside, if there's still an EQ rework in progress, implementing this could grant a lot more value to align-specific eq without being too strong. Lots of work though.

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It used to be the case that if it would zap you, then you were unable to take it out of a container/corpse.

For some reason it was changed back. *shrug* This was like 1.0 or something. When Viri was still in charge.

Yeah, but when you touched it, it would zap you and drop on the ground. You could still sac it.

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Yeah' date=' but when you touched it, it would zap you and drop on the ground. You could still sac it.[/quote']

No that is how it is now. I am saying there was a change to make it so you couldn't actually TAKE it from the corpse or container. It would say, "You cannot safely touch ." or something similar.

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Seems alot of problems stem from EQ.

Why do people rage delete? "I got killed and fulled"

Why do newbies quit? "I got killed and fulled" "I don't know where to get competitive EQ"

Why do people kill others? "Cuz they are my align enemy, my cabal enemy, and cuz they had EQ I wanted"

Why do players want a better purge system? "So EQ is more accesible."

I'm sure any of you could add more of these.

I have heard many people refer to this EQ balancing project in a lot of posts. What's the deal with it? Is it happening? Is there any chance the Imms will ever implement a way for people to get right back into action after a death that is NOT life insurance?

Will be see cabal selling full class specific nonrare sets for CP's?

Will we se city vendors selling full class specific nonrare sets for Gold?

Will wee see another EQ clan that takes initiative and provides the mud with an EQ rendering service?

At the very least let's try it out. I'd like to see what the new complaints will sound like once people stop b****ing about not having EQ. At lest then newbies wont feel so naked and helpless, and those in Cabal Warfare will stay and fight whatever the odds cuz they know they can be back on their feet right after a death.

While on the topic of EQ, let's please change life insurance. It is kinda unbalanced already as some Cabals get easer CP's than others, also it makes thieves in Cabals really nasty since steal can bypass this. Or if the thief buy LI then steals your crap and you kill him, he still keeps it all. Maybe make LI only applicable to cabal EQ, OR make it so you have to insure each individual item.

Thoughts?

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Reccum just gave me an idea.

I have always though cabal equipment is great but underutilized. Most likely due to its high cost of CPs. I propose one of the two then: 1. Cabal equipment either be substantially lowered in cost. Or 2. Life-Insurance ONLY affects cabal equipment.

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That would be an awful change. Many classes can't even make use of cabal eq.

If there were any change to LI, it would have to be lowered in cost because it's damn expensive!

One normal change could be: When you die only worn eq is covered. Losing all consumables and anything in inventory.

Or

When you die it only insures 6(random) items that are worn.

I will also state that I am against any Life Insurance changes.

EDIT: Sorry, I shouldn't say awful change. I just disagree with it. :)

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I agree with Tot. I've never used it, and do not see the point. I think it's only real purpose is to preserve the status of the ultra premium sets that some chars can build up. That is where I see the most frustration with it also. I do like the random selection idea Mudder. Maybe something can be expanded on there.

And I still would like to see cabal eq be cheaper.

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I think something should be done for the people who die and lose equipment that the other person could not touch because they sacrificed it all. For example: A DK kills a Pally and full loots' date=' but drops all the mithril because he cannot touch it. Then he sacrifices it so the Pally has to waste his time to gather all the armor again. IMO it should be changed so that if you cannot touch the armor at all then you should not be able to grab it from the corpse. Just another suggestion I'm throwing out there for all the newbies, if any, come to play.[/quote']

This would be incredibly unbalanced. Some of the most advanced weapons and amror in the game cannot be touched by one side of the align, removing these items is often paramount to survival and this change wouldnt work at all.

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IMHO' date=' remove life insurance. People in this game don't fear dying, they fear losing their eq. Life insurance completely cheats any risk from the game. I've never used it. Ever..[/quote']

The few times I did use it back in 1.0 I never died and it'd run out having been a waste of CPs. Never used it since. ;)

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No that is how it is now. I am saying there was a change to make it so you couldn't actually TAKE it from the corpse or container. It would say' date=' "You cannot safely touch ." or something similar.[/quote']

Ok, back on AR you could take it, you just could not use it/wear it, Viri changed it so you could not pick it up even. The reason for this, is because you would have evils that would hoard the goods rares and vice-a-versa.

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