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Fix Pets!!!!

please..please stop pets from passing through guards that the owner cant. Classes that rely on pets are just raped when it comes to cabal warfare.

I had 4 of 5 pets FOUR of FIVE!!! flee behind a guard today, thats two hours worth of work just blown away because of an open door.

Close the door when you engage?

does no good when yoour opponent is activly trying to make the bug occur by opening the door.

smirk. It happens. Happens all the time with my pets.

Maybe dont go for their standard?

EDIT: Actually... There are SO MANY ways of not loosing your pets in that situation. I think its just fine.

I'd blow the guy in who is helping the bug go off. Kinda low to do that sorta thing.

a-g

Look it isnt a 'bug'. He was just opening a door. Completely legitimate. More legitimate then ALOT of the crap I see go on in cabal wars.

No one FORCES you to attack their cabal.

If you used your HEAD instead of your fingers to drum out an angry message, its an INCREDIBLY simple problem for your class to solve.

Look it isnt a 'bug'. He was just opening a door. Completely legitimate. More legitimate then ALOT of the crap I see go on in cabal wars.

No one FORCES you to attack their cabal.

If you used your HEAD instead of your fingers to drum out an angry message, its an INCREDIBLY simple problem for your class to solve.

really? how. tell me oh wise Aulian. How do I get my pets out of a non-summonable area? Other than killing the guard..

also keep in mind that your character with pets has MUCH more melee capabilities than mine.

In the end I had to dismiss and resummon my pets then fight him till he quit. It is being disabled on a technicality that bugs me to be honest.

Pets fleeing behind inpassable guards has to be a bug. If the player cant pass, neither should the pet. Hell MPROGs respond to pets as you ride by, why cant they do so in blocking passage?

Woa hostility.

Easy tiger. Trying to get you to think not just blow up at me. I'll send you a PM.

I have to say a couple things about this though I think.

Its all about the road to power.

There is no other class in the game that can potentially have 5 mobs that either trip, bash, disarm, both or all three at once. Including the ability to cast high damage afflictive spells whilst not being lagged at all by opposing people. Not only that with certain spells you can make your zombies abilities 5-10 times more damaging if you land the right things.

That being said, I believe that because of this huge amount of power, necromancers are given the task of zombie management in all its glory. It hard, it sucks, at times it seems impossible but its your road to power. I have never seen damage EVER in this game like what I saw from Azun. I hated fighting the cabal war with him as Aulian because I knew my chances of survial longer then 4 rounds was less then 10%...

** That being said. I believe blademasters are currently the most unbalanced class in the game. They have the ability to defend against ANY circumstance, overcome any foe (with the right prep ofcourse) without any real downside.

Being caught unprepared is not a downside when we compare it to loosing zombies. Being caught unprepared happens to very class. Its universal and not a punishment for their 'road to power'. I believe they need something else that binds them in place and up **** creek in some situations. You might say accupuncture is their downside but I say HELL NO. You screwed up a chance to heal 200hp and you get owned, your choice. Same happens to bmages with their healing ability. Its not a downside, its a tactical choice.

no, not hostility, sarcasm ..you deal it quite often from what I read

I have posted this to the imms of course, but you can lose your pets if you...

1, log when you cant see them

2, they flee behind a guard

3, ever try to do gear or deso you cant bring them

4, someone collects a contract and you get the reward while not online.

5, you get ploaded for any reason

6, every single saturday night (not sure why...)

7, at the end of the month rare purge..

4,5,6 and 7 all hinge on the same issue I believe, that is if you are not online and anything is changed on your character you get pet-purged. This IMHO is the largest source of the "Bug" as there is nothing the player can do to prevent the loss of pets.

To add, there are things you can do to prevent #2, however all of these things...sans using recall orb's instead of fleeing (though in truth that in itself is a forced lag at a temple) force the player to have to weaken themselves (entomb or order all sleep for necros at least) in cabal warfare. Yeah you could "not go for the standard" but this, IMHO, is not a good answer...its like saying, meh, since your pets can go where you cant..well..you cant win in cabal warfare.

If I had my way we would go back to where the pets return to you when you log, as that had far less of an impact on combat than the current state. In the past you could log and get your pets centered back to you, this let necro's go to gear and desolation without risking their pets being scattered because even the ability to use summon to bring them to you is broken. This didnt really hurt PK because you had to let the blood cool before logging nayways, and if you did that you effectivly got away.

Want to not let people log to bring pet sin, well then fix all these bugs that really just take necros back to the day where you spent 99% of your time just fighitng the same mob to raise zombies and never got to really enjoy the pk side of the game.

The reason it was changed was because of abuse.

Would it be possible to add the same code to them that certain cabal charmies have? This would mean that at least you could at least have a chance of getting them back once they flee passed the Cabal Guard

Look it isnt a 'bug'. He was just opening a door. Completely legitimate. More legitimate then ALOT of the crap I see go on in cabal wars.

No one FORCES you to attack their cabal.

If you used your HEAD instead of your fingers to drum out an angry message, its an INCREDIBLY simple problem for your class to solve.

