Alright this idea would mainly benefit warriors but also be good for any melee to speed up defenses training. Why not allow the character to choose which of their available defenses they want to be active. As a warrior this could help in combat as you may wish to not dodge and parry against less melee offensive classes so that riposte kicks in more often. This would also make training much more efficient for everyone. Just because you have all those defenses practiced it doesnt mean you have to use them. I say give people the choice of which defenses they want to use and when.
Selectable Defenses
I think it's already been hashed out.
http://www.forsakenlands.org/forum/showthread.php?t=3605&highlight=training+defenses
Quite the thread I never read before, thanks fiere. Though I still think there could be uses for a warrior in toggling defenses that go beyond training.
I agree with this fully even though i rarely play melee. Your character would have full control of the tactics he uses.
Yea, I thought the same, a warrior should be able to decide not to dodge, or not to parry. Makes complete sense.
If implemented, I would like it to show up in score. Like when you hold your weapon high, low, middle, or left right hand. I could see people training dodge and forgetting to reactivate all their other defenses.
Would also be cool if warriors, like blademasters, could choose which hand to attack with. I think giving them the high medium low would be a bit much but they are supposed to be masters of close combat...
If you're in battle, and you have a weapon coming toward you, are you going to say I don't want to dodge that blow, too easy! Instead, I am going to dual parry it and risk getting my arm chopped off. NO Saying that you would be able to control your defenses is like saying you are able to control your reflexes and instincts. There are already very easy ways to train all defenses for all races.
Actually the whole point of being a trained fighter is exactly that, to choose how to respond to situations. I studied martial arts for a little while and there is a reason they teach you multiple ways to handle similar attacks coming your way. Some are better than others for given situations and the whole idea is to made quick decisions, not to close your eyes and hope for the best. Now thats just me, imagine a hero in the forsaken lands with much more training than me. The warrior knows there is a ranger lurking and figures with his polearm he will be defensive enough with two handed, so he opts not to dodge since his dex is lower than the feral ranger, he decides even parry isnt going to win him the fight. He wants to either block the attacks outright or riposte anything else he can.
If it where limited to warriors I would be fine with it, but imagine fighting a blademaster that is only dodging in the death weaver stance as a necro. That would suck!
Let's take an obvious scenario, a spear. Easily dodged but a little tricky to parry. Now, let me ask you this. If you chose not to dodge (turned off) and the thrust came at you slow enough to dodge but not to parry, would you let yourself get impailed in the chest for pride?
I think not, and because of that you can't have one turned off because there is no such thing as turning off instinct and reflex. Again, all defences can be trained easily if you know how, if you don't know how, ask a vet who has had a pinned warrior of some worth and they can tell you.
I dont think this should be an issue of training and I feel like its going that way. Lets use a pinn warrior. This warrior, reguardless of the controllers skill, is an absolute master of combat. He has many weapons under his control and has many defenses that are (probably) mastered. In fact, his skill at 100 for dodge and parry etc., you could call perfection (even though it can be higher). I think this warrior, in different forms of combat, should be trained enough, to decide what defenses he wishes to use during different situations. I dont think there can really be any argument that is NOT based on balancing issues. This makes perfect sense and the only thing that can stop this is really balance.
yeah and i think my faerie invoker is smart enough to give up fricken hitting people with that stick and use the time spent swinging for more blocking or more helstreams...but hey...
not a good idea.
i call test port
Dobson you are trying to compare reality to a game. In reality you cannot do such things, no, but this is a game. In reality you cannot take 4 hits and still stand. You would be on the ground dead. Now in Forsaken Lands it could take as many as 30 hits to take someone out. I think it is a good idea, to be able to trade defense for offense, and offense for defense even. But only for warriors and perhaps berserkers. Rangers and blademasters are fine if you ask me.
Dobson you are trying to compare reality to a game. In reality you cannot do such things' date=' no, but this is a game. In reality you cannot take 4 hits and still stand. You would be on the ground dead. Now in Forsaken Lands it could take as many as 30 hits to take someone out. I think it is a good idea, to be able to trade defense for offense, and offense for defense even. But only for warriors and perhaps berserkers. Rangers and blademasters are fine if you ask me.[/quote']
Explain to me why a warrior would be able to hold back on his reflexes when it comes to dodging/parrying but a blademaster, who spends even MORE time and energy focusing on his weapon, couldn't. I'd say blademasters/monks would be the MOST likely to be able to control their reflex movements, far more than warriors or especially zerks.
Explain to me why a warrior would be able to hold back on his reflexes when it comes to dodging/parrying but a blademaster' date=' who spends even MORE time and energy focusing on his weapon, couldn't. I'd say blademasters/monks would be the MOST likely to be able to control their reflex movements, far more than warriors or especially zerks.[/quote']
I would guess it is because warriors have knowledge of all weapons and as a result know how to react to every situation. It would not be unrealistic to make this responsibility fall back on the player of the warrior. IF this where to be seriously considered I would seguest making it a selectable lore. They would get it too late to impact training, and would be balanced by the fact that they cannot choose other lores. Bersurkers have so little self controll I would have to say not a good Idea for them.
Why would blademasters even need it? They are already fine as is. This is about warriors not about blademasters as it is. I can see every melee class having the option but that doesn't mean they should because the classes are already well thought out. Blademaster can almost counter anything coming at him. Which is why they need nothing. It is my opinion that warriors need more. Sure they get their little warrior lores. Rangers get lores too, but instead of one skill, rangers get three with a lore. Warriors get one at 50.
In reality you cannot take 4 hits and still stand. You would be on the ground dead. QUOTE]
I can take 4 hits and still stand.