Ferals are not defined that way right now in FL. But I'd prefer if they were, would really make sense.
Open more classes to Werebeast
You just wanted a race for your fire giants to beat up on, didn't you?
Yeah, it'd make sense if there was actually Nexus influence out in the Forsaken Lands now. Yeah, sure, there's that one Demon out there as well as all the wights and tainted sands, but there isn't any real influence of Nexus there like back when they had those little random Nexus veins/Chaos veins or whatever they were. Now it could just be they were shunned to live there and turned into what they are by means of natural evolution/forced evolution and they could've gone off towards the other areas branched from them to avoid any of the harmful influence that the Nexus/Chaos at one time had upon them. Without those veins running throughout the game like they did way back in 1.0 and I believe early 2.0 as well, it wouldn't make sense unless it was through Savant forcing them to change since Savant own that area right now and usually always do.
They WERE changed by the veins, when those WERE in the forsaken lands. Just because the veins go away, it doesn't change the history.
A werebeast warrior (of a certain beast type) would be supremely overpowered, for reasons I will not discuss here. I think the race is fine where it is now, class wise.
If the veins go away, the influence really isn't there anymore. Though it happened to begin with doesn't mean that it is a permanent affect necessarily, as you change constantly usually based on where you're living and for how long and some people can adapt faster. Not to say that evolution happens over night or anything, it's a rather long process that takes place over great periods of time. When Ferals came about I believe around December 2003 or earlier, I don't recall those veins ever being there since the last time I played that year which was in August and coming back to play in March of 2004 and seeing that race. Not to say that maybe those veins dried up because of it being such an influence on this race to cause them to change, regardless I can't see how anyone could say they're not really suited for Watcher. You figure a few weeks is a few years IG, nearly 4 years after a race was introduced, that's long enough to cause some at least minor changes in the evolution of their race, especially without that influence not being there any longer.
What's to say in fact that after a generation of being 'influenced' that a small group of Ferals managed to find a more 'accepting' group of people among civilization, as people have been shunned for years for disfigurements and the likes, and those people took them in and that chaos never fully took grip on them. After all, RP is nearly endless and to say that there's no way a race could get into one Cabal because of such, for their very background shows they hate civilization and Watcher really fits that with the whole hating Tribunal. Just because something like that influenced them doesn't really mean they're totally unnatural, by that sort of thinking you can say that a lot of things are unnatural and then you have to narrow things even further and the game just isn't fun anymore. Just because you think one way doesn't mean it's law either, help files are only basically guides to flesh out RP as far as race help files go as well as help with descriptions.
Basically what I'm saying is you can't say that EVERY Feral was affected equally to the point they're Demons themselves. After all these were powers GIVEN to WILLING and devout followers (and sometimes in RP maybe not even willing, but a gift from your Deity nonetheless) by their God, Ferals were basically forced into this unnatural evolution because of civilization rather than any God, and because of this they want revenge and join Watcher to beat off Tribunal and others and because they hate themselves and what they became because of this forceful and unnatural evolution, they turned to hate those who have actually WISHED this 'gift' to happen to them and being that they know how it feels to have such happen to them in some small way they'll go to any lengths to destroy those very beings for some reason or another.
'hmmm. I've never a seen a short post from tantangel. They are always long and well thought out. Kudos to you mate.
A werebeast warrior (of a certain beast type) would be supremely overpowered' date=' for reasons I will not discuss here. I think the race is fine where it is now, class wise.[/quote']
You've got to be kidding right? When a werebeast transforms they lose all of their defenses except dodge and their attacks are counted as hand to hand. Not only that if they are a warrior their first, second, third, and 4 fourth attacks will not be counted since they have their own unique attack scheme. Plus you lose out on warrior lore and weapon expertise because warriors cant choose hand to hand as an option. So bascially you have a warrior hp monk who dodges and have some side effects depending on the animal chosen. Two forms have combat oriented werepowers which add extra attacks (if it hits) and the third form is a passive support werepower which in my IMHO is useless for warriors. How is this overpowered when rangers, beserkers, and druids will have the same EXACT thing when they transformed? The variability between each class is the fact that another werebeast has a 1/3 of a chance of having the same form has you and the base hp and mana for each class is difference. Also certain class skills can be used:
warriors:disarm, off-disarm, bash, trip
rangers: disarm, throw (maybe, never tried it), thunderstorm
druids: spells
beserkers: (not sure never tried one)
Bard still works, give them bards.
