delfytheelfy Posted November 30, 2008 Report Share Posted November 30, 2008 How Much is to much, and where is that "balanced" line? Link to comment Share on other sites More sharing options...
Guest emp_newb Posted November 30, 2008 Report Share Posted November 30, 2008 actually, I have expiremented over several chars, and reached the conclusion that damage roll MAY play a small effect, the avg damage of a weapon and your hit roll are the determining factors, as a matter of fact my forum signature was with a feral warrior at a roughly a 55/25 hit dam. So unless they have tweaked dam roll, I do not even use it. Link to comment Share on other sites More sharing options...
killalou Posted November 30, 2008 Report Share Posted November 30, 2008 dam roll does have I use..but from what i have experienced its more useful for the "stronger" races. My last character which was a werebeast had 21 str and it played a small part by helping me sometimes get a higher damage adjective on avg with a damroll of 50+. Link to comment Share on other sites More sharing options...
Iusedtobesomebody Posted November 30, 2008 Report Share Posted November 30, 2008 i usually shoot for a balance, say 40/40, unless it's a specific case i.e my syndi ninja had 70 hitroll, Vylan had 60 damroll. it's really up to how you feel it will help you. Link to comment Share on other sites More sharing options...
EyeSeeU Posted November 30, 2008 Report Share Posted November 30, 2008 I aim to go higher hitroll and sacrifice damroll because of the fact that yeah alright you have a super high damroll but if your not hitting the person you are fighting often what good is a couple very hard attacks? I like more attacks, and I feel with the right weapons more attacks with those weapons are better then less attacks hitting harder. Link to comment Share on other sites More sharing options...
WagesofSin Posted November 30, 2008 Report Share Posted November 30, 2008 I've been wondering about this myself. I was thinking about just stacking damroll since it is so much easier to get and in much larger amounts. As a melee, you are using a weapon they don't know so you would be hitting them more often, reducing the need for super high hitroll. Has anyone tried this out? Link to comment Share on other sites More sharing options...
mya Posted November 30, 2008 Report Share Posted November 30, 2008 "the avg damage of a weapon" That is the main thing for me to. Dam roll i let fluctuate in the 30 - 25 range. With Hitroll always higher than Damroll to prevent misses. For example i noticed that a Cleric will need more Hitroll to overcome AC than a pure meele. Link to comment Share on other sites More sharing options...
Celerity Posted November 30, 2008 Report Share Posted November 30, 2008 depends what class you are and what class you are fighting... hitroll becomes more important the less weapons you know and the more defenses your opponent has a warrior fighting a necro needs nearly zero hitroll a necro fighting a warrior (in melee) would need a relatively high hitroll 40 is generally good enough, 50plus for suited melees...remember that you get serious diminishing returns as your hitroll goes over 50 I go for higher profs or align/condition bonuses over pure hitroll usually, since they don't take eq slots for most classes, weapons types have different bonuses to number of attacks, which is the the most important factor for me...choose the fastest weapon they don't know with the highest avg dam...(not being able to get those condition bonuses (ex. against blind fighting...) you need a higher hitroll) edit: classes or combos that specialize in one weapon type (dk,nexus) should invest a very high hitroll Link to comment Share on other sites More sharing options...
myrek Posted November 30, 2008 Report Share Posted November 30, 2008 wow! i'm happy if I get to 30/30. Link to comment Share on other sites More sharing options...
Murat Posted November 30, 2008 Report Share Posted November 30, 2008 im with ya Myrek Link to comment Share on other sites More sharing options...
mya Posted November 30, 2008 Report Share Posted November 30, 2008 Exelent post Celerity. Just two things i disagree. -"you get serious diminishing returns as your hitroll goes over 50" This is supposed to happen, but i think it does not happens. -"weapons types have different bonuses to number of attacks" I have never seen anything to support this. In fact from my experience weapons have zero effect on number of attacks. To expand on the proficiencies thing. Your % Knowledge of a weapon affects both your chance to hit with it and your Damage output. Anyone who trains from 1 prac will notice it. Also most people tend to increase Hitrolls and tend to forget another thing. Bless arms. It aids with so many things that is amazing most never think about it. Link to comment Share on other sites More sharing options...
f0xx Posted December 1, 2008 Report Share Posted December 1, 2008 Bless arms. It aids with so many things that is amazing most never think about it. And they are? Link to comment Share on other sites More sharing options...
mya Posted December 1, 2008 Report Share Posted December 1, 2008 'BLESS ARMS' syntax: commune 'bless arms' A cleric may seek the aid of their god to bless an object that the cleric holds dear to their arsenal. Thus blessed object is not only easier and more effective in combat but also has powers beneficial to the cleric. - Since no one ever says it, i am not going to. Use search function. Link to comment Share on other sites More sharing options...
L-A Posted December 1, 2008 Report Share Posted December 1, 2008 Exelent post Celerity. Just two things i disagree. -"you get serious diminishing returns as your hitroll goes over 50" This is supposed to happen, but i think it does not happens. -"weapons types have different bonuses to number of attacks" I have never seen anything to support this. In fact from my experience weapons have zero effect on number of attacks. 1) Dimishing returns are very real. 50 isn't the breakpoint though (which is why you aren't seeing it....) 2) Certain weapon attributes DO affect the number of attacks you get. This is sort of obvious and can be tested. L-A Link to comment Share on other sites More sharing options...
Guest emp_newb Posted December 1, 2008 Report Share Posted December 1, 2008 Play a warrior, wield a whip attack someone, then wield a polearm. Tell me you do not see a change. Link to comment Share on other sites More sharing options...
