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Group Recall for Necro's

I'm sure this has come up before - why do necromancers not have group recall? Having played several squids to lvl 50, its downright annoying to have to cast word 6 time to get everyone back to the temple.

It makes sense that a necro (of sufficient lvl, somewhere around 35- 38?) would know how to send his whole party home.

Thoughts, comments?

L-A

I'm sure this has come up before - why do necromancers not have group recall? Having played several squids to lvl 50, its downright annoying to have to cast word 6 time to get everyone back to the temple.

It makes sense that a necro (of sufficient lvl, somewhere around 35- 38?) would know how to send his whole party home.

Thoughts, comments?

L-A

That is a bad idea. That makes necros WAY WAY WAY too powerful. If you get caught offguard, you can word all your pets like nothing happened. Where as if you get the drop, over.

I don't think so.

Just use a stave? So much easier?

Have to agree with The End.

The necros biggest strength is simultaneously his biggest weaknest: his pets. If the battle is not going in your favor, you have to make the decision to sacrifice your pets to allow you to escape. You flee and your pets stay in battle. You word, and your pets stay behind - in my thinking, they are 'making good' your escape.

However, I DO think that we should be able to 'where' each one of our zombies in an area, so that we can find them when we flee and they scatter. It is a PAIN trying to wander around trying to figure out where one of your zombies has been chased to. Same thing with summoning them to you.

I'll join the masses and say; I'm against it. And for the same reasons. I'd prefer seing the "bug" (or is it intended? ) with pets fleeing into cabals fixed. I'd never play a necro in any cabal 'cept herald like it is now. And I wouldnt play a herald.

Yeah, group recall is a bad idea for necros.

Yes, give them a gather skill or make their pets walk towards the master. That would be much better (and would fix the cabal problem)...and the necro still loses the zombies if she just recalls.

Also fix the occassional pet loss bug on log out...:S

I say no and I'm very glad the abuse was fixed so you can't log off and on and get your pets back. Necros were out of control and I'm glad they've been reined in.

That is a bad idea. That makes necros WAY WAY WAY too powerful. If you get caught offguard, you can word all your pets like nothing happened. Where as if you get the drop, over.

I don't think so.

You're kidding me right? You're argument is that if you surprise a necro they will word themselves and all their pets? They would still take the massive recall lag and you could run them down. They are still vulnerable at their temple in their huge recall lag.

Necro's out of control because they could quit and gather their pets? WTF is with that - I've had a full set of Drstams/Warlocks/Tritons in varying numbers and still watched myself get tooled. Not to mention you had to be ABLE to quit - which isn't possible in the middle of a PK if you get separated. You already ahve to have gotten away and rested which means the person probably killed your zombies out of spite.

The current bugs that have been reported are really much better :rolleyes:

The only time this was even useful was if pets fled into cabal - like we see now - except a necro was able to actually get them back (maybe, if they aren't dead before the necro is able to quit) instead of getting gimped.

If everyone is so worried about group recall allowing easy escaping (as if) then double the lag penalty if the necro has been in combat. The usual 1 round lag penalty if the necro hasn't been in combat.

L-A

I like it. It gives them the chance to get away without losing hours of work. It isn't a stretch from the concept of Mass Invis.

First solve necro's bugs and problems and then think about new skills.With Razoranth I have lost zombies almost every day because of bugs.

The idea of group recall: Kidding right? Because then you will NEVER seperate a necro from his beasts. Ever. It will always be a fight on his terms.

He doesnt have to fight you until he is x far away from his pit. Then when he gets beat on he can just group recall. And keep his zombies very very easily. Recoup for four hours and be at max strength again? Not even rangers get that and their pets are ALOT weaker.

Bug: have to say the bug sucks. It really does. tehre are ways to kind of prevent it but it isnt fool proof. Oh well thats just the life of mud. It cant work 100% of the time.

You're kidding me right? You're argument is that if you surprise a necro they will word themselves and all their pets? They would still take the massive recall lag and you could run them down. They are still vulnerable at their temple in their huge recall lag.L-A

Why would you ever make your homtown anything other than the hive?

Just testing my forum posting capabilities.

Lytholm.

So, an easy fix would be to make it so necro group recall doesn't work in combat.

It only recalls pets in the same room, so the necro has to flee and regather all the pets before being able to group recall. If you get the initiative and the necro has to flee, he has to run around and regather them all (instead of prepping or fleeing)...putting him at a sizable disadvantage. Once the pets are all gathered and the necro is out of combat, he can group recall.

Actually, if you took away word of recall and replaced it with group recall, it actually HURTS necros, since they can't just walk into the room and word the pet you are fighting without wording himself and losing the other pets.

As already stated, use a stave of recall. Actually, I don't see how that is any less overpowered than mass recall.

As already stated' date=' use a stave of recall. Actually, I don't see how that is any less overpowered than mass recall.[/quote']

They can't use the stave while blinded?

No, but they can hold a cursed weapon in one hand and an orb of recall in the other. Problem solved.

make their pets walk towards the master.

Very, VERY good idea. Just make them do so slowly, so it's not a direct advantage in PK.

No, but they can hold a cursed weapon in one hand and an orb of recall in the other. Problem solved.

I meant they can't brandish it while blinded, unless it's glowing like a gyvel, which it isn't.