I realize exotic weaps server a purpose for all classes but being that blademasters are given so many uber skills with 'bladed' weapons and purposely not able to learn other weapon types, shouldn't exotic weaps be added to that list of weapons they can't use?
Or, at least make them not able to use certain abilities with exotics. It gives them an edge over any other melees when wielding certain exotic weapons because of the sheer rate at which they can deliver attacks.
I know the player of Janjara will not like this thread, but it should be enough to have your stances and wield the exotic - shouldn't be able to perform critical strikes with a non-bladed weapon IMO.
Alot of exotics are bladed though.
Basing changes on a single character and/or weapon seems like a bad idea to me.
Could've swore the main weapon he is/was using was bladed exotic.
Dagizon used bladed exotics with two more bladed exotics across his back from what i recall.
I mean exotics as a weapon class not whether or not the exotic is bladed....hell, axes are bladed too, technically.
I don't see how the bladedness of a weapon type should decide wether or not blademasters can use critical strikes with it or not, when class balance really should be the deciding factor. You are honestly trying to weaken an entire class because of a single character with a very specific weapon? What if that character had used a polearm instead, or a spear? Would that had been overpowered too?
You think taking away exotic weaps from blademasters would weaken them??? Jesus, they're probably the buffest class right now even when played by someone with low-to-moderate skill.
If you want a weapon that does what that particular weapon does, then there are slottable polearms and gems that will do it.
The thing is that everyone can use exotics and thats just how it should be. I understand that a BLADEmaster should only be proficient with bladed weapons but some exotics have blades some dont, it would be way too crazy to allow certain exotics to be used and not others. I can sort of sympathize with you on this one, BLMs are already the strongest class in the game IMO and some of the best weapons are exotics but hey thats how it goes, at least every race/class is proficient in exotic so unless the BLM is using his exotic to Kairishi you have a chance to parry!
Ok, what is the problem ? I do not get it.
Everyone at 50 has 120% of exotic expertize.
That means he is using a weapon you know as much as him about.
Exotic attack is 2 and defence is -2.
IF you are a warrior try using a pugiling staff against him.
Its your -5 attack staff vs his -2 defence exotic, with his knolage of staff being 0. Wich should balance things.
If not try to wield a practice staff on main hand and a high damage magic whip he does not know on second.
Also enlarge yourself so that you can bash lock him.
Else ask Celerity for help.
Everyone at 50 has 120% of exotic expertize.
everyone keeps saying this, when did this happen? wasn't it 100 for lvl 50s and 110 for lvl 50 undeads?
I do not foresee this change happening.
Actually, exotic proficiency at 50 is 110.
We got past the rangers are overpowered, turned it into ogres, and now it's BLM. BLM just got a huge tone. Taking away exotics would put every class at a 110 weapon prof bonus over blm. 100% of the time. No one else is gimped like that.
Invokers are overpowered.
Taking away exotics would put every class at a 110 weapon prof bonus over blm. 100% of the time. No one else is gimped like that.
One reason, amongst many, why I do not foresee this change happening.
Let them keep exotics, just no critical strikes when wielding them.
It even goes with the RP of the class. Being so dedicated to the balance, strength and finesse required to be supreme 'blade masters' they have forgone the styles of other weapons such that certain feats may only be accomplished when wielding true bladed weapons.
Basically, I've played this game a long time, maybe not early 1.0 like a lot of you, but it was fairly early 2.0. But even before that, I played AR for about 5 years so I've seen a lot of mud evolution. I've played a wide range of classes to varying levels of success on both muds combined, but mostly I play because of the experimentation value and a bit of 'thrill-riding' if you will. I know that I can be calculatingly deadly in PK and I also know that I can be foolishly stubborn - but somewhere in between I try to find balance in (and out of) the game. I'm not looking to be known as the best PK'er, I know I can hold my own with most classes, some better than others. My only ooc contacts are three other long-time AR/FL players who also like to discuss the game mechanics. So, generally speaking, I don't just pull these things out of my arse.
Now, as for BLMs and exotics - let them keep them, I think the real problem is them being able to perform critical strikes with them. I think that would be a perfect tone. Because it makes them take use of their doublesheath skill if they want to perform critical strikes (if they're smart) so they can still perform the strikes, them sheath/unsheath their exotic (or whatever - you get the point).
But some exotics are bladed??????????????????