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Deykari

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I would rather have a nodisarm sword than a disarmable staff any day, but yeah I can only think of 3 shields that I would want over a cursed staff also. As for held items...eh...I never really knew too much about held items, there's only one I can think of offhand that I would use. Don't hold sanc staves, that's what aliases are for.

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In 1.0, defenses had a certain order in which they were checked. For example, riposte would only have a chance of firing after dual parry was checked. This is not true any longer. Therefore, in 1.0, certain combinations would offer classes a better chance at defense not only based on the defensive capabilities of that weapon type, but also because weapon block had a better chance of firing than parry did. Is that a bit clearer?

EDIT: The weapon block > parry comment was intended as an illustration and not meant to be accepted as the definite way it was.

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I think the differences in effectiveness still exist. Just the order that they are checked is randomized as opposed to Shield block > Weapon block > Dodge > Parry > Dual Parry > Riposte (I don't know what the actual order was and I wasn't guessing, just illustrating my point)

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Isn't that irrelevant in this case' date=' since BMGs don't have two handed?[/quote']

Yes. I was explaining to him what I meant by randomization of defenses. It was a broad explanation. Battlemages do not have Riposte or Dual Parry either. :rolleyes:

I'd bet that terra-shield' date=' blur, and blades were randomized in with parry for bmgs.[/quote']

I think the differences in effectiveness still exist. Just the order that they are checked is randomized as opposed to Shield block > Weapon block > Dodge > Parry > Dual Parry > Riposte (I don't know what the actual order was and I wasn't guessing' date=' just illustrating my point)[/quote']

You are correct sirs.

So now parry has no better chance of working than two handed?

I thought shield block had a better chance of working than two handed?

Riposte is just as defensive as dodge?

Depends on what you mean by better chance of working.

I am sorry for the confusion, I will try to be more lucid.

Old-School Defense:

MUD calls defense1 to see if it fails or succeeds. MUD then calls defense2 to see if it fails or succeeds. MUD then calls defense3 to see if it fails or succeeds. This order was Parry, Dual Parry, Dodge, Shield Block, Weapon Block, Riposte, etc I believe. Parry was always checked first. ALWAYS.

New-School Defense:

MUD randomly calls one of your defenses, and runs it through its checks to see whether you succeed or not. Mud then calls another random defense to see whether it succeeds or not. There is no set order. Riposte might be checked first. Or Dodge might be checked first.

Each defense runs its own checks, and crunches its own numbers. So yes, certain defense are still, on average, "more defensive" than others. It also aided in training defenses. If you accidentally trained dodge before riposte, it would not automatically tack on several hours to you training.

Clearer?

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Very helpful info

What you're saying though, sounds like all defenses are equal. Which I didn't think they were. Shield block is better than many things isn't it? If it's not, my way of thinking about defenses just changed. I understand from what your saying that it's just "one more" defense to run through the checks, which is good. But is it technically more apt to succeed than any other defense? Along the same lines, I thought Dual parry was rather ineffective, but still there as an additional defense for what it was worth.

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*Narrows his eyes suspiciously* Ok.

/confuzzled

So, they're checked randomly, but different defs have different chances to succeed. But since they're all checked anyway, why does it matter that it's random? They will all run through eventually, (assuming they all fail and allow each other defense to be checked) so why the change in order? (randomness)

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