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High High High end equipment


BigPapa

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I agree with slight tone downs in EQ. Some sets are just too sick, they can nearly negate vulns compltely and make what would be an equal battle royally unbalanced.

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I would like to see Invokers cast as rangers shoot with arrows.

"Target" spells could hit enemies in the line of view, decreasing in damage and getting easier to save against with each additional room.

For area spells there could be a an additional number inserted at the end of the spell and the mana cost would increase for each:

1- spell hits each room adjacent for 75% total damage

2- spell hits all rooms withtin a 2 room radius, 75% in adjacent rooms and 60% total damage in outside rooms.

you get where this is going, maybe have a 3 room radius max.

To negate the awesomeness of this ability, invokers would need to be gimped even more in melee, but to me that makes sense anyway.

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RE: Mya

It does not matter if saves are 100+. All classes that cast mals, except necro, have spells to drop saves. You train those skills, use those skills

then you go about it just like you would if they where poorly armed. This plays back into my spat on training.

It does matter.

The only regular class that drops Saves effectively is shamans.

All other classes that use Mals like Clerics, DK's,Necros are stuck with "Curse".

And "Curse" only takes 5 spell saves.

Battlemages who also depend of Mal's cannot even cast it.

And you don't need -100 saves, you just need 30 across the board as often said by the imms.

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Invokers usually have killer AC, the most defensive weapon as their primary weapon, a couple of other weapons, and can parry like nobody's business (as can anyone, but I feel that decent invokers will focus on maxing the parry variables as that is their only defense)...not to mention their blinding spell and negation of first strikes...

mostly they just lack any real melee offense...

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Guest emp_newb

RE: Maya.

I said except necros. And dks have a VERY useful, though underused, spell to drop saves. Magic missile folks. Yea yea, sounds cheap, and it sucked in D&D. In the world of FL it can make that decked bmg alot less troublesome.

Necros are the exception becuase they can rely on melee output, unlike shamans, so giving them something to effectively drop saves is a bit overpowering.

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I bet you are doing it on purpose you fuzzy wuzzy gopher.

But you are right, i forgot about Magic missile.

Still even -10 spell save will barely scratch someone with 30's across the board.

Imagine you are playing D&D with your friends and you managed to get 40 saves against spell.

And there comes a enemy mage and "curses" you and takes away 10 of those saves.

Then he casts a fire ball on you.

Are you going to difficulty saving the fireball knowing you have a D20 dice to make the save ?

PS: I find Magic Missile a great spell, at least in Neverwinter Nights.

Force damage means it goes throw spell absorption Globe thing.

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Guest emp_newb

-30 saves are not that awesome, you might land 1 in 3 mals true. But that is only 3 rounds of combat. If you are a shaman, you should be playing the hit and run anyway. If you are a DK, then you are also dishing out massive melee damage via malforms, frenzy, unholy strength, and a charmie. YOu also have access to cure light wounds, and there are a few other sources of cure spells. Bottom line is it all comes back to training and knowlede :)

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When i read your last post It appears i am ready one of my own posts...

So make something clear from my posts.

-Saves values in D&D do are not the same as in FL, but the mechanics is similar. D&D values are smaller.

- 30 across the board, is not -30 saves versus spell. It is:

Spell : -30 | Afflictive : -30 | Maledictive: -30 | Mental : -30

This means -60 in total saves.

- This value (-60) means you are above max save cap, in most situations.

Taking a -10 penalty may or may not bring you bellow the max save cap.

- Even with -100 saves, spells you will fail saves.

- Even with +100 saves, spells will save spells.

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Guest emp_newb

-30 across the board is extremely hard to get. Extremely. At my peak as Daryghaz I was in prolly the best overall saves suit I ever had. and I had -35 spell saves, and ranging from 70 aff, to 20 mental. If you are fighting people with 60 saves total, you need to try different tactics because that isa stronger char you are up against.

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This is what i fear:

Characters with Uber Hit/Dam, Extremely good saves and high HP.

Born at: 6am, Fourthday the 4th of Chaos (Fall) 836 PC.

Aged : 74 (Left-handed) (Addict)

Face: Gentle Eyes : Blue Facial-Hair: Clean

Hair: Waist-long Color: White Texture: Straight

Body: Athletic Skin : Pale

Description:

Short, spiked, pitch-black hair shimmers darkly. Murky yet

well-trimmed sweeping across a wide brow to shade sparkling

river-blue eyes, a handsome face with strong bones and an

pleasant mouth. There was confidence in the curve of the lips,

and a bit of gentle-ness to balance the stubborn line of the jaw.

