ainbimagh Posted March 2, 2006 Report Share Posted March 2, 2006 Ok For the first 30 levels of my character I had max con (20 halfling) and I gained exactly 14.67 hit points on the average per level, I carefully watched my luck and wore the appropriate items to maximize it. The last 6 levels I have gained, I had 18 or 17 con at each level point and I have no idea what my luck was, because ,frankly, I just didnt care. My gains were as follows: 15 16 16 15 16 16 All I've got to say is WTF^^ Link to comment Share on other sites More sharing options...
Chayesh Posted March 2, 2006 Report Share Posted March 2, 2006 I know but I'll let you all think on it and figure it out. Link to comment Share on other sites More sharing options...
ainbimagh Posted March 2, 2006 Author Report Share Posted March 2, 2006 If yer going to say that hp gains incremently increase as your level does, I disagree. I keep logs of all my hp gains on all my characters and I've never seen the 'cap' increase. Link to comment Share on other sites More sharing options...
Chayesh Posted March 2, 2006 Report Share Posted March 2, 2006 That's not it, but thank you for playing. Link to comment Share on other sites More sharing options...
Mudder Posted March 2, 2006 Report Share Posted March 2, 2006 I'll say one thing. My current char has crap for hp. My halfling warrior had more hp. My illithid Necro has the same hp. Its disgusting... I bet you get more HP with the less con you have! Mawahaha! Damn dirty imms tricking us saying, "Max your con out as fast as you can so you have more hp!" Link to comment Share on other sites More sharing options...
MeleeCrazy Posted March 2, 2006 Report Share Posted March 2, 2006 Not sure but doesn't what class you are playing factor in there somehow..? And I know what you mean my current character has a 20 con and maxed luck always but I'm only pulling 11-13 hp a rank. Link to comment Share on other sites More sharing options...
Acerbity Posted March 2, 2006 Report Share Posted March 2, 2006 Depends on class. Remember Virigoth saying something about battlemages being the lowest HP caster class? Link to comment Share on other sites More sharing options...
ainbimagh Posted March 2, 2006 Author Report Share Posted March 2, 2006 I'm not discussing class.. I am saying with max con my average hp gains were 14.67 With 2 points LESS than max con, same character... same class.. my average hp gains were nearlly 16 Link to comment Share on other sites More sharing options...
KrazyC Posted March 2, 2006 Report Share Posted March 2, 2006 I wouldn't rely on numbers in this game, for the most part it is random to a degree, which gives each and every character its uniqueness. Link to comment Share on other sites More sharing options...
Chayesh Posted March 2, 2006 Report Share Posted March 2, 2006 Both true and false. The numbers do make some sense. But you probably have to be a math whiz like WC, L-A, or Despiser to catch it. Viri was a genius. And don't worry Ain...you aren't broken. Link to comment Share on other sites More sharing options...
Warpnow Posted March 2, 2006 Report Share Posted March 2, 2006 NVM, misunderstood. Link to comment Share on other sites More sharing options...
WarriorCleric Posted March 2, 2006 Report Share Posted March 2, 2006 Just keep in mind that there is a bit of randomness to it, so you could just be getting lucky/screwed by probability. But I do the same thing, keep track of amount gained per rank and such, and I am pretty sure it's necromancers who have the worst hp per rank. I'd bet Fiere's life on it. WC Link to comment Share on other sites More sharing options...
Ghrialton Posted March 2, 2006 Report Share Posted March 2, 2006 This is very interesting. While the sample you give is very small, Chayesh says it's signifigant. Hmm. Link to comment Share on other sites More sharing options...
Fiere Posted March 2, 2006 Report Share Posted March 2, 2006 I'll try to take that as a compliment, WC. Link to comment Share on other sites More sharing options...
jb5679 Posted March 2, 2006 Report Share Posted March 2, 2006 This is very interesting. While the sample you give is very small, Chayesh says it's signifigant. Hmm. I'm sure Chayesh is just playing a mind game with us and leading us to a dead end. It'd seem appropriate. Hah. Link to comment Share on other sites More sharing options...
