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Spell components for Casters.

Here's and idea: How about we require that higher level spells/prayers use up some type of component to be successfully cast? Without the spell component the spell fails to cast. A shop would be set up in the casters guild that sells these components for a modest sum of gold.

This would at least put casters closer to the level of irritance that pure melees have to go through while making casters less popular.

well, to me at least, I can see that for mages but not for communers since they have to pray to their god. But maybe for communers have them need a 'channel' like if your god was Eshaine you might need a twig or something to help better contact your god/goddess.

I'm against this. Melees have other upsides instead. You get what you pay for.

I'm against this. Melees have other upsides instead. You get what you pay for.

Word.

If this goes through, give me a consumable that grants fourth attack and an extra defense for a few hours.

I don't like it. A lot of the higher level spells NEED to be cast constantly and you need to have their affects up constantly. Battlemages need to always be able to toss up a reflective field, plumbum manus, or manalock. Invokers don't even have any spells after 40, necromancers get what, ghoul touch and soul tap (which does require a component )... not much there.

this idea would make the game itself harder to play. second, there's certainly no need to weaken c/c's in order to make the gulf between c/c and melee smaller. you can always:

1.) make melee life much cooler (buff 'em)

2.) play your melee's for pure fun, knowing it's going to hard and more time consuming. try to team up with some people as RP or whatever

This idea reminded me of a game I tossed in to help build for where you all started off as a melee and in order to become a caster/communer you had to first achiever your pinnacle and then you converted to a class like that, and it was the only way you could learn various skills/spells is by converting to those classes and ranking to pinn again and converting again. Most tedious.

I liked that one better, if still not.

The point of this is not so much to even the playing field balance wise, just to even things out annoyance wise. It's annoying as hell to run around collecting vials and pills, at least make casters experience the same thing.

For a large part, casters DO experience the same thing. Invokers are the only mage that get sanc, so bmgs and necros still need to constantly have sanc sources. Flight is also extremely important. Consumables for the ac spells like stone skin and flesh armor don't last long, are expensive and need to be replenished.

The point of this is not so much to even the playing field balance wise' date=' just to even things out annoyance wise. It's annoying as hell to run around collecting vials and pills, at least make casters experience the same thing.[/quote']

But running around collecting things isn't fun. Why spread the annoyance? I'd rather melee classes were able to find consumables more easily than punish everyone else for not having to put up with the limitations of their class.

Buying consumables would be too easy. I'd rather have an area full of neutral/evil mobs who carry the desired item. All you'd have to do is run through the joint, killing things as you go. Your stockpile would rise by significantly more than one/less-than-a-handful per repop, and it'd take a not-insignificant amount of time unlike buying from a merchant.

Sanc sources for those two classes are so easy to get it's ridiculous. I can think of a nonrare that grants lvl 40 sanc and the only thing that's hard about it is the one thing which is EASILY avoidable and if you're smart you'd be able to remove it almost indefinitely until you get enough. Also two rares that I can think of that grant lvl 50 sanc, one you need practically no effort, the other you might have a hard time getting as a Necro, but with the other two you're set for life and you can locker them as well and just have a locker full of sanc and maybe even enough room to put in your nonrare suit of reequip. Casters/Communers have a FAR easier time to get sanctuary items than a melee IMO with their ability to use wands/staves/scrolls.

Sanc sources for those two classes are so easy to get it's ridiculous. I can think of a nonrare that grants lvl 40 sanc and the only thing that's hard about it is the one thing which is EASILY avoidable and if you're smart you'd be able to remove it almost indefinitely until you get enough. Also two rares that I can think of that grant lvl 50 sanc' date=' one you need practically no effort, the other you might have a hard time getting as a Necro, but with the other two you're set for life and you can locker them as well and just have a locker full of sanc and maybe even enough room to put in your nonrare suit of reequip. Casters/Communers have a FAR easier time to get sanctuary items than a melee IMO with their ability to use wands/staves/scrolls.[/quote']

Any melee can take down the arena mob for the sanc source far easier than any mage can who gets half his crap dispelled every other round and half his spells get saved against because the mob's up a couple levels from you. It was specifically made so that it doesn't require the stave skill to give melees an easier time of getting sanc. Yes, mages can get multiple sources more easily, but the simple truth is that part of being a melee means carrying around tons of vials, gyvels, and other consumable sources. I've never had trouble with this; every time I pass the dwarf forest I'd run in, get a vial or two, then repeat next time. With a necro I just make periodic runs through the sewers for the same reason. It's not that hard for either side to carry what is required.

BMGs don't have a hard time really getting that same stave. I know why it was made usable. Vials are obsolete usually at 50 unless fighting a class that can't dispel. Vials are nice in earlier ranks, but when you have a class you're fighting casting at lvl 50+ vials are the first to be dispelled usually unless you're a BMG with manalock. If anything, I think those two classes would have the easiest of times of getting that stave anyways. Pay someone to go get it for you, and if you go in fully spelled up of course he'll dispel everything and beat you to death. Same thing happens to melees if they have even minor spells up. Went in with flight and sanc once and next thing I knew I was dispelled, blind and being tripped and magic'd to death.

Bmgs have an easy time killing it. Necros do not.

Of course not. That's why I said hire someone. Assuming you actually have a friend to do it. If not you're probably friendless and you still have the option of the other two which for a Necro is far too easy. Drow BMG though? Well, that's another story.

Vials are useless? Since when, I've been using them as my sole sanc source on my current lvl 50 for the last few weeks...

L-A

All I can say is it would take two competant thieves.. And no one here would ever want to:

A) play a Caster or a Communer

Ever enter a city ever again.

Melee's can bash and ussually beat a thief.. Communers and casters? Guts mate, you just got your *** handed to you.. Repeatedly.

Vials are useless? Since when, I've been using them as my sole sanc source on my current lvl 50 for the last few weeks...

L-A

Useless when fighting c/c's that are casting/communing at higher than lvl 50. Reason being is that the sanctuary from vials are usually the first to go, while the sanctuary given by other items would be a bit harder to dispel because their lvl is higher. When fighting classes without dispel magic though vials work a lot better since it'll fall naturally assuming they have no way to knock it off. Sparkling pills are better in some cases though since they're consumable and you can eat one of those if not too full if it does get dispelled. Vials have the risk of being spilled while quaffing in battle.

I dont know about you guys... but if im fighting a dispel happy mage, im sucking down vials. I would much rather waste those than waste my useable sanc item because that will get dispelled as well... and its a bigger pain to replace that then it is to replace vials. That's why i think vials are FAR from useless. I think the problem is that mages are so much easier to sustain at 50... they dont have to worry about weapon choice and armor choice... usually the mages ive seen have just stuck with one all-purpose set of eq, meanwhile melees have to constantly switch up depending on who they are fighting.


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