Aulian Posted December 1, 2008 Report Share Posted December 1, 2008 1) Dimishing returns are very real. 50 isn't the breakpoint though (which is why you aren't seeing it....) 2) Certain weapon attributes DO affect the number of attacks you get. This is sort of obvious and can be tested. L-A L-A is once again on the right track, as always. And hitroll and damroll give diminishing returns after certain points. I think of it on a "tier" system. If you ever want to test this, play a monk. Link to comment Share on other sites More sharing options...
mya Posted December 1, 2008 Report Share Posted December 1, 2008 Did a small "test" Practice Whip + Shield vs practice Polearm. 100% wep prof's. Third attack class. Whip Single attack: 16 Double attack: 33 Triple attack: 4 Total rounds: 53 Polearm Single attack: 10 Double attack: 28 Triple attack: 7 Total rounds: 45 Average attacks per round: Whip: 1.77 Polearm: 1.93 Values gathered alternating Whip with Polearms in 6 batchs. All attacks on same low level mob type. 6 mobs used. mob1 Whip, mob2 Polearm, mob3 Whip, mob4 polearm, mob5 whip, mob6 polearm. First round values ignored due to double round thing. Last round values ignored due to killing preventing an attack. Conclusions: - No indication of practice whip giving more attacks than a practice polearm. - Polearm attained greater average attacks per round than Whip. Discusion/Improvement. Sample/Population has more than 30 rounds, enough for statistical analyzes. 100 rounds would be better. 1000 ever more. A hypotheses statistical test should be performed to check if they are ruled by the same mechanism. (My statistic knowledge is not good enough to apply such a test. Nor can i say what is the test type. You can thank that to me sleeping during my statistical classes. ) Link to comment Share on other sites More sharing options...
KRins Posted December 1, 2008 Report Share Posted December 1, 2008 30 isn't even close to enough rounds for a true analysis. Also, out of pure curiosity and ignorance of the code, does two handed vs one handed affect the number of attacks? Link to comment Share on other sites More sharing options...
Pali Posted December 1, 2008 Report Share Posted December 1, 2008 If second/third attack were also not at 100%, they'd heavily influence the statistics gathering you did there Mya... they're currently uncontrolled variables and you don't know how they're playing into it. Link to comment Share on other sites More sharing options...
f0xx Posted December 1, 2008 Report Share Posted December 1, 2008 If second/third attack were also not at 100%' date=' they'd heavily influence the statistics gathering you did there Mya... they're currently uncontrolled variables and you don't know how they're playing into it.[/quote'] I don't believe she would posted this if the char didn't have mastered second and third attack. I could be wrong? Link to comment Share on other sites More sharing options...
mya Posted December 1, 2008 Report Share Posted December 1, 2008 Second and third attack % would affect both weapons the same way. I think second was mastered, and third 92%. I would be more worried with weapon level/weight. Trust me Pali, i have experience in experimental work and discrete data gathering. We are not talking about a lowbie character, but a PK ready pinnacle. The things is, the data contradicts established opinion so resistance to change was due to appear. If anyone wishs to challenge my data, the best thing for them to do is to run their own experiment, and then post the data. This would benefit us all. With that said, i find my data interesting. So i might run a whip vs mace on a Cleric. Link to comment Share on other sites More sharing options...
Calron Posted December 1, 2008 Report Share Posted December 1, 2008 Trust me Pali' date=' i have experience in experimental work and discrete data gathering.[/b'] We are not talking about a lowbie character, but a PK ready pinnacle. The things is, the data contradicts established opinion so resistance to change was due to appear. If anyone wishs to challenge my data, the best thing for them to do is to run their own experiment, and then post the data. This would benefit us all. With that said, i find my data interesting. So i might run a whip vs mace on a Cleric. First of all, 50 rounds is not nearly enough to show anything. That amount of rounds does not even begin to overcome luck, outliers, and statistical quirks. Second, even a basic middle/high school science lab would include at least 5 trial runs of any experiment. Lastly, I don't understand your data seeing as double/later attacks don't fire off unless the first attack is successful. Link to comment Share on other sites More sharing options...
delfytheelfy Posted December 2, 2008 Author Report Share Posted December 2, 2008 First of all' date=' 50 rounds is not nearly enough to show anything. That amount of rounds does not even begin to overcome luck, outliers, and statistical quirks. Second, even a basic middle/high school science lab would include at least 5 trial runs of any experiment. [b']Lastly, I don't understand your data seeing as double/later attacks don't fire off unless the first attack is successful. Then how can I miss one attack and my other three still hit? Just because a miss the first punch in a flurry doesn't mean I don't swing again. Link to comment Share on other sites More sharing options...
Mindflayer Posted December 2, 2008 Report Share Posted December 2, 2008 Mmm, diminishing returns. For quite a similar reason, you'll never see me rolling with a berserker of the devastation path. (For reasons which I can't share here) Link to comment Share on other sites More sharing options...
Pali Posted December 2, 2008 Report Share Posted December 2, 2008 Second and third attack % would affect both weapons the same way. It would only over an extremely long period (else, luck factors in too highly to make any judgements possible). Calron's absolutely right in saying that 50 rounds is FAR too few for statistical sampling... I've had plenty of pks that lasted longer than that. I'm not really weighing in on the question of whether weapon selection does or doesn't affect things... I haven't played enough melees to really notice, especially not recently. Link to comment Share on other sites More sharing options...
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