Twinblades713 Posted March 5, 2009 Report Share Posted March 5, 2009 Hey don't pfffttt at me. I just calls 'em as I sees 'em. I find the hole in the ring, the git amongst the pidgeons, the one who's three bobs short of a ten queer note, the turd in the hamper. Yeah, I know. Link to comment Share on other sites More sharing options...
Reccum Posted March 5, 2009 Report Share Posted March 5, 2009 I agree with slight tone downs in EQ. Some sets are just too sick, they can nearly negate vulns compltely and make what would be an equal battle royally unbalanced. ------------------------------------------------------------------------------ I would like to see Invokers cast as rangers shoot with arrows. "Target" spells could hit enemies in the line of view, decreasing in damage and getting easier to save against with each additional room. For area spells there could be a an additional number inserted at the end of the spell and the mana cost would increase for each: 1- spell hits each room adjacent for 75% total damage 2- spell hits all rooms withtin a 2 room radius, 75% in adjacent rooms and 60% total damage in outside rooms. you get where this is going, maybe have a 3 room radius max. To negate the awesomeness of this ability, invokers would need to be gimped even more in melee, but to me that makes sense anyway. Link to comment Share on other sites More sharing options...
Twinblades713 Posted March 5, 2009 Report Share Posted March 5, 2009 and stone giants with boulder throw! >l You are standing in the Central Commons of Rheydin... etc. Someone's boulder throw beans you in the head! HOLY **** that hurt! You are dazed and confused. Nice shot! Link to comment Share on other sites More sharing options...
mya Posted March 5, 2009 Report Share Posted March 5, 2009 RE: Mya It does not matter if saves are 100+. All classes that cast mals, except necro, have spells to drop saves. You train those skills, use those skills then you go about it just like you would if they where poorly armed. This plays back into my spat on training. It does matter. The only regular class that drops Saves effectively is shamans. All other classes that use Mals like Clerics, DK's,Necros are stuck with "Curse". And "Curse" only takes 5 spell saves. Battlemages who also depend of Mal's cannot even cast it. And you don't need -100 saves, you just need 30 across the board as often said by the imms. Link to comment Share on other sites More sharing options...
Twinblades713 Posted March 5, 2009 Report Share Posted March 5, 2009 I found 100 to be pretty impenetrable. I was cool with it. Link to comment Share on other sites More sharing options...
Nightmare_from_hell Posted March 5, 2009 Report Share Posted March 5, 2009 To negate the awesomeness of this ability, invokers would need to be gimped even more in melee, but to me that makes sense anyway. Hrmm... I wasn't aware that Invokers had melee in any way, shape, or form. Unless of course, you consider a bash on the head by my staff every 5 rounds "melee". Link to comment Share on other sites More sharing options...
Celerity Posted March 5, 2009 Report Share Posted March 5, 2009 Invokers usually have killer AC, the most defensive weapon as their primary weapon, a couple of other weapons, and can parry like nobody's business (as can anyone, but I feel that decent invokers will focus on maxing the parry variables as that is their only defense)...not to mention their blinding spell and negation of first strikes... mostly they just lack any real melee offense... Link to comment Share on other sites More sharing options...
Pali Posted March 5, 2009 Report Share Posted March 5, 2009 TRAITOR!!!! So I killed a couple of good Warmasters accidentally and got turned neutral for it... geez... Link to comment Share on other sites More sharing options...
Guest emp_newb Posted March 5, 2009 Report Share Posted March 5, 2009 RE: Maya. I said except necros. And dks have a VERY useful, though underused, spell to drop saves. Magic missile folks. Yea yea, sounds cheap, and it sucked in D&D. In the world of FL it can make that decked bmg alot less troublesome. Necros are the exception becuase they can rely on melee output, unlike shamans, so giving them something to effectively drop saves is a bit overpowering. Link to comment Share on other sites More sharing options...
mya Posted March 5, 2009 Report Share Posted March 5, 2009 I bet you are doing it on purpose you fuzzy wuzzy gopher. But you are right, i forgot about Magic missile. Still even -10 spell save will barely scratch someone with 30's across the board. Imagine you are playing D&D with your friends and you managed to get 40 saves against spell. And there comes a enemy mage and "curses" you and takes away 10 of those saves. Then he casts a fire ball on you. Are you going to difficulty saving the fireball knowing you have a D20 dice to make the save ? PS: I find Magic Missile a great spell, at least in Neverwinter Nights. Force damage means it goes throw spell absorption Globe thing. Link to comment Share on other sites More sharing options...
