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Ali_gmud

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Actually they do have a strength check. It just screws any race with medium/well rounded stats.

Zerks need a lot, but the Mino charge is overpowered. It is also too much for warriors, bonus round or not.

I want zerks to be stronger, I really do. I just finished one. They could be the coolest class... However, I do not want them to be powerful at the expense of using cheap tactics and ruining the chance for a fair fight.

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Actually they do have a strength check. It just screws any race with medium/well rounded stats.

Zerks need a lot, but the Mino charge is overpowered. It is also too much for warriors, bonus round or not.

I want zerks to be stronger, I really do. I just finished one. They could be the coolest class... However, I do not want them to be powerful at the expense of using cheap tactics and ruining the chance for a fair fight.

so assassinate is fair but charge is op? back/dualback is fair but charge is op? come on now.

the most robbed i've ever felt is dual backstab flee into chestbuster. dead.

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so assassinate is fair but charge is op? back/dualback is fair but charge is op? come on now.

the most robbed i've ever felt is dual backstab flee into chestbuster. dead.

Sorry, but that's a terrible comparison. I'm going to stay away from the awful advice of "staying away from these classes" and move onto this. There are ways to fight a thief without getting dual backstabbed, or at least making them try it while you're awake. I haven't been killed by a thief since Rudsvinn, with all them running around, that's not a bad run. But if you're actively fighting a minotaur, there is simply a negligible chance that you will be able to completely avoid getting charged, if that's the tactic that will be used by them. You can avoid/outsmart/outplay thieves. If a thief backstabs you and you flee into a trap, he's played his cards damn right. If you get charged by a mino... it prolly means you just got a mino mad at you...

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so assassinate is fair but charge is op? back/dualback is fair but charge is op? come on now.

the most robbed i've ever felt is dual backstab flee into chestbuster. dead.

Assassinate is no where near as easy as "charge " but the comparison is good since they both lead to instant death without chance for much else.

I agree, chestbuster should be looked at. I personally won't use it.

Dual backstab is fair because they can dish lots of damage but then eat it hard in melee.

Also, keep up sanc. Dual backstabs aren't nearly as bad if you have sanc, however they ARE overpowered at low levels. The game is balanced at 50 only.

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yes' date=' lets take away the only thing that makes minotaur zerks playable... Minotaurs have no real bonus other than that, their ac is horribly low they only get axes, every other giant race can dual wield any two weapons. He's right if minotaurs lost their charge ability i wouldnt play them at all, ever. That would be like taking shed and trip away from sliths, or autosneak away from drow/elf.[/quote']

Minotaur zerks would not be "unplayable" if you took this away from them.

Minotaur zerks would be unplayable because they are berserkers, and the class itself is for all intents and purposes unplayable. If it requires a supreme, bordering on cheap racial perk to make a class playable... that speaks volumes of the class' balance on the whole.

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Sandbox:

I see you have finally found that class you love playing, the way you defend it. Congrats.

lol, you and your intuitive wisdom... its not so much the class but the character, i've definately fell in love with it. as far as defending, i just want to make sure we're making the "right" changes. Not that im a pro or anything, just trying to use my experience from other muds and what i've learned to far to help the community the little bit i can.

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Not that im a pro or anything' date=' just trying to use my experience from other muds and what i've learned to far to help the community the little bit i can.[/quote']

I for one am thankful. It is always nice to get different perspective from new members to the community. Just remember, in the end, only the Immortals are right.

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Maybe if you all didn't have such wrong/bad opinions! Sheesh! :P

EDIT: This isn't really sarcasm. I genuinely believe a lot of people just have wrong opinions. (When I say wrong I mean bad)

and some of us name our toons after battery operated pleasure devices...

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Let minotaurs keep the horn charge they have but add the timer that all other charging classes have, then give minotaurs a chance to do anywhere from 25-75% bonus damage and lag.

Now you have a powerful charge that could lead to a lag lock, but doesnt make it as easy as flee/charge.

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Let minotaurs keep the horn charge they have but add the timer that all other charging classes have, then give minotaurs a chance to do anywhere from 25-75% bonus damage and lag.

Now you have a powerful charge that could lead to a lag lock, but doesnt make it as easy as flee/charge.

:eek: Are you serious? I've seen a minotaur charge do an *** OBLIT. You want to give that a 25-75% damage bonus!?

Pfft. Let's not add anything else to something that's already very very (in a very cheap way) powerful. Let's just stick to limiting it without eliminating the perk.

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and some of us name our toons after battery operated pleasure devices...

...So I think I really want to know what you're talking about. Who? LOL!

"Check out our new stock! We just got this fantastic little new toy called the valadar! It'll rock your world."

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Id rather take one really nasty charge and have a chance to get away rather than get laglocked to death by a whole series of lesser charges. Anyway the numbers were just thrown out there, it would obviously have to be balanced, maybe 20-40% or something.

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I wouldn't go so far as to say that it is cheap to use a skill that is in the game. That is a pretty harsh way to put it. Everyone always says, "If its OP make one and dominate." I have been completely laglocked with fire giant bash before but I am not going to gripe about their bash/size being OP. I was small. He was big. It happens. Charge is negated completely by counter, firestorm or first attack. Not to mention hiders, camouflage, mirror image and several other ways to stay off radar. There is some balance there. Trouble with mino zerker? Pay a warrior to kill him.

IF/when zerks get a tone up, then minos might need a tone down. I don't see the point right now with a class that is across the board agreed to be underpowered. Especially since I see more Ogre zerks than minos.

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Well' date=' if it is so over powered, then roll one up and abuse it. If it really is OP then it will get changed. While you're at it, maybe you would post logs in where you got owned by this tactic? It could be something you are doing rather than the Mino.[/quote']

It's been done before. As have ogre rangers. Many times. ;)

And I resent that comment, I am perfect and make no mistakes. Hurmph!

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Guest emp_newb

so heres, an idea, lets just strip all zerk skills, give them dirt, cure light, calm, and staff. That should take care of any OP issues with charge.

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so heres' date=' an idea, lets just strip all zerk skills, give them dirt, cure light, calm, and staff. That should take care of any OP issues with charge.[/quote']

Yes, because saying that a single race perk is too powerful has everything to do with the berserker class. If you want to play a viable berserker, you should be forced to abuse a race/class combo.

Riiight. Perfect logic emp. See, I can be sarcastic too. It's never productive. ;)

EDIT: RE Sandbox: No. Berserkers never had pugil, in fact, they used to not even have staff.

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