Tant, PLEASE use paragraphs. I refuse to even read that unless you edit.
There. Whether you agree with it or not doesn't even really matter. The point of it is, RP can be much greater than that little box a lot of people seem to try to think inside of when it comes to every race/class combo. Help files are there to assist and aid in fleshing out RP, not be set so permanently that you're wishing you hadn't played your race/class because people complain that your RP doesn't make sense due to a simple help file. Assuming things about people based on help files and what you know is never something you should do.
I think you got me wrong. I don't say that the ferals we have now can't go watchers, and so. I mean't that it would be a cool way to have things if they WOULD be the way Celerity meant them to be, being half demonized creatures. As stated before, it opens up a cool RP potential of werebeast vs feral. But ofc, it's still open for any char to view them as semi-demons, so whatever, still works. Just not as full-out.
To clearify; It's not that I want ferals thrown out of Watcher. It's the race definition that would be so much cooler, and open cool RP angles. A consequence of having that definition though, would be that ferals can't be watcher, but instead an enemy of watcher, and spec werebeasts, since they are (or would be rather) unnatural in the same way as demons and the undead are.
No, I knew what you meant, but in a sense it was like you were defending Celerity's thought of Ferals shouldn't be in Watcher. The fact of the matter is though that so much has changed since Ferals have come out including things I've already stated in previous posts which wouldn't totally support the help file anymore because of what all has transpired since their release. A Feral back when they first came out I can see going that route and possible being the destruction of Watcher, but because so much time has passed now that wont hold as true anymore since it's been so long since those veins have been in the game. Now if those veins still existed in the Forsaken Lands, I could totally see that the Ferals get some kind of bonus to traveling through there any time of the day without getting hurt or touched by anything there then I'd see it as more of a viable option for RP to not be allowed in Watcher. As is though, the fact remains that the influence to change them was more so the fact that civilization changed them by forcing them too close to possibly an area full of radiation, thus it changed them/disfigured them if you will, and aren't really close to being Demons at all but rather just mutant freaks. And because all radiation has a half life, it wasn't apparently enough to finish the actual job of killing them, but ended up fading away and thus leaving them with what they look like now, and as such they were shunned even more. Yeah, I know what the help file says, but I think it's just too narrow of a field and thus limits the RP potential of the race itself.
Now if those veins were to come back it wouldn't seem so much like a bit of radiation as some permanent disfigurement of the lands and could very well influence creatures into becoming more demonic, which would support the help file more than it currently is.
Uh...you also have to remember that a true rped character would not have all this knowledge about 'veins'. So someone could create a feral that is pissed off at faeries/etc because his life experiences have somehow led to the conclusion that faeries are evil and made him mutated/ugly/smelly/etc. Anything is possible in a world where reality is only as wide as your imagination is.
No one said that any character would have knowledge of such. Just saying what I know personally from now compared to way back when. But yeah, basically you get my point of it all.
Would be kind of interesting if they could be the ONLY neutral monks. Elusive protectors of their sacred home's temple.
monks being neutral-only makes a heck of a lot more sense than the current monks being evil/good-only.
the lack of neutral damage protection argument is way, way outdated. and finally, changing monks to a neutral option will make the class truly dangerous and i see nothing wrong with that.
No neutral monks, Ferals should be banned from Watcher. They should in all honesty be placed on the stalkers list of tainted beings of FL and should be hunted. Werebeasts are fine as is, Mindflayer speaks the truth when he said what he did. Thats about it for now...![]()