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Archery, Shields, and You!


Pieman

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So everyone is coming up with new ideas for how to handle all the archery that has been hangin around, how about since you can't use a shield and a bow, if shield disarm can be used to disarm bows too? Archers will get some kind of immunity to this but it could be a pretty easy solution.

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I'd sooner just see special arrows resticted only to archers, with archers also having the chance to penetrate/break a missile shield.

I also think the shield mastery for warrior lore could be revamped slightly to provide a permenant missile-shield like effect whilst a shield is worn (not nullifying all fired arrows, but a chance to per arrow).

Dey

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Isn't this already implemented Dey ?

[11/16/06]: Shield expertise allows warriors to block arrows with shields.

For me this should be merged with Shield Bash also.

A warrior with a shield is not that great of a warrior...

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For me this should be merged with Shield Bash also.

A warrior with a shield is not that great of a warrior...

I actually agree with Mya here (scary, ain't it?). Perhaps lower the power of either a little, but combining the two makes a lot of sense to me.`

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No, you are better of with a Two handed weapon, as you know all weapons and strike a harder. Polearms and spears come to mind.

Even the case of whip + shield if off, because you can wield a spear and dual the whip.

im going to have to disagree here. You never want to dual a whip. Dual parry is rare, and with a whip it is even rarer. Whip + shield is better defensively, but spear + whip is more offensive.

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I've already made my comment with warrior lore - shields.

Combine the two warrior lore shield options and make shieldbash automatic. Honestly, shieldbash isn't even that good. Though make it automatic and it might make the path workable. Otherwise I know I personally would never choose that over the other lore possibilities.

Maybe we can make this a more desirable path for high dex warriors? Give them some sort of bonus vs large warriors?

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No, you are better of with a Two handed weapon, as you know all weapons and strike a harder. Polearms and spears come to mind.

Even the case of whip + shield if off, because you can wield a spear and dual the whip.

I disagree entirely.

I can't remember where it was said, but I think it was Viri who said shield block and two-handed are similar defensively until you're blinded. At that point shield block is better (Again, this is memory speaking and may be wrong).

Either way...

You'll hit harder with some two-handed weapons, but then if you're giant sized it won't matter. Having a two-handed sword with a shield gives you a backup defense in case you lose one or the other. Having a one-hander/shield combo allows the same with doublegrip if you're blinded when shield-disarmed.

Two-handed weapons are great and definitely more popular, but the one-hander with a shield is the better defense overall.

Polearms are wonderful and Staffs are top notch, very defensive weapons, but they are not the only choices.

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  • 1 month later...

I also remember viri saying something about the only time a warrior will want to use a shield is when the warrior is vastly under equipped compared to the opponent and needs to run away from a melee

all defenses were created equal! It is just a matter of much adverse conditions change the viability of the defense...shield block is the most stable in all conditions and riposte is the least stable (easy to nullify)

What are adverse conditions? Weapon skill/type (attacking and defending ones), terrain, dex, blind, position, hitroll, mounted, bless/evil, and probably a million other things...

Otherwise, there isn't much reason to ever use a shield for a warrior...shield bash is TERRRRRRRRRRIBLE (if it is supposed to be a damage skill like the helpfile suggests...it really needs a major damage boost), and I think shield expertise should be an expertise, not a lore

Shield disarm disarming bows is a great idea!!

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This is on the way.

That is a shame, I think. I know most people will disagree with me, but I also thought taking druid potions out of the hands of everyone else was a mistake. Though it does make things fair to people without IC friends, I believe it makes networking in the game a must.

I like having to actually buy the arrows from rangers. I liked buying the potions from druids. My fondest memory of the game was having to make negotiations with some druids in the game, in order for my cabal to have the brews made for them.

This sort of thing opens up a level of mercantilism and trade in the game, and allows for another dimension of RP otherwise unnecessary.

If anything, I would like to see a limited amount of arrows and brews to be made by the characters per game day.

I know that some people abuse things and make pests of themselves, but they will always find ways to do it.

What I don't want to see are reasons for communication and relationships, as well as negotiations, between players to be ripped out of the mud and replaced by cookie cutter PK. There are already enough reasons just to going around killing people, I liked it when you had to think twice about making the local druid angry. It was a pain when they began supplying your enemies with brews.

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Grosek, I was upset when druid potions became druid only too.

Though I also understand why it was necessary. Given certain things to certain combos with great EQ and they can be COMPLETELY unstoppable. Which just, isn't fair to the people being trampled because they can't do anything.

Maybe they cant benefit from the potions/arrows but are totally being owned by them over and over. Balance has it's penalties. Though if Syndi starts doing things right, people WILL get to have negotiations. And it'll be wayyy more fun with a semi-shady Syndicate. :)

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Well, if you want to break it down that way... you have to remember that there are always equalizers, man. There is always someone to take someone down. If we wanted to really look at balance, I would like vampires removed among a slew of others things.

But I don't, because I believe in the gospel that no matter who you are, someone can take you down.

I hate supposed balance issues, to tell you the truth. There are always balance issues. I've never had a hard time killing someone or making them flee from me if given determination.

Every druid potion out there had its equivalent item that can be found somewhere and used for the same effect.

Every arrow may not, but come on... you can't tell me you can't find ways around them?

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Every druid potion out there had its equivalent item that can be found somewhere and used for the same effect.

So you say. But you're talking about some VERY rare items to counter the effects of some of those potions. Very rare indeed.

And then you would have to own all four to even compete with the length a druid potion could provide of that particular spell...

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