A vestigial tab displays the preferred stiff white clerical collar

through a square cutout in the shirt collar and is snug around his

neck. He wears the notorious long, black garment usually worn

by members of the clergy or others participating in church service

which is close-fitting around his torso but slackens below the

waist and even more so around the legs. He holds a black gold

etched book with the title "ONE GOD" written upon it.

You are Drayson, loyal believer in way of Church and powers of Faith.

Level 50, 74 years old (618 hours).

Race: avian Sex: male Class: dark-knight

Hometown: Rheydin Alignment: Evil Ethos: neutral

Fiend of [REAVER] with 5292 souls to your name.

You have been cleared for a promotion in the ranks of [REAVER]

You have 951/951 hit, 797/905 mana, 408/408 movement.

You have 2 practices and 0 training sessions.

You are carrying 35/40 items with weight 336/350 pounds.

Str: 19(19) Int: 21(21) Wis: 21(21) Dex: 23(23) Con: 14(17)

You have scored 458027 exp, and have 70997 gold coins.

Condition: You are a bit worn out from your wounds.

Luck: You feel very lucky.

Wimpy set to 50 hit points.

You are standing.

Armor: pierce: -305 bash: -310 slash: -323 magic: -220

Save vs Spell: -28 Affliction: -28 Malediction: -16 Mental: -21

You are utterly invincible against piercing.

You are utterly invincible against bashing.

You are utterly invincible against slashing.

You are almost invulnerable to magic.

Hitroll: 63 Damroll: 73.

[NEXUS] forces are aiding your darker instincts.

Armor: pierce: -337 bash: -338 slash: -354 magic: -247

Save vs Spell: -33 Affliction: -36 Malediction: -16 Mental: -27

You are utterly invincible against piercing.

You are utterly invincible against bashing.

You are utterly invincible against slashing.

You are almost invulnerable to magic.

Hitroll: 63 Damroll: 68.

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Guest emp_newb

well, I will tell you now that drayson was one of the most powerful DKs in the last several years. He was dual wielding level 10 malforms, and fiend reaver.

so lets do some math here.

Unholy strength 9/9

frenzy m 8/8

malforms MAJOR boost here, cannot really get into specifics, but be SURE that he has more hit/dam with these three things than any warrior has in full mithril necklaces rings bracelets and dual wielding lightning spears.

Couple that with E reaver skills (more space for me not to get into) and you will have an EXTREMELY powerful character. I knew Drayson in his youth, and I will let you know right now he was not the meanest ever then. Once his malforms got powered that is when he became a SERIOUS monster. He put alot of work into Drayson, an extreme amount, He was able to get together a massive suit of rares yes. But I am sure Tassin will tell you he still had to fight characters, he still had to be careful. He could not just steamroll anyone he chose just because of a suit of armor.

I wish I would have copied Maerothirs score sheet. I cannot say what choices I made as a sader, but before I got all crapped out. I cleared -40 saves in spells saves, -20 ish in the rest. WIth 750 armor class and a 50/50 hit dam. I will tell you right now I got beat on in alot of fights, thankfully my running ability has never diminished, as VERY few people where able to land a kill on me. How could i lose like that? because my knowledge of crusaders was NOTHING to what it could have been, because I did not know the class, I was well below par on whyat I could have been.

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Mya, that thing you are showing, is an exception.

Do not forget that this was a character with dual full malfoms(?). Not to mention that he is an avian who has access to wands and scrolls. Herbs as well. Also there is a cabal ability that improves one of the bolded stats in the score sheet.

You just cannot use it as an example.

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Guest emp_newb
This is what i fear:

You are Drayson, loyal believer in way of Church and powers of Faith.

Class: dark-knight

Fiend of [REAVER]

Hitroll: 63 Damroll: 73.

This is what most of the pbase fears.

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Guest emp_newb

I never fought masokant, so he does not really invoke fear in my heart.

Narnokles however still scares the hell out of me.

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I fought Masokant and Drayson. Drayson was far and away more deadly. I could do nothing' date=' absolutely nothing, against Drayson.[/quote']

I guess it depends the class you fight them with. Masokant took around half of the deaths on my last character, while I died against Drayson once. For the note I was playing a communer.

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