Mino zerks (esp anger) do wonderful against pure mages with their better lagging (through prot shield even) repeatable charge. The fact that it is repeatable and lags allows a quick mino an almost definite victory if the opponent makes a single mistake or is too slow.
Alright, to get that charge you'll need to be using an axe. Do you reallllly want to use an axe (much less dual wielding them) against a decent bmg or necro?
Against invokers, there is NO way you'll get close to lagging them enough (esp. mana charging), even considering they don't bother to cast firestorm to negate that strategy completely.
In all these cases, it is the zerk who more easily dies to a mistake, not the mage. ESPECIALLY against the autoraging invoker damage spells and necros. Even thunderclap and mirror image ruin the charge strategy.
As for whip lore warrior, I say a higher dex may be a better choice because of the offensive bonuses of their dexterity and the fact that they will be relying more on dodge/riposte (which I believe are much more dex-based than other defenses). I also said I havent tested this, so I may be off on the style.
So I have to ask, does high dex equal more offense than two-handed, high str, and weapon dam bonus? I think no. The dex advantage comes through the lore, which is more questionable (can't even talk about it here). As for defense, that is refering for fighting melee defense (you said dodge/riposte). Are you saying that high dex races are better than ogres for fighting heavy melee combos? Basically, you have less offense, less defense, and less attrition ability in exchange for a status perk (magic res for instance).
(as for zerks, they are the same. Less offense and less defense than a warrior, with status perks thrown in (might stop casting or drop some spells). I think they a horrible class to play in general...they have too many bane classes very few (if any?) target classes)
With rangers- race changes playstyle. Ogre rangers can be bruisers and much more brute force oriented. Higher int/wis races can use more spells combined with different ranger lores.
All rangers can use the lores equally well..you don't get an int/wis bonus for that. Mana isn't typically an issue IN COMBAT for any ranger, so that benefit is almost nil. Ogres can take advantage of arrows just as well an elf (which I also addressed in an earlier idea). The only serious benefit comes through spamming control weather, which again, is not terribly important. Mana isn't even an issue for stone rangers in my own experience.