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Buff warmaster abilities?

Let's just say that the Suunmar combo won't be as nasty in the future.

i had to fight him before to progress in the clan, needless to say he made it into the cabal far before i did.

Gladiator's are hardly the masters of combat either. I don't see being able to kill a few unsuspecting mages as something to flaunt. Warmasters in general should be able to hold their own better in melee vs melee' date=' cabaled.[/quote']

Warmaster's do hold their own in cabal vs cabal melee when played by skilled players. Gladiators and Barbarians both...

L-A

As for the WM skill sheets, If you pick your weapons right for Gladiator, All I can say is some of those skills are impressive, and for Barbarian, An awsome sub-cabal for blademasters and without giving too much away will help after a full loot. as for being Inductee and Member, Look more carefully at your perks, you can easily combat your inability to use magic. that includes getting Sanctuary and flight.

As L-A mentioned, I do believe WM's should be able to "use" some items. E.g Dragon slayer, I think that is rather stupid how they cannot.

As for Savants, Yes I think their skills are rather nice, But they come with penalties if you are caught with your pants down.

lol perhaps they should allow giant sized clerics in... as many people stated earlier today communing isn't magic...

On that note, lets add druid.. Always wanted a WM druid.. Now wouldnt that be fun kids?

On that note' date=' lets add druid.. Always wanted a WM druid.. Now wouldnt that be fun kids?[/quote']

Indeed

When I was actually fully prepared, which was very very rare considering I'd usually log on into a fight and log out in the middle with one. Senrail and Suunmar had some pretty good fights. For a feral to be able to fight a fire cleric with some sort hope than it's definately a beatable combo. Not gonna say there weren't times when I cursed the computer saying he was too damn strong, but definately made for good fights. Plus that other fire cleric that was around for a while during suunmars reign wasn't nearly as "unbeatable". So it showed that his pk skill did set into play. If it's gonna be toned down I wont complain, but I'm not sure it's necessary inorder to show it can be overcome. Like someone mentioned earlier, if a few select elites decided to make warmasters and there were two or three in at the same time, you'd quickly see the tides turn as to who is running what.

-Sen

s for being Inductee and Member, Look more carefully at your perks, you can easily combat your inability to use magic. that includes getting Sanctuary and flight.

Using herbs for sanctuary/flight as an Inductee or Member is against the rules of the cabal. You are supposed to be without protections at the time; it is a time where you are tested.

lol perhaps they should allow giant sized clerics in... as many people stated earlier today communing isn't magic...

It's also not purely physical combat skills either.

Using herbs for sanctuary/flight as an Inductee or Member is against the rules of the cabal. You are supposed to be without protections at the time; it is a time where you are tested.

Quite honestly, I feel like this is killing the cabal. I personally have no desire to spend the time training and ranking something to 50 only to spend 20 hours of play getting ripped apart because I can't even use sanc/flight/detect invis potions. Without this period, I'd be more than willing to make a Warmaster.

They did try and fix this problem when they made it so Warmasters of that rank wouldn't lose con while dying.

But there is a lot of crushing blows to your self esteem when you're regearing yourself five times every time you log in.

Maybe offer some sort of Warmaster only goods that give these buffs? Give them reasons to compete with other cabals. Also, you could say (if so inclined) that these are natural things, like herbs, but don't need to be smoked or modified, but instead are cultivated by the Warmaster herbalists. Rare animal parts or something?

"Ah, yes, the spleen of the Faerie Mite, grants the one who ingests it sanctuary like affects for a short period. Hardest part is grabbing a faerie to pluck the little buggers from under their eyelids."

a-g

I know they don't worry about conloss... I just don't enjoy the idea of spending 20 hours stuck competing at half-strength (the loss of sanc alone) or less. Losing fights to people I know I can pound because of a cabal choice is not something I want to do.

I was pretty sure it was changed to only 10 hours now....

L-A

I was pretty sure it was changed to only 10 hours now....

L-A

Well, that's something.

Using herbs for sanctuary/flight as an Inductee or Member is against the rules of the cabal. You are supposed to be without protections at the time; it is a time where you are tested.

Well I have seen Warmasters do it before so I assumed such was legal, But they can use curatives which I would count as aid, So why not herbs aswell?

Because the IMMs say no. I've tried making the argument the leaves and such don't actually grant magic, they just grant a protective affect that is the same.

ie, when you smoke a mandrake root, it doesn't magically harden your defenses; rather, it makes your skin tough and crinkly which non-magically helps you. However, bottomline is it isn't up to us, and right now its not allowed.

The only thing that Gladiators need IMO is a skill to either "cleanse" them of magic affects, usable say once every five or six hours, maybe even more if it is really effective. Or a skill that will grant them a chance of dispelling their opponents effects (this is obviously not as useful to a zerker, or blademaster).

The only thing that Gladiators need IMO is a skill to either "cleanse" them of magic affects' date=' usable say once every five or six hours, maybe even more if it is really effective. Or a skill that will grant them a chance of dispelling their opponents effects (this is obviously not as useful to a zerker, or blademaster).[/quote']

Sounds interesting

I love how buff warmaster skills thread is only about 1/2 of the cabal...

Quite honestly' date=' I feel like this is killing the cabal. I personally have no desire to spend the time training and ranking something to 50 only to spend 20 hours of play getting ripped apart because I can't even use sanc/flight/detect invis potions. Without this period, I'd be more than willing to make a Warmaster.[/quote']

I think this is an excellent initiation. The only problem is warmasters are the only cabal forced to do something like this. I think ALL cabals should have some sort of raping initiation.