forums wiki bugs items changes map login play now

Archer (rough draft for ranged class)

Skills

(((( SECOND DRAFT ))))

fired weapons

sword

dagger

whip

staff

scrolls

staves

second attack

dual wield

dirt kick

disarm

eagle eye ( buff that increases chance for ranged weapons to hit)

eye of the storm ( buff that allows the archer to see invisible targets)

-- only one of these buffs can be used at a time--

hide

sneak

camoflouge

parry

dodge

throat shot ( a small damage attack that has a small chance to hit the target in the throat silencing them.) 5-10% chance at 100

penetrate ( small damage attack that has a chance to dispel one barrier effect by penetrating it and rendering it ineffective.)

enlarged quiver (increases your quiver size to 200)

fired weapons expertise (must choose bows or crossbows)

diflection ( skill that would allow the archer to use their weapon to reflect arrows)

ensnare ( would be similar to druids entangle)

fletchery ( to make arrows)

keen shot ( would extend the range of their shots)

fired weapons experties (must choose bows or crossbows)

fired weapons mastery ( must choose bows or crossbows)

fired weapons lore (*see below)

skilled shot (allows you to target different organs.)

barrage (aoe effect, shoots everyone in the room with the arrow type that you have equipped, consumes 5 arrows from quiver.)

multishot ( allows you to fire two arrows at one time.)

fired weapons lores:

bow: mounted archery, acheles shot, wing clip

crossbow: powershot, headshot

(mounted archery: allows the user to shoot at full range when mounted, and allows the user to continue to use skilled shots when mounted.)

(acheles shot: Skilled shot that targets the acheles tendon, quickly draining the moves of their target and making them unable to ride a mount.)

(wing clip: skilled shot that targets the wing tendon, quickly draining the moves of their target and making them unable to fly by natural means.)

(powershot: A close range shot that does intense damage to the target, has a chance to destroy their armor.)

(headshot: A skill that give the more skilled users of a crossbow a small chance to instantly kill their target.) Chance would be around 1-3%

A ranger-blademaster-warrior-ninja?

No way.

A blademaster is already a monk-warrior-shaman, if you wanna talk that way.

However, hide and camouflage? Good crap...

AND Strangle? Anatomy? o.0

I like the idea of the class. Skill set there. Wow O.O

A blademaster is already a monk-warrior-shaman, if you wanna talk that way.

However, hide and camouflage? Good crap...

AND Strangle? Anatomy? o.0

I like the idea of the class. Skill set there. Wow O.O

i was thinking strangle since they will have no real way to capitalize on it, no ambush, no assasinate, no steal etc. More of a means to put distance between them and their foe, ill put more thought in it if it seems broken.

I was thinking anatomy since they only have 2 defenses in my draft, and very few weapons.... ill look more at the skills and edit over the next few weeks.

second draft is up.

your talking about ranged critical strikes though, that, from my opinion, is just ALOT. And the ability to effectively hide ANYWHERE is alot too. Besides, alot of what you are saying, is basically round about ways that the archer ranger sub path does it anyway. I like the idea, but alot of these skills put together in the mannerisms your using would cause UTTER frustration of anyone your fighting. Espescially since alot of these effects are produced and you never actually have to enter combat. Fighting an archer ranger who uses their archery can get tedious, fighting a character whos kill condition is never be in the room with them, and shoot them silly, well that is just obscene.

your talking about ranged critical strikes though' date=' that, from my opinion, is just ALOT. And the ability to effectively hide ANYWHERE is alot too. Besides, alot of what you are saying, is basically round about ways that the archer ranger sub path does it anyway. I like the idea, but alot of these skills put together in the mannerisms your using would cause UTTER frustration of anyone your fighting. Espescially since alot of these effects are produced and you never actually have to enter combat. Fighting an archer ranger who uses their archery can get tedious, fighting a character whos kill condition is never be in the room with them, and shoot them silly, well that is just obscene.[/quote']

Thats the whole point, dont get him in combat and you will die, do get him in combat and you will surely succeed.

They have no combat lag, no blind fighting, very few defenses, lack of weapon selection... this class would die to almost anyone if cought in combat, just like an archer in real life, but if your stand across a field with a sword and i have bow, i should rightfully be the victor...

