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Pre-50 game idea

I'm just going to let it be known that I'm for most of the ideas here minus flagwar and the induction policy. Then there'd be so much ooc corruption there would be a lot of people leaving. I think if we stopped multi-killing people who are complete newbs just to pad our kill counts... And everyone knows when they're fighting a newb... they'd stay longer. I also think it'd be neat to be able to have the ability to take an item of yours and restring it to a clan item, so as to show your affiliation. I don't like the visible clan tags, but items would be cool.

If it was given to make clan flags visible, just make it a toggable thing. Like autocabal is already. Instead it'd be autoclan, with it off by default. I also think members of a clan/cabal should know when others of their clan/cabal do NOT display their affiliation to everyone, so they can enforce their standards on the lower ranked of the clan/cabal.

I'd like it to be made that once you join the cabal, you can "leave the clan." Giving more opportunity to make your own clan for whatever purpose.

I remember back in the day, to create your own clan you had to BE in a cabal already.

Ah dude' date=' we have all been through it and [b']yeah sure we are better for it. But dont forget how tough it was. we would do well to remember we are trying to keep this newb friendly too? How frustrating wuld it be if you were new and never ever made progress cause all these vets were running around in clan warfare never ranking?! Just some perspective

  1. You've made my point for me.

  2. Rank sitters were punished when I played. I can only assume that they are now.

And who is to say that newbs should be in the cabal-feeder-clans? The newest of newbies have no business being there. It shouldn't be automatic to get in. give them a goal to work towards. What goals can a player have now? Get 50, get cabaled, kill people. Those are overwhelming for a newb. Let them fight for something earlier. Let them (and give them a reason to) master the fight at 30 before trying to master life at the pinnacle.

Here's the way the learning process was envisioned in 1.0 (as I understood it):

  1. Mud school for those totally unfamiliar commands.

  2. Lowbie quests to help mages and help newbs learn a couple key items/locations in FL.

  3. The Academy was to teach other basic to mid-level instruction from locations to fighting to emotes. The instructors also served as an "advanced newbie" help system.

  4. Cabal induction requirements/coaching got them to learn how to train and fight in the 20-30 range.

  5. Cabal membership gave you access to a few skills to help you PK/rank as well as access to people who would/could help you out. You had to learn how to fight before you got to 50. But once you got to 50, you had all your abilities and knew how to use them.

Again, I am not saying that this is THE SOLUTION. But I am saying that FL needs a learning process. I didn't pinn a character until my second or thrid caballed character. But each character did a little better than the last. And I could tell because I met more of the little goals. Those little successes, the chance to be in a cabal and learn what I COULD achieve, the few tiny victories, a restrung item for good rp, those are the things that kept my morale and interest up and kept me around. Now it seems like the newbs are told "welcome to FL! See ya at 50" and forgotten about. And when they fail to meet their one goal (getting to 50), they must feel like total failures and want to quit.

Train of thought derailment:

Some have said that because we have fewer players, there should be fewer cabal slots. I think it is the opposite. If the rule is (and I am making these numbers up) 1 in 10 get caballed and there is only 10 players, that one is going to whip everybody's ***. FL's RP is that there is a massive war going on. If that is the case, why isn't more people involved? That is just a side thought.

Back on topic:

Multi-killing: It happens at 50. That is the way of the game. Learning cannot be acomplished in that situation. Obvious solution: move the learning.

Clan creation: it took a cabal member to start, but anyone could be a member.

I would like there to be a npc in the academy that teaches some of the old classes from when the academy first started in 2.0. Those were awesome lessons.

For once in my life I totally agree with Myrek. I think the whole "the game is meant to be played at 50" mentality has really driven the game to forget about the lower levels. Realistically what do you do from 1-49? I know personally if I make a character that isn't purely driven towards rp (and by that I mean he's anti-fighting) which is what I think we all make most of the time I powerrank til I hit a training level, turn on quiet mode and train, rinse and repeat until I powerrank to 50. I join a clan somewhere in there, maybe do a few clan quests, but I don't interact/build relationships/anything pre-50 because there's really no point. The 50s all but ignore a pre-50 when they should be fostering relationships that could benefit them later in life (not to mention helping out newbs). Also, I hear the big dissenters talking about 1) rank sitters out of your range and the problem with rank sitters in cabals and 2) this plan making things easier on newbies. Well, with our current population layout things are already too hard on newbs. There are too many skilled players at the only decent level to pk, and an awkward percentage of people with cabal skills in the mix. Giving players a reason to take their time at the lower levels benefits newbies in this way (there are more in the mix) while also helping vets recapture some of the magic of what has become a mechanical process over the years (to me, at least) getting to 50.

Just some thoughts, I have more, but I need to run.

I would like there to be a npc in the academy that teaches some of the old classes from when the academy first started in 2.0. Those were awesome lessons.

I thought it started in 1.0.

I thought it started in 1.0.

I was about to say.

