Hi guys,
Was going to put out a whole essay on possible changes to liven up the current environment at 50, instead now I think I will just do one idea at a time.
Current Situation (as I see it) -
PK at 50 revolves around a cycle, Part 1 You work your *** off to Equip yourself to a point where you think you are at an acceptable level of killer and survivor (during this time you will Pk very rarely). **Part 2 **Now you will battle but still you will be hesitant, you worked hard to get this EQ so you don't want to lose it (negative) but you aren't so decked that you feel overly confident owning people, therefore, you will only stick around in battles you are definately winning (negative). Once you do get decked, by this time you have probably gone through several Part 1's & Part 2's and you are now ready to hammer the Pbase into submission. Part 3 Damn! I did something stupid and died fully decked, I won't let that happen again!
Repeat Parts 1-2 and get decked but this time its different, I'm more cautious, I tend not to fight people recklessly etc etc etc.
People may disagree with this but I generally find it to be the case with most (there are always a few exceptions).
Here is what I would like to see happen.
Reduce Unique items to 1 only, Reduce Rare items to 2-6 only. In addition to this, reduce the inactivity time to which you lose rares, i.e. Rare purge on a weekly basis in which people must have been active for atleast 4 hours a week.
You say this sounds really unfair. But lets think about what we are trying to do here. We want to discourage the idea that getting decked is necessary to compete. What you will find will happen is that rares won't be as hard to find (and they are desperately hard to find at the moment, for melee's anyway). People that are decked with usually get ganged, and expect them to be, more activity and Pk. People will hopefully take more risks when they are no equipped, because there will be no other option, if the rares aren't on the mobs then they should be on characters who will be around much more often. It should literally be impossible for one character to really gain a full set, they will be too big a target.
This will also get rid of those people who have really lost interest in their characters but because they are decked, will keep them hanging around thus removing a tonne of rares from circulation.
I would say that shortly after these changes occured we would really see how advantageous such a change would be to Casters & Communers and there would need to be some changes to melee's to make them stronger, I have a few idea's along this line.