Jump to content

RARE vs UNIQUE vs NON-RARE


The End

Recommended Posts

you did a good job just now of pointing out what most of us actually have said ourselves, at one time or another. about playing (to varying degrees) more loosely and naturally if gear were more available. i wasn't very warm to this idea until that was pointed out.

what i know is this: realm rares are by far the tightest in the last 3 years or so as they have ever been in the past. how is that even possible if there are less players? i dont know, but it's true. in 1.0 and 2.0 if i wanted dark runed gauntlets, a bear's tooth or a globe, they were almost always there. now sometimes i'm almost not sure if certain realm rares are still in the game.

Link to comment
Share on other sites

  • Replies 106
  • Created
  • Last Reply
you did a good job just now of pointing out what most of us actually have said ourselves, at one time or another. about playing (to varying degrees) more loosely and naturally if gear were more available. i wasn't very warm to this idea until that was pointed out.

what i know is this: realm rares are by far the tightest in the last 3 years or so as they have ever been in the past. how is that even possible if there are less players? i dont know, but it's true. in 1.0 and 2.0 if i wanted dark runed gauntlets, a bear's tooth or a globe, they were almost always there. now sometimes i'm almost not sure if certain realm rares are still in the game.

thats because characters that have the rares don't loose them untill they log on again.

pwipe has been sugguested hundreds of times, its the only way.

Link to comment
Share on other sites

thats because characters that have the rares don't loose them untill they log on again.

pwipe has been sugguested hundreds of times, its the only way.

The thing about not losing until logon has been changed, an imm said so on the forums and I can confirm it because I picked up several uniques previously held by hars that I know haven't logged on to have them purged. As for pwipe? Please. Same players will rise to the top again, and they'll do it faster and pester you more mercilessly as you try to hit 50. Pwipe is never a solution. EQ wipe would be preferable, but it's still nowhere close to necessary.

Link to comment
Share on other sites

The arguement is this...The People who can KEEP the equipment don't need it NEARLY as much as the people who can't. Why then, would you prevent the people who CAN'T keep it from getting it again?

Ah, I love this question. I will give it an answer. That is because vet players want to have as biggest edge on others as posssible. Powerhouses become even bigger powerhouses when they have the good EQ which noone else can get, because they ALREADY have it and can hardly lose it. Now if you give the same EQ to the first newb, it won't be as fun as fighting that newb if he was wearing mithril. I mean, it is much more ego boosting to woop someone in 1 round than in two. Not to mention the cool names some of your cool EQ has. Why should he have it when he is a newb?

On topic, I recently saw a character which I do not consider a newb, but he is perhaps not as experienced as some, I mean, he even died to one of my chars, he must be new in some way. On topic though, 3 days ago I saw him have some pretty nice shinies, a few adeptus pieces, rings of accuracy, nice weapons and stuff like that. 1 day ago he was back in titanium bracers and a bit more than average EQ, as the person who killed him left some of his former EQ it seems. My point is, even with the good EQ, not-as-experienced players will STILL die. Why not give them a chance to have the fleshworks once? Or some adeptus thingies, or the blood filled vouge. Why? You will still sacrafice it all when you kill them and they are back to square 1 again.

Or perhaps some of the vets fear that they actually might start to fight back? Yes I know none of you guys on the forums wants that, but I also know that 90% of the "cool vets" here on the forums turn into the biggest douche bags while actually playing.

All I can say is, give the newcomer a chance, that is all he needs to stay. And I am not talking just about good EQ, I am talking about cabals, qrace and qclasses, information and others. Since when does it take 100 hours on a char just to enter a cabal? And that is if the cabal has an active immortal. I can think of a few things which can immediately turn a newcomer away, lack of EQ, too long waiting periods (waaaaaaaaaaaay too long), lack of information just to name a few.

Link to comment
Share on other sites

If people spent half the time exploring and id'ing as they do bitching on the forum' date=' they'd know what the "hoarders" know.[/quote']

Thank you for that, iutbs. All the id files I've gotten have been mostly from two characters. You might have to devote a character entirely to learning equipment, but hey, that's what gnome invokers are for, right?

Link to comment
Share on other sites

WHat i thinks funny is that all of the Vets started as newbies.

So another player has been around longer, explored more, and is to be neutralied because they are to buff for all their work?

No, because in order to GET THE EQUIPMENT, they would have to go to the EXACT same place and kill the EXACT same creature. What is the difference you ask?

Simple, they would KNOW the eq is there and thus KNOW where it came from, instead of hoping on both ends that it might be in and they might get to id it.

Correstomp, you have a very active IMM, which I give him props for. However, that is not the case in all cabals/clans. Not that I entirely agree with the 100 hours I do know a char (yes, ooc) they didn't get in until 150 and it was a top notch player.

Depends on the situation.

And no more poo flinging, this is a debate not a *you guys stop being *** holes*

Raar, you know that we will give you aaaaaaaaall the time you need. Just be ready.

