Current Warrior Skillset:
Level 1: axe, dagger, flail, mace, polearm, shield block, spear, sword, whip, enhanced damage, parry, rescue, recall, staff, two handed
Level 3: dirt kicking
Level 5: second attack
Level 6: hand to hand, fast healing
Level 8: kick
Level 10: disarm, blind fighting
Level 12: third attack, dual wield
Level 14: haggle
Level 15: bash, trip, shield disarm
Level 16: charge
Level 17: dodge
Level 18: berserk,meditation
Level 20: warcry
Level 21: lore
Level 23: dual parry
Level 25: counter
Level 28: pugil, weapon expertise
Level 33: offhand disarm
Level 35: fourth attack
Level 37: riposte
Level 39: weapon expertise
Level 40: double grip
Level 43: fired weapons
Level 45: weapon mastery
Level 50: warrior lore
Here are my ideas for warriors that I think gives them more playability
from more races and makes them less dependant on one lore.
At level 15 they would choose a Warrior Path and that would effect
what skills they aquired through their ascent.
Each path can naturally learn two weapons to 103% and thus get
only one expertise and mastery later on.
(B)rute: (axe, mace/club)
(V)aliant: (sword, polearm)
©unning: (dagger, spear)
Each path gets different skills all through the ranks.
lvl:15 B - Tackle, V - Bash, C - Evade
lvl:25 B - Dual Charge, V - Counter, C - Kick Arts
lvl:40 B - Knee Thrust, V - Iron Grip, C - Ambidextrous
lvl:50 B - Fifth Attack, V - Battle Savvy, C - Double Parry
Level 1: axe, dagger, flail, mace, polearm, shield block, spear, sword, whip, enhanced damage, parry, rescue, recall, staff, two handed
Level 3: dirt kicking
Level 5: second attack
Level 6: hand to hand, fast healing
Level 8: kick
Level 10: disarm, blind fighting
Level 12: third attack, dual wield
Level 14: haggle
Level 15: Warrior path, tackle/bash/evade, trip, shield disarm
Level 16: charge
Level 17: dodge
Level 18: berserk, meditation
Level 20: warcry
Level 21: lore
Level 25: dual charge/counter/kick arts
Level 28: pugil
Level 33: offhand disarm
Level 35: fourth attack
Level 37: riposte
Level 39: weapon expertise
Level 40: knee thrust/iron grip/ambidextrous
Level 43: fired weapons
Level 45: weapon mastery
Level 50: fifth attack/battle savvy/double parry
Tackle: Better than a bash or bodyslam.
Bash: The same as it is.
Evade: Chance to evade any bash/bodyslam/tackle/trip/grapple
Dual Charge: Speaks for itself (must be using two charge weapons)
Counter: The same as it is.
Kick arts: Two different kicks the warrior can choose from.
-Roundhouse Kick: high damage, chance to make dizzy, 0-1 ticks.
-Side Kick: low damage, chance of causing difficult concentration 0-1 ticks.
Knee Thrust: After three rounds of straight combat a brute works in
close enough to start kneeing you. Chance to hit automatically a
maximum of once a round.
Iron Grip: Valiant warriors are so used to fighting in all types of
situations they have truly mastered their strong grip making it
nearly impossible to disarm them if they are using one weapon.
They can also use any one or two handed sword, polearm, staff
or spear effectively with two hands.
Ambidextrous: Quick and nimble warriors, the cunning can hold any
one handed weapons they like in either hand regardless of weight differences.
Fifth attack: Duh.
Battle Savvy: Masters of the battlefield, the Valient warrior can focus so
well on what they are doing that their accuracy and damage greatly
improves and their efficient motion staves off fatigue. (+hit, +dam, lowers mv used per room)
Double Parry: A benefit to being ambidextrous is the ability to parry with both hands equally well.