It is only ten hours for WMs now. You can see it in the helpfile that WM's only have to be M in the cabal to choose a subcabal now.
WM skillset is fine. It takes a great warrior combo (ogre war for istance) and gives them an extra edge in battle. No longer is it dirt, disarm if applicable,and lag. Now it's a plethora of other options in combat to do some pretty awesome things. Not to mention a few other bonuses that give alot of the "magical" affects that can be used by mages, in a "natural RP" skill to WMs. The argument was made about sanc, flight, etc. Anyone who has played a Gladiator to at least Trusted knows the truth.
WM doesn't need a buff at all. I agree that Barbs might could use a little looking into with herbs and useable items, simply becase Gladiator gets a way out of the loss of vials and potions and all that...whereas Barbs don't get that kinda severe skillset to overcome those losses. And the things they can use just don't add up/make sense w/ present day FL. Albeit, the skills they do get kinda outweigh their losses in some regards.
All in all, I'd say the cabal is fine. And unless someone can make some direct accusations on what spefically is the problem, without just saying WM is weak because they cant use magic.....well, blah.
LA had some good points. Read over all his posts in this thread.