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Healers


Warpnow

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I remember on the old old forum there was a divine mandate which said SOMETHING like..

All healers except followers of tranquility are expected to actively seek out and hunt undead.

And I started thinking...shouldn't the trib healers be like...attacking martineius if he leaves the city?

Oh, and Raargant...if we ever have another halloween madness you have GOTTA make a BIG RED MARKER and wield it.

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Yea, but their used to be a divine mandate saying healers were supposed to seek and kill undead, and I remember tranquility being the only exception.

It just seems kinda weird how the good and evil tribs work so well together. I would think there would be alot of drama and disagreement...but there isn't. I remember talking to few of them, I was expecting rp along the lines of "You have to do some things you don't feel are right, and work alongside people you know are wrong, but my sacrifice is what strengthens me..." but instead I was getting things like, "Him? Evil. I don't think so, he's my best friend. Great Guy"

Just wondering what the judgement call is on it...I mean if I were Rping a healer in trib he would have to work to not attack Martineius on sight...and it would be tearing him up to work alongside him...and it would make some cool rp.

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Don't them of them as 'good' or 'lightwalkers'. Consider them lawful above good/neutral/evil. Gets really foggy with the whole goodie tribs can go after a goodie criminal as much as they want cuz they can't die thing, but it helps to explain good/evil cabals.

Or you can do it this way. Take out Tribunal and put Savant. A Savant goodie isn't forced to kill or try to kill a Savant baddie. Why? Because they are aiming for knowledge through magic. Not cleansing the good or evil. The tribunals want peace. Marti is the most peaceful vamp I have ever seen. So, he is marked A ok by a goodie trib.

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Yep, a tribunal goodie is lawful first and a goodie second.

Therein lies the problem.

Meh, I have seen plenty of goodie and evil savants fighting each other. My last hourglass healer killed the undead savant of the time.

And how long were you in Savant after that? If you stayed in, I guarantee your IMM put that nice red mark next to your name in the unfit box.

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Not neccesarily. Depends on the rp. I could very well believe two magic users in the same tower fighting over a particulary powerful tome, or just a rivarly that ended in bloodshed. Just because you are in the same cabal does not mean that it is illegal to kill each other, just means you have to have a good reason.

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I was never savant. I was allowed to apply, but then I went another way with the char...knight, but anywho.

The savant told me a healer would never sit in the tower of savants while he was alive, so I killed him. He was so asking for it.

I was allowed to apply after killing the savant, but like I said, I was more interrested in knight, so I switched over...kept my Veteran stat and got allowed to apply to knight a week later cuz it was almost empty :D

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With the original question.. Warpnow, yes there was definitely a rule DEMANDING all healers be aggressive against all undeads (Yes vamps are undead)

..Except tranquility. Healers are super buffed up survival classes and aren't even allowed to PK, so with all that they have been given one task.

Also, I have been seeing a lot of Outcasted Healers/Clerics... When outcasted aren't you supposed to lose your spells?

And with the whole Savant issue. My Faerie/Voker/Savant 1.0 got into a fight with an Illithid Necro and it was DAMN close to me kicking his a$$ but I was all playing the "I with only to study the elements" part and got a tattoo from my imm, Drenaar. :D

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