spiegel06 Posted July 30, 2008 Report Share Posted July 30, 2008 wondering would would one choose a staff or a sword as a BMG? Link to comment Share on other sites More sharing options...
L-A Posted July 30, 2008 Report Share Posted July 30, 2008 wondering would would one choose a staff or a sword as a BMG? Better parrying. L-A Link to comment Share on other sites More sharing options...
Iusedtobesomebody Posted July 30, 2008 Report Share Posted July 30, 2008 Wield a no-disarm staff. Dance a big axe or polearm. Link to comment Share on other sites More sharing options...
Anoneemus Posted July 30, 2008 Report Share Posted July 30, 2008 I think there's a pretty good case to be made for sword+shield, if you have a great shield. Link to comment Share on other sites More sharing options...
Aulian Posted July 30, 2008 Report Share Posted July 30, 2008 You don't get shield block though. So I can think of only two (maybe three) shields that might be considered 'worth while'. Link to comment Share on other sites More sharing options...
corpsestomp Posted July 30, 2008 Report Share Posted July 30, 2008 Honestly, I might go more sword/held item. There's a lot of junk out there that's really good to hold, plus you could hold a sanc/recall/fly/etc. item, in case you get in trouble. Link to comment Share on other sites More sharing options...
Anoneemus Posted July 30, 2008 Report Share Posted July 30, 2008 I would rather have a nodisarm sword than a disarmable staff any day, but yeah I can only think of 3 shields that I would want over a cursed staff also. As for held items...eh...I never really knew too much about held items, there's only one I can think of offhand that I would use. Don't hold sanc staves, that's what aliases are for. Link to comment Share on other sites More sharing options...
corpsestomp Posted July 30, 2008 Report Share Posted July 30, 2008 Aliases don't prevent steal. Also, if I'm running around, looking for someone, I'll hold the sanc item so I can use it, then switch to whatever I want to hold right before combat. Link to comment Share on other sites More sharing options...
Mudder Posted July 30, 2008 Report Share Posted July 30, 2008 Sword/shield vs. Staff argument? Both. Different circumstances. Figure out what times you might want different set-ups. Link to comment Share on other sites More sharing options...
Iusedtobesomebody Posted July 30, 2008 Report Share Posted July 30, 2008 My answer comes from a direct quote from Virigoth, seconded by Crypticant when I asked the same question in 1.0 But what did they know anyways... Link to comment Share on other sites More sharing options...
Mudder Posted July 31, 2008 Report Share Posted July 31, 2008 My answer comes from a direct quote from Virigoth, seconded by Crypticant when I asked the same question in 1.0 But what did they know anyways... Yeah, those newbs! Link to comment Share on other sites More sharing options...
Malchaeius Posted July 31, 2008 Report Share Posted July 31, 2008 My answer comes from a direct quote from Virigoth, seconded by Crypticant when I asked the same question in 1.0 But what did they know anyways... You do have to keep in mind that defenses were not randomized in 1.0. Link to comment Share on other sites More sharing options...
Mudder Posted July 31, 2008 Report Share Posted July 31, 2008 ...What does that even mean? lol Link to comment Share on other sites More sharing options...
Malchaeius Posted July 31, 2008 Report Share Posted July 31, 2008 In 1.0, defenses had a certain order in which they were checked. For example, riposte would only have a chance of firing after dual parry was checked. This is not true any longer. Therefore, in 1.0, certain combinations would offer classes a better chance at defense not only based on the defensive capabilities of that weapon type, but also because weapon block had a better chance of firing than parry did. Is that a bit clearer? EDIT: The weapon block > parry comment was intended as an illustration and not meant to be accepted as the definite way it was. Link to comment Share on other sites More sharing options...
Evangelion Posted July 31, 2008 Report Share Posted July 31, 2008 Isn't that irrelevant in this case, since BMGs don't have two handed? Link to comment Share on other sites More sharing options...
Pali Posted July 31, 2008 Report Share Posted July 31, 2008 I'd bet that terra-shield, blur, and blades were randomized in with parry for bmgs. Link to comment Share on other sites More sharing options...