I have to say a couple things about this though I think.

Its all about the road to power.

There is no other class in the game that can potentially have 5 mobs that either trip, bash, disarm, both or all three at once. Including the ability to cast high damage afflictive spells whilst not being lagged at all by opposing people. Not only that with certain spells you can make your zombies abilities 5-10 times more damaging if you land the right things.

That being said, I believe that because of this huge amount of power, necromancers are given the task of zombie management in all its glory. It hard, it sucks, at times it seems impossible but its your road to power. I have never seen damage EVER in this game like what I saw from Azun. I hated fighting the cabal war with him as Aulian because I knew my chances of survial longer then 4 rounds was less then 10%...

** That being said. I believe blademasters are currently the most unbalanced class in the game. They have the ability to defend against ANY circumstance, overcome any foe (with the right prep ofcourse) without any real downside.

Being caught unprepared is not a downside when we compare it to loosing zombies. Being caught unprepared happens to very class. Its universal and not a punishment for their 'road to power'. I believe they need something else that binds them in place and up **** creek in some situations. You might say accupuncture is their downside but I say HELL NO. You screwed up a chance to heal 200hp and you get owned, your choice. Same happens to bmages with their healing ability. Its not a downside, its a tactical choice.

A small handful of things to say:

  1. I agree with Aulian that it's not a bug, that no one forces you to attack cabals, that there's way shady things that go down, as well as other points that he typed that are in all capital letters.

  2. I agree with Aulian that the power that Necromancers have comes with the price of micromanaging pets, amongst other things.

  3. I also agree that Blademasters are a bit too full-proof; however, depending on the race of the blademaster, certain classes will just obliterate them that wouldn't be obliterated as another race. The Paper-Scissors-Rock element with blademasters from my experience seems to me to be more about the race than any other class.

  4. Acupuncture isn't bad. The only time Kyzarius came close to beating me was when I tried to use acupuncture, it failed, and he ran in with guns blazing and stuck it to me hard. That fact alone should dismiss any theories that anyone might have that acupuncture is in someway unfair or overkill or something. (He even caught me in shadowdancer of all stances half the time, catching me in-media-res with duels with Zotaba, and is a T and I'm an I. Acupuncture, until mastered, is a total cointoss that could win or lose you the fight.)

does no good when yoour opponent is activly trying to make the bug occur by opening the door.

  1. Please remove any and all feet from mouths. I was in my cabal and had to come outside to attack you. Door was opened once, and it was for me to come out and defend the standard.

  2. I made a minimal use of his charmies being in my cabal. I beat him in a fight and sent him running, couldn't find him, and attacked his cabal to bring him out, which didn't happen. Got the standard to bring him out, but he got it back before I was there. I didn't even pursue, and instead returned to dueling with Zotaba a couple times before I was going to call it a day. Kyz himself sought me out, not the other way around, and he just never won. I logged off because I'd been playing for like 7 hours straight and was ready to stop, and didn't want to get caught up in one of those 2+ hour long cabal Tom and Jerry run-around-fighting-and-chasing-athons.

Point 6 is just because I didn't like how I was being painted - some dude that arbitrarily exploits bugs looking for trouble, hounding poor necros when their charmies are locked away, and logs off when things get too hot.

nobody painted you as anything as you werent mentioned by name in any way.

And the incident is just the catalyst for my pent up frustration with the buggy way pets act in fl.

I am sorry, no matter how you paint it, pets SHOULD NOT be able to go where the player cannot, this is IMHO a fundamental flaw in the pet AI.

I mean really, the guard stops a necromancer in their tracks yet...lets the zombies in for a tour?

What ever happened to the idea of Necromancer pets SLOWLY walking back to their master? Has all kinds of pro's and con's but would be an overall improvement for Necromancers IMO.

Yeah, I know I wasn't mentioned by name, but I still felt it neccessary.

And I'm inclined to agree with you on the pets thing, as for them being able to go anywhere you can.

I agree with Taeltrin too.

What ever happened to the idea of Necromancer pets SLOWLY walking back to their master? Has all kinds of pro's and con's but would be an overall improvement for Necromancers IMO.

that or a ritual of summoing that eats 200 mana lags a full tic or two yet brings your pets to you through some dark gate no matter their current status...perhaps even wound the pets 25%...

Any of these things could solve the problem.

I'm don't think logging in without being able to see your pets has any effect. The bug is with the bringon command, which is invoked by several of the other situations you listed.

I'm don't think logging in without being able to see your pets has any effect. The bug is with the bringon command' date=' which is invoked by several of the other situations you listed.[/quote']

If you log off while you cannot see your pets they vanish, this I have tested in the past.

  1. I made a minimal use of his charmies being in my cabal.

The problem is that if they run in there it is impossible for the necromancer to retrieve them, as he cannot enter your cabal. I think this could be very simply fixed by allowing people into cabals again if the guard dies, instead of the thing regenerating instantly. I miss being able to hide out in a cabal home and kill people in it.