WarriorCleric Posted March 2, 2006 Report Share Posted March 2, 2006 Hey, Fiere, it's a safe bet. Anyways, near as I can tell, it's based on two things. Class and Consitution. I've noticed nothing else that seems to affect it, outside of maybe luck. I think the basic elements of FL are elegant in their simplicity, and I think that because of how smooth things run, how great a coder Viri was and Behrens is, and that everyone talks about how things must have so many different facettes, but the game rarely crashes. I mean, think about it, something as intrinisc to a mud as level advancement makes no sense to be complicated. It's a simple problem, why not give it a simple solution? Maybe I'm wrong, I do know very little about coding. WC Link to comment Share on other sites More sharing options...
Despiser Posted March 2, 2006 Report Share Posted March 2, 2006 Not as simple as you think, yet simple still. Did I sound sufficiently guru-like? Link to comment Share on other sites More sharing options...
WarriorCleric Posted March 2, 2006 Report Share Posted March 2, 2006 How simple do you think I think simple is? Because I think you think I think it's simpler than it actually is. I think perhaps we have the same source... WC Link to comment Share on other sites More sharing options...
Mister E Posted March 2, 2006 Report Share Posted March 2, 2006 I find I get more HP gains with less luck, so go figure. I also find that if you gain a rank with max hp and low mana, or max mana and low hp it tends to be a worse gain. If you are both low on mana and hp, or maxed in both then the gains tend to be higher. Link to comment Share on other sites More sharing options...
Dale Posted March 3, 2006 Report Share Posted March 3, 2006 I think berserkers get the most, I've had a human zerker break 315 hp at lvl 15, and delted everyone since that didn't. Link to comment Share on other sites More sharing options...
-Totenkopf- Posted March 3, 2006 Report Share Posted March 3, 2006 I used to have my theories, but nowadays I don't really care, whats +/- 50hp Link to comment Share on other sites More sharing options...
Chayesh Posted March 3, 2006 Report Share Posted March 3, 2006 I used to have my theories' date=' but nowadays I don't really care, whats +/- 50hp [/quote'] About a devastate. Link to comment Share on other sites More sharing options...
Designated_Driver Posted March 3, 2006 Report Share Posted March 3, 2006 I think berserkers get the most' date=' I've had a human zerker break 315 hp at lvl 15, and delted everyone since that didn't.[/quote'] Now that's some character dedication. Link to comment Share on other sites More sharing options...
Psycho Child Posted March 3, 2006 Report Share Posted March 3, 2006 Oger zerk once i had 300 at lvl 10, 600 at lvl 20. Exactly. Link to comment Share on other sites More sharing options...
Sinavestos Posted March 3, 2006 Report Share Posted March 3, 2006 I'd venture, given the system that's obviously in effect with moves, that when you create a character with a certain class/race combo, there is a certain eventual level 50 ideal of what your hp/mana/mv should end up being. Over playing quite a few characters, my theory (*ahem* ... lighting up the pipe) is that as you get closer to 50, your hp gains are based on how far from this ideal limit you are. So if you have gotten crap hp gains your first several levels, as you get closer to 50, your luck and con matters less and less, as the mud code tries to compensate and give you better or worse gains to give you the level 50 char that has been coded as being balanced. I have seen so many chars over the years in the same race/class combo that always end up being really damned closed in hp/mana/move to think that it's purely based on 50 random numbers with some multipliers ... it seems to me there has to be some tweakage to make sure people don't get overly lucky or unlucky. edit: And if I was coding a mud, I would put something like that in, so that once people go to 50 and had nothing to do but kill each other, there was an almost certain chance that the hp/mana/mv gains people had achieved would end up being balanced, so that the game among the 50's was fair. And I know Viri was a genius, having more or less worshipped him IRL when I first started playing this game, so I'd venture he put something like that in to make sure things worked out. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.