Guest emp_newb Posted March 5, 2009 Report Share Posted March 5, 2009 -30 saves are not that awesome, you might land 1 in 3 mals true. But that is only 3 rounds of combat. If you are a shaman, you should be playing the hit and run anyway. If you are a DK, then you are also dishing out massive melee damage via malforms, frenzy, unholy strength, and a charmie. YOu also have access to cure light wounds, and there are a few other sources of cure spells. Bottom line is it all comes back to training and knowlede Link to comment Share on other sites More sharing options...
mya Posted March 5, 2009 Report Share Posted March 5, 2009 When i read your last post It appears i am ready one of my own posts... So make something clear from my posts. -Saves values in D&D do are not the same as in FL, but the mechanics is similar. D&D values are smaller. - 30 across the board, is not -30 saves versus spell. It is: Spell : -30 | Afflictive : -30 | Maledictive: -30 | Mental : -30 This means -60 in total saves. - This value (-60) means you are above max save cap, in most situations. Taking a -10 penalty may or may not bring you bellow the max save cap. - Even with -100 saves, spells you will fail saves. - Even with +100 saves, spells will save spells. Link to comment Share on other sites More sharing options...
Guest emp_newb Posted March 5, 2009 Report Share Posted March 5, 2009 -30 across the board is extremely hard to get. Extremely. At my peak as Daryghaz I was in prolly the best overall saves suit I ever had. and I had -35 spell saves, and ranging from 70 aff, to 20 mental. If you are fighting people with 60 saves total, you need to try different tactics because that isa stronger char you are up against. Link to comment Share on other sites More sharing options...
mya Posted March 5, 2009 Report Share Posted March 5, 2009 This is what i fear: Characters with Uber Hit/Dam, Extremely good saves and high HP. Born at: 6am, Fourthday the 4th of Chaos (Fall) 836 PC. Aged : 74 (Left-handed) (Addict) Face: Gentle Eyes : Blue Facial-Hair: Clean Hair: Waist-long Color: White Texture: Straight Body: Athletic Skin : Pale Description: Short, spiked, pitch-black hair shimmers darkly. Murky yet well-trimmed sweeping across a wide brow to shade sparkling river-blue eyes, a handsome face with strong bones and an pleasant mouth. There was confidence in the curve of the lips, and a bit of gentle-ness to balance the stubborn line of the jaw. A vestigial tab displays the preferred stiff white clerical collar through a square cutout in the shirt collar and is snug around his neck. He wears the notorious long, black garment usually worn by members of the clergy or others participating in church service which is close-fitting around his torso but slackens below the waist and even more so around the legs. He holds a black gold etched book with the title "ONE GOD" written upon it. You are Drayson, loyal believer in way of Church and powers of Faith. Level 50, 74 years old (618 hours). Race: avian Sex: male Class: dark-knight Hometown: Rheydin Alignment: Evil Ethos: neutral Fiend of [REAVER] with 5292 souls to your name. You have been cleared for a promotion in the ranks of [REAVER] You have 951/951 hit, 797/905 mana, 408/408 movement. You have 2 practices and 0 training sessions. You are carrying 35/40 items with weight 336/350 pounds. Str: 19(19) Int: 21(21) Wis: 21(21) Dex: 23(23) Con: 14(17) You have scored 458027 exp, and have 70997 gold coins. Condition: You are a bit worn out from your wounds. Luck: You feel very lucky. Wimpy set to 50 hit points. You are standing. Armor: pierce: -305 bash: -310 slash: -323 magic: -220 Save vs Spell: -28 Affliction: -28 Malediction: -16 Mental: -21 You are utterly invincible against piercing. You are utterly invincible against bashing. You are utterly invincible against slashing. You are almost invulnerable to magic. Hitroll: 63 Damroll: 73. [NEXUS] forces are aiding your darker instincts. Armor: pierce: -337 bash: -338 slash: -354 magic: -247 Save vs Spell: -33 Affliction: -36 Malediction: -16 Mental: -27 You are utterly invincible against piercing. You are utterly invincible against bashing. You are utterly invincible against slashing. You are almost invulnerable to magic. Hitroll: 63 Damroll: 68. Link to comment Share on other sites More sharing options...
