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Account System

My proposal is an an account system for players. This will change the login procedure.

Basically, a player needs to log into an account to access their characters in the game. Each player is restricted to one account and each account is required to have a unique email address. That same email address can be verified and used for the creation of a forum account (doubles as a way for new players to get involved on the forum). After logging in, the player chooses which character to play. Seem simple? Here is what this imm-centered change will do:

For players:

Only need one login name and password

All active and previous characters are listed (no more forgetting char names/class/race/rank/etc AND player history--maybe even a snapshot of player score sheet)

Allows for moderation of multiple players from a single ip (some of you share a connection with other players and that has always been a pain for both imms and players)

Allows for total player time count (and time/month) (which as a side helps to foil unauthorized access)

For imms:

Puts a timer on same-account login and logout, to discourage multing eq/cheating

Discourages char trading/multing as each char is tied to an entire account, not simply a password

Banning blocks an entire account (all chars from that player) and cannot be as easily defeated by dynamic ip or proxies

Forum and game banning may coincide, rather than being seperate (improving moderation and accountability of players on both)

Allows various hard-to-keep-track-of balance checks to put in (e.g. no two chars from the same account may be in opposing cabals at the same time; no two elders+, limited quest races/classes, etc)

Aids in the selection of new staff by checking player char history and quality as well as playing length (while at the same time improving player quality, knowing they are accountable)

Possible fix:

Chars are generated within the account system and need to be logged on after creation. This allows a player to roll (a staff selected number of..) chars and play at the same time without reprucussion. Likewise, if the staff wishes to require account validation before playing, it gives new recruits the chance to make their character while they wait to be validated.

Extra suggestion:

Give a prompt during chargen to write a description or abort. If aborted, you may still write up to 15th level as normal. If not aborted, write it then. (allows new people more time to get into their char before entering/being validated)

I believe I proposed this a while ago, though it was shut down if I recall correctly.

[sarcasm] It was shut down. But that's because you're not Celerity. This will be implemented in two weeks.

This is the first time I'm seeing this idea, but I'd be all for it. It seems very intriguing and maybe even add a little side PK note as well? Something that keeps track of our kills and deaths in PK. Or even something that tells us how many mobs we've killed (useless to some, but I saw it in another MUD and always liked it because of that aspect).

The Imms will not implement a pk-score because then it will deteriorate this mud into characters hell-bent into getting the record pkills. If you want to keep track of your pkills, write it down.

I love the idea.

I would see it as something like this.

Characters:

Name1 - Rank Race Class Cabal Subcabal

Name2 - Lvl.50 Ogre Ranger Warmaster Barbarian

Name3 - Lvl.23 Illithid Necro

Name4 - Lvl.1 Human Dark-Knight

Please enter the name of the character you wish to play.

(Character):

Perfect idea. Perrrrfect. I'd love to see this.

See, Wages? You have to be a woman to get your ideas approved by the general public.

The Imms will not implement a pk-score because then it will deteriorate this mud into characters hell-bent into getting the record pkills. If you want to keep track of your pkills' date=' write it down.[/quote']

I don't need it written down. I memorize it. Other people aren't as able to do such. Besides that's been the argument for years. Has it been done yet to prove that it would happen or not? No. So really no one knows what would really happen. People would probably PK just as normally as they have before assuming they're not OOC happy and trying to throw their weight around with their 300PK record. Besides, seeing the MOB kills would be way more niftier because anyone can kill a MOB, not everyone can PK.

I'd go to the Elemental Canyon and fluff my mob-kill count.

I love this idea.

I'd go to the Elemental Canyon and fluff my mob-kill count.

Go for it. I'd use it mostly for an indicator on roughly how many mobs it'd take to lvl from 1 to 50.

I have to say, I'm on the fence on this.

From the way I see it-

Pros:

More player accountability due to easier IMM monitoring

A more difficult system to bypass than IP/site bans

An effective way to organize pfiles, allowing corrupted pfiles to be targeted and fixed/removed more easily

Cons:

Easier IMM monitoring can lead to the following situation really quickly

Bob rolls up an elf healer. He decides to play her aggressively, leading to outcasting and his subsequent deletion. Bob rolls up a human dark knight, is demon'd and entered into Nexus. After getting caught ganging or doing something otherwise unbecoming of a qrace, Bob gets denied. Bob rolls up a storm giant warrior that he wants to become a Crusader. Well, the IMM in charge of Crusaders takes a look at Bob's past characters, sees that he's unable to deal with the consequences of his RP, and unable to maintain proper RP when gifted with qraces/qclasses. If another Crusader without these same negative traits wants the race, they will likely get it first, because the IMM in charge doesn't want to give out something that will likely flop in two weeks. This is a problem, because in my opinion, characters should be judged completely ICly, and on a character-by-character basis, with no influence (except possibly for cheating or OOC actions) from past characters. Everyone has bad days now and again - it shouldn't affect the rest of (or even next six months of) your playtime.