Honestly i respect your opinion but i would appreciate sugguestoins on how to make it better if your going to comment. I'm trying to add something to the game people will enjoy, and this was someone elses idea in the first place, i just want to make it something they can visualize.

so again, please add something positave toward the goal if you want to comment, otherwise its just a moot statement, and discouraging to people like me who are trying to help.

the problem with the idea, i think, lies in the fact that the whole combat system is pretty much based around "engagement" and the necessity to flee.

if you put a class like this in the hands of one of the more skilled players, FL would die in about 2 weeks, heh. it's extremely difficult to catch a character that wants to keep away from combat as it is. factor in the hide and camo, and all of the crits and stuff, and nobody would really stand a chance. this archer could have ultra crappy gear, except for some good saves to protect against faerie fire, and a bow or whatever, and basically own the hell out of anything that exists.

the point could be made that, if this archer could do all of this stuff across areas, and rangers sortof can already, that invokers should be able to dish out their high damage spells over range as well. also that throw might be used over range.

it's a sweet freakin idea, and well thought through from within the perspective of actually playing the class, but i just dont think that any sort of ultra-rangey combat class really fits in with the general combat system of this or other similar muds.

Also minotaur, your basing that they do not have blind fighting, and have no way to lag, and little melee capability. You where not here when the ranger paths first got implemented, and how absolutely FRUSTRATING fighting the influx of rangers, espescially archers, because they never had to actually fight you, they could hit and miss, shooting you silly with all kinds of arrows

yea, those are both really good points. Perhaps an archer class that would have to engage in combat, would be more viable. They still use a bow but their fired weapons outside of the room would be limited to that of other classes with the 'fired weapons' skill?

I actually created this class with these skills in a test room of a similar code based mud, and it was a bit strong being able to fire outside of the room. I'll rework it to an in-combat based class.

perhaps you could sacrifice your dual wield slot for fired weapons to function above average, since it is an archery specific class, and dual wield can be their melee tactics, since they do not get shield block anyway. Maybe a study like command to improve the function of your arrows vs your target.

TARGET

Syntax: Target

Target

Through careful study of a target, an archer is able to place his shots more deftly, dealing heavier damage than normal.

Upon reaching a level of mastery in the way of the bow far beyond any other guildhall, an archer may sacrifice damage in lue of targetting specific points of a creatures body, taking a slight reduction to their accuracy.

And otherwise have them function as bash free warriors with fletchery and MAYBE camo, but no healing abilities, ambush type attacks.

Perhaps an easier alternative to this would be adding fired weapons to the warrior's weapon-mastery list and giving them a neat fired-weapons warrior lore.

true story Vals...I have wondered for a long time why there isn't fired weapons mastery, but whip mastery owns me in the face so much that I didn't want to call down a whole new flavor of wrath on myself.

Perhaps an easier alternative to this would be adding fired weapons to the warrior's weapon-mastery list and giving them a neat fired-weapons warrior lore.

do you really want to fight a warrior with even better fired weapons?? archery is plenty powerful for rangers already.

true story Vals...I have wondered for a long time why there isn't fired weapons mastery' date=' but whip mastery owns me in the face so much that I didn't want to call down a whole new flavor of wrath on myself.[/quote']

Whip mastery's definitely pretty sweet... definitely a battle-winner if you're not expecting it or don't know how to deal with it.

do you really want to fight a warrior with even better fired weapons?? archery is plenty powerful for rangers already.

I don't see why not. Most warrior lores are way leet, if you're fighting one with fired weapon mastery, at least you won't have to worry about the up-close-and-personal ones that just stomp your guts in.

w

Buy 10.missile

put all.missile back

Buy 10.missile

Put all.missile back

e

get missile back

recite scroll

smirk

Well...if this class was even going to be considered, then they would need a method of removing a missile shield...something like this:

Concussive Shot: A well aimed shot is worth ten poorly placed ones. With a flick of fletching, an Archer can fire an arrow towards the head of his target (maybe force them to use that target skill someone was talking about earlier). This arrow strikes the skull of the victim with such violence that the impact shatters both bone and shields designed to render missiles useless.

This also brings up the issue of Archer vs. BLM...it would completely suck to eat all the special arrow skills you decided to fire at him. Maybe concussive shot should be more like a haymaker...

camo AND hide? so they're safe from ninjas, thieves, rangers and druids.

More Vampire fodder?

'well. there arent many rooms where you can camo AND hide. so the different classes could see them randomly.