Mudder Posted July 31, 2008 Report Share Posted July 31, 2008 So now parry has no better chance of working than two handed? I thought shield block had a better chance of working than two handed? Riposte is just as defensive as dodge? Link to comment Share on other sites More sharing options...
KRins Posted July 31, 2008 Report Share Posted July 31, 2008 I think the differences in effectiveness still exist. Just the order that they are checked is randomized as opposed to Shield block > Weapon block > Dodge > Parry > Dual Parry > Riposte (I don't know what the actual order was and I wasn't guessing, just illustrating my point) Link to comment Share on other sites More sharing options...
Malchaeius Posted July 31, 2008 Report Share Posted July 31, 2008 Isn't that irrelevant in this case' date=' since BMGs don't have two handed?[/quote'] Yes. I was explaining to him what I meant by randomization of defenses. It was a broad explanation. Battlemages do not have Riposte or Dual Parry either. I'd bet that terra-shield' date=' blur, and blades were randomized in with parry for bmgs.[/quote'] I think the differences in effectiveness still exist. Just the order that they are checked is randomized as opposed to Shield block > Weapon block > Dodge > Parry > Dual Parry > Riposte (I don't know what the actual order was and I wasn't guessing' date=' just illustrating my point)[/quote'] You are correct sirs. So now parry has no better chance of working than two handed? I thought shield block had a better chance of working than two handed? Riposte is just as defensive as dodge? Depends on what you mean by better chance of working. I am sorry for the confusion, I will try to be more lucid. Old-School Defense: MUD calls defense1 to see if it fails or succeeds. MUD then calls defense2 to see if it fails or succeeds. MUD then calls defense3 to see if it fails or succeeds. This order was Parry, Dual Parry, Dodge, Shield Block, Weapon Block, Riposte, etc I believe. Parry was always checked first. ALWAYS. New-School Defense: MUD randomly calls one of your defenses, and runs it through its checks to see whether you succeed or not. Mud then calls another random defense to see whether it succeeds or not. There is no set order. Riposte might be checked first. Or Dodge might be checked first. Each defense runs its own checks, and crunches its own numbers. So yes, certain defense are still, on average, "more defensive" than others. It also aided in training defenses. If you accidentally trained dodge before riposte, it would not automatically tack on several hours to you training. Clearer? Link to comment Share on other sites More sharing options...
Twinblades713 Posted July 31, 2008 Report Share Posted July 31, 2008 Very helpful info What you're saying though, sounds like all defenses are equal. Which I didn't think they were. Shield block is better than many things isn't it? If it's not, my way of thinking about defenses just changed. I understand from what your saying that it's just "one more" defense to run through the checks, which is good. But is it technically more apt to succeed than any other defense? Along the same lines, I thought Dual parry was rather ineffective, but still there as an additional defense for what it was worth. Link to comment Share on other sites More sharing options...
Malchaeius Posted July 31, 2008 Report Share Posted July 31, 2008 All defenses are not equal. Link to comment Share on other sites More sharing options...
Twinblades713 Posted July 31, 2008 Report Share Posted July 31, 2008 *Narrows his eyes suspiciously* Ok. /confuzzled So, they're checked randomly, but different defs have different chances to succeed. But since they're all checked anyway, why does it matter that it's random? They will all run through eventually, (assuming they all fail and allow each other defense to be checked) so why the change in order? (randomness) Link to comment Share on other sites More sharing options...
Pali Posted July 31, 2008 Report Share Posted July 31, 2008 The randomization of order check did two big things: allow warriors to riposte more, and make training defenses easier (you no longer need dodge at 1% to allow some parries every against scarecrows). Link to comment Share on other sites More sharing options...
Twinblades713 Posted July 31, 2008 Report Share Posted July 31, 2008 Cool, cool. I thought an autododge/autoparry type thing would be pretty cool. Choose not to dodge or parry so you can train other defs eh? It's not absurd to rp either. o.0 Link to comment Share on other sites More sharing options...
Iusedtobesomebody Posted July 31, 2008 Report Share Posted July 31, 2008 Randomized defenses (or the lack there-of) had abso-smurfly-nothing to do with why they told me what they did. Link to comment Share on other sites More sharing options...
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