Plausible deniability for multiplaying

I wasn't playing both characters! It's me and my roommate. Look, we're even on different accounts!

I would like to see the idea given a trial implementation with perhaps a few players over the course of 3 to 6 months, and then reviewed again (preferably publicly).

I don't like the idea. Generally speaking I am just not for it.

Cons:

Easier IMM monitoring can lead to the following situation really quickly

Bob rolls up an elf healer. He decides to play her aggressively, leading to outcasting and his subsequent deletion. Bob rolls up a human dark knight, is demon'd and entered into Nexus. After getting caught ganging or doing something otherwise unbecoming of a qrace, Bob gets denied. Bob rolls up a storm giant warrior that he wants to become a Crusader. Well, the IMM in charge of Crusaders takes a look at Bob's past characters, sees that he's unable to deal with the consequences of his RP, and unable to maintain proper RP when gifted with qraces/qclasses. If another Crusader without these same negative traits wants the race, they will likely get it first, because the IMM in charge doesn't want to give out something that will likely flop in two weeks. This is a problem, because in my opinion, characters should be judged completely ICly, and on a character-by-character basis, with no influence (except possibly for cheating or OOC actions) from past characters. Everyone has bad days now and again - it shouldn't affect the rest of (or even next six months of) your playtime.

Plausible deniability for multiplaying

I wasn't playing both characters! It's me and my roommate. Look, we're even on different accounts!

What's to stop them from doing that now? They can see your IP, and they generally know who plays who by watching those IPs. Only difference is now the people who have dial-up and their IPs change every time they turn on their computer and log onto the internet will be easier to monitor. The Imms still give Zrothum his Qclasses/races I'm sure if he applies for them and is solid on his RP. I still recall one of his characters beind denied after he left them on life support after he got Demon. Hell, he was caught up between a whole slew of bad things like 5 years ago and he still got those well after. I'm not trying to beat on Zrothum here, he's just the first example I could think of right now.

Imms are usually the more mature player base, or at least supposed to be. I highly doubt they'd base it off of past characters by too much. Even now if someone does that they'll hesitate to give it to them right away, but eventually they get it because they deserve it. Are you afraid that you did something bad on the last two characters or however many that the Imms are going to base it off of them and not the current? Trust me, if people deserve something, they usually get it. Sometimes it may take some time to do so, but that just goes to show you deserve it that much more.

And for those of you who just don't like it, why? Explain why because to be honest it doesn't do anything to go against you. I mean the thing that I could see the most happening is that if someone other than you were to log into your account they could take all your characters. That's where the login can have one password and the character can have another. Newbie friendly, anti-theft handy. You can't trade characters without risking being caught multiing because the character can only be in one account and if two people are logged into the same account but different characters, then Imms would know something is up. I really thought the idea was good. It makes the Imms job that much easier to catch cheaters and monitor things. It's not like they're able to jump into your bank account by doing this and steal all your money.

Because I like FL the way it is. That is why.

snip

It's not a question of whether or not you like FL the way it is.

I like it the way it is. I've liked it the way it is for the last 7 years. Some things have changed for the better, some for the worse. But I still like it.

There's always room for improvement.

Never going to happen.

With 12480233507 bugs and typos still aloof in current code, and the amount of coding this would require.... just not going to happen.

This would force rewriting of :

Wiznet

Nanny Function

Entirety of everything tied to both.

Also... would take :

Perl/PHP/database knowledge for the forum thinger along with a website/forum overhaul to tie this to that.

The disappearance of this :

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To be replace by :

Powered by Peoplewhoknowhowtocrosscodeutilizingdatabases

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Finally... :

Their own server, or at least an upgrade.

---- More likely

A sourcecode change. (rom/merc/diku/abandoned realms/forsakenlands/spaghetti code rediculously hard to code for)

Bug removal

Website Facelift

Mankind coming to a complete solidarity, and singing "It's a small world after all" in unison over the span of the earth.

Sure the game is fine as is to a point. That doesn't mean that a bug couldn't happen sometime between the system working fine now and next month having it crash. Does it mean the game didn't have a bug to begin with? The game probably did have a bug, but because no one tested it to the limits that it was tested to a month later, that bug wasn't found until a full month later. Do you want it fixed? Yeah, that's change. Do you want cheaters to have an easier time going around and multiing just to come back and PK you over and over again? I know I don't. That might be more of an extreme, but at least with this it would make it harder for those people who do do these sorts of things to go out and do them.

Mankind coming to a complete solidarity' date=' and singing "It's a small world after all" in unison over the span of the earth.[/quote']

Omg.. That is the single funniest thing. I have heard in a long time.