Link to comment
Share on other sites

No, because in order to GET THE EQUIPMENT, they would have to go to the EXACT same place and kill the EXACT same creature. What is the difference you ask?

Simple, they would KNOW the eq is there and thus KNOW where it came from, instead of hoping on both ends that it might be in and they might get to id it.

Correstomp, you have a very active IMM, which I give him props for. However, that is not the case in all cabals/clans. Not that I entirely agree with the 100 hours I do know a char (yes, ooc) they didn't get in until 150 and it was a top notch player.

Depends on the situation.

And no more poo flinging, this is a debate not a *you guys stop being *** holes*

Raar, you know that we will give you aaaaaaaaall the time you need. Just be ready.

Yes but I have to id it and know its there, and hope its in...I have just been exploring enough and repeatedly scouring areas for so long I know where it all is.

Its the game, how dare the game get in the way. Learning where things are, where to find them. Where they are hidden, who drops what and how many shifts does it take to come back?

Its interesting that the base game gets in the way of pvp.

Link to comment
Share on other sites

Right, a lot of us do have that experience. But, how many of them are still kicking here? WC and I, for sure. A lot of the current powerhouses didn't come from AR, though. They've all since moved on.

Also, FL and AR are nothing alike now. (Both went through massive changes, I know) which I mean, FL now is nothing like AR was. So we've all had to learn to adapt.

Also, areas are different. AR doesn't have Gear, doesn't have Discord, or half of the areas that have good stuff that we do. Yes, some areas with great loot (High Tower, Ford, Winter, and more) are the same, but I'm pretty sure that a lot of that stuff was changed to fit with FL, and to be balanced with it.

If everyone wants everyone to have equal footing, why don't we not allow cabaled members to have limited equipment? If you want the good gear, you don't get the good skills, if you want to be the badass everyone knows, you just prove it's about the skill of your ability, not the strength of your gear?

I don't want that, though, I like the fact that people need to explore and learn about gear. Knowledge of gear is a skill just like Sword or Dodge or Sanctuary, the more you use it, the better you get. Sure, everyone shares tricks on how to train those skills... why can't anyone share it on equipment? I do. I tell all my group mates where stuff is that might help them... if they ask or it comes up.

Share the info, just don't break RP to do it. "Share the equipment, save the Mud-Share the equipment, die a lot more." some might say... not sure I agree with what I just typed. Eitherway.

a-g

Link to comment
Share on other sites

How about this, so that we can all get everyone on the same page and actually make headway. I will come up with some questions, and everyone can post essay style. After that ONE POST, we will wait for RAAR to make his thing and then we can go off that. Sound Fair? Excellent.

Do you believe that removing the restriction (temporary or permanent) on rare equipment will:

Encourage the growth of the playerbase by allowing new players a BETTER chance to compete at higher levels?

Keep many Toons alive that would otherwise be deleted due to rage deletes after kills?

Make the PVP action at 50 more intense because of the closer bouts and ready acces to strategic equipment?

Increase the presence of Melee chars because the equipment dependant classes will have more access to the equipment?

Reduce the steep learning curve for new players and give them a leg up?

Encourage RP by the numerous hunting groups to gather the equipment that everyone will need (More people will join because they know the gear they want will be in)?

Allow "Part Time" players to keep active Toons without having to feel bad about keeping rares?

Allow "Part Time" players to keep active Toons without having to equip every time they log in because they can never get that leg up full suit?

Encourage "Part Time" players by making it less time consuming to compete at 50?

Anyone think of others let me know, and they will be added.

Link to comment
Share on other sites

I can guarantee anyone with pets would be very, very upset with this. As far as I can tell, if you're brought onto the mud and not logged off(however the imms just kinda boot ya off, I dunno, but it's happened with desc checks when I was offline), you lose all followers.

But yes, it'd be nice if rares were re-circulated without having log on to lose them.

Link to comment
Share on other sites

I can guarantee anyone with pets would be very, very upset with this. As far as I can tell, if you're brought onto the mud and not logged off(however the imms just kinda boot ya off, I dunno, but it's happened with desc checks when I was offline), you lose all followers.

But yes, it'd be nice if rares were re-circulated without having log on to lose them.

This is also fixed.

Link to comment
Share on other sites

This is already the case.

This is such a huge change - and a really excellent one, that I don't want to disparage it all. I'm not in anyway putting this down, or not appreciating the work done, but the one thing I could see as a problem with this that it gives an advantage to people who's play times match with the rare purge time.

I'm, not sure how tough it would be to code, but would it possible for the Pfiles to be purged of rares at a set amount of time after their last log in - say 31 days or so?

This would mean that rares would come back in to play when they haven't been used for awhile, but also doesn't mean that certain people can just camp the MUD at the right time to get all the rares.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.


×
×
  • Create New...