Guest emp_newb Posted March 5, 2009 Report Share Posted March 5, 2009 well, I will tell you now that drayson was one of the most powerful DKs in the last several years. He was dual wielding level 10 malforms, and fiend reaver. so lets do some math here. Unholy strength 9/9 frenzy m 8/8 malforms MAJOR boost here, cannot really get into specifics, but be SURE that he has more hit/dam with these three things than any warrior has in full mithril necklaces rings bracelets and dual wielding lightning spears. Couple that with E reaver skills (more space for me not to get into) and you will have an EXTREMELY powerful character. I knew Drayson in his youth, and I will let you know right now he was not the meanest ever then. Once his malforms got powered that is when he became a SERIOUS monster. He put alot of work into Drayson, an extreme amount, He was able to get together a massive suit of rares yes. But I am sure Tassin will tell you he still had to fight characters, he still had to be careful. He could not just steamroll anyone he chose just because of a suit of armor. I wish I would have copied Maerothirs score sheet. I cannot say what choices I made as a sader, but before I got all crapped out. I cleared -40 saves in spells saves, -20 ish in the rest. WIth 750 armor class and a 50/50 hit dam. I will tell you right now I got beat on in alot of fights, thankfully my running ability has never diminished, as VERY few people where able to land a kill on me. How could i lose like that? because my knowledge of crusaders was NOTHING to what it could have been, because I did not know the class, I was well below par on whyat I could have been. Link to comment Share on other sites More sharing options...
f0xx Posted March 5, 2009 Report Share Posted March 5, 2009 Mya, that thing you are showing, is an exception. Do not forget that this was a character with dual full malfoms(?). Not to mention that he is an avian who has access to wands and scrolls. Herbs as well. Also there is a cabal ability that improves one of the bolded stats in the score sheet. You just cannot use it as an example. Link to comment Share on other sites More sharing options...
Guest emp_newb Posted March 5, 2009 Report Share Posted March 5, 2009 This is what i fear: You are Drayson, loyal believer in way of Church and powers of Faith. Class: dark-knight Fiend of [REAVER] Hitroll: 63 Damroll: 73. This is what most of the pbase fears. Link to comment Share on other sites More sharing options...
HouselessRogue Posted March 6, 2009 Report Share Posted March 6, 2009 Drayson was the most beastly character I can think of. Period. End all. Link to comment Share on other sites More sharing options...
Guest emp_newb Posted March 6, 2009 Report Share Posted March 6, 2009 I can remember some seriously scary DKs Narnokles and Terniant are two that come to mind right off the bat. Link to comment Share on other sites More sharing options...
f0xx Posted March 6, 2009 Report Share Posted March 6, 2009 Are we all forgetting Hitnrun's DKN? Demon too. Link to comment Share on other sites More sharing options...
Twinblades713 Posted March 6, 2009 Report Share Posted March 6, 2009 Ew. Masokant was scary. D: Link to comment Share on other sites More sharing options...
Guest emp_newb Posted March 6, 2009 Report Share Posted March 6, 2009 I never fought masokant, so he does not really invoke fear in my heart. Narnokles however still scares the hell out of me. Link to comment Share on other sites More sharing options...
HouselessRogue Posted March 6, 2009 Report Share Posted March 6, 2009 I fought Masokant and Drayson. Drayson was far and away more deadly. I could do nothing, absolutely nothing, against Drayson. Link to comment Share on other sites More sharing options...
BigPapa Posted March 6, 2009 Author Report Share Posted March 6, 2009 I fought Masokant and Drayson. Drayson was far and away more deadly. I could do nothing' date=' absolutely nothing, against Drayson.[/quote'] I got away a few times!! Link to comment Share on other sites More sharing options...
Grumpy Posted March 7, 2009 Report Share Posted March 7, 2009 I fought Masokant and Drayson. Drayson was far and away more deadly. I could do nothing' date=' absolutely nothing, against Drayson.[/quote'] I guess it depends the class you fight them with. Masokant took around half of the deaths on my last character, while I died against Drayson once. For the note I was playing a communer. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.