Some solid ideas here. I think the biggest problem is actually not that we don't have a pre-50 system, but that we've got a small playerbase with mostly players who are used to the 50 system, and want to get back there ASAP.

I will look at implementing some of these ideas, but increasing the pbase has to be the priority.

I know it was already stated, I think a big step forward could be to automate each clans requirements for advancement up to T. If that is through clanquests, Pkills, Contracts collected, whatever make it automatic so elders/leaders dont have to worry about it.

Another thing that was already stated was making standards available for clans, that would show who is in what clan provided they wear the standard but what if we tone that up a bit. Make a flag that shows a [E] next to anyone of the opposing clan who is wearing the standard on the who list. For this to happen you would need to wear the standard and you could only see people who are also wearing the standard of the opposing clan, not all clans. You might be able to further this by an [A] of cabal aligences. I would seguest Making each clan standard have unique properties Ex hope adds 3 to hitroll, Dispare adds 3 dam, and the like. This gives motive to wear the standard as it is slightly better than the standard light source available at low ranks (Golden sun, blood candle). I would make them noremove nouncurse nolocate. This would avoid people only wearing them long enough to see their enimies and removing them and prevent mages from telling what clan everyone is in with locate object.

Anyway those are my oppinions.

I say we make the cartel flag the strongest, lol. That way they'll all be tempted to wear it and we can make a list of the bounty hunters.

Agreed with all of that. Well said.

For once in my life I totally agree with Myrek. I think the whole "the game is meant to be played at 50" mentality has really driven the game to forget about the lower levels. Realistically what do you do from 1-49? I know personally if I make a character that isn't purely driven towards rp (and by that I mean he's anti-fighting) which is what I think we all make most of the time I powerrank til I hit a training level, turn on quiet mode and train, rinse and repeat until I powerrank to 50. I join a clan somewhere in there, maybe do a few clan quests, but I don't interact/build relationships/anything pre-50 because there's really no point. The 50s all but ignore a pre-50 when they should be fostering relationships that could benefit them later in life (not to mention helping out newbs). Also, I hear the big dissenters talking about 1) rank sitters out of your range and the problem with rank sitters in cabals and 2) this plan making things easier on newbies. Well, with our current population layout things are already too hard on newbs. There are too many skilled players at the only decent level to pk, and an awkward percentage of people with cabal skills in the mix. Giving players a reason to take their time at the lower levels benefits newbies in this way (there are more in the mix) while also helping vets recapture some of the magic of what has become a mechanical process over the years (to me, at least) getting to 50.

Just some thoughts, I have more, but I need to run.

  1. Thanks, big B.

  2. Big B is right. We need people.

  3. What are the rest of going to do about it all?

  1. Thanks, big B.

  2. Big B is right. We need people.

  3. What are the rest of going to do about it all?

Advertisement. OUTSIDE of our norm. As far as "mud communities" like Mud Magic, TMS, and the Mud Connector go, blah!

Muds were around LONG before I realized they were. These sites are only useful if you know what a MUD is and then you end up sorting through their databases.

Now, what FL has is what every gamer wants minus the graphics. This is a D&D players dream! Don't have enough time to gather your group? Don't have a group anymore? CRAVE that endless RP, the element of player versus player? Magic? WAR?!

We have it. Right here. We need some way to appeal to D&D gamers. I believe we could find a large untapped base of new players. It's just a matter of advertising to a large group in some large online D&D community. I could see an influx of over 200 new players.

I could see an influx of over 200 new players.

At least. Every D&D Player I have introduced loved this game. Unfortunatly none stuck around for more than a year and I have used up all my resources in people to introduce. Simple solution make more firends I guess.

You have friends?

It's hard to convince the pen and paper gamers that they don't need to write on their screens.

Idea: Adventures can advance past level 30 after approved application. Once done the freedom to attain fifty is open. However, once beyond 30 they have PK flags and can be PK'ed by other adven. only. Thus allowing newbs to learn the art of PK with other newbs. Now albeit this is only to a certain extent but, could be a better start for the new. A time limit for these Characters could be imposed. Then you must join the rest of us in no holds barred pk!

We need to find some more areas to list. We can also set up our site so we pop up on google more often?

or just not stomp everyone's face in who shows up. I personally have 5 friends who all quit and refuse to ever play again because of the lack of balance. We run off basically all new people by kill, get all corpse, sac 1. They all are hardcore RP kind of people and they can't understand how RP-enforced = getting killed by multiple people they have never even spoken with so they can't possibly even know their align without prior OOC knowledge.

It's nice to get good rpers in the game I agree. But FL is not solely an RP mud, it is also a violent PK mud, so if they don't like that they aren't going to stay. We need to attract people who like both role play and violence. I think the mud is great and should not be changed to cater to a different playerbase, I think it needs to attract more players that would appreciate it.

I never said I agree with them, but I don't think we can really call this an RP-enforced mud anymore. I think we basically have to say it is no OOC, except newbie and pray.