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Not your average Warrior Suggestion.

Everyone throws the "Warriors need this, or that" crap around all day. Well I have maybe one idea that might help. My one idea for now will actually help zerks and warriors and is regarding the skill Berserk. It's a good skill, and pivotal in some applications. It's the only skill a warrior has to regen HP without sleeping a tick, it also boosts hit/dam a bit which is cool. The problem is the 40 hit to your AC. Now I know that this is a great skill and does indeed need a balancer, I guess, actually I don't think it needs it at all, but that's beside the point. It is pivotal when you get the MAYBE 50ish HP boost, just enough to drop that necro, but anyone else is still gonna eat you alive. Some, such as the newb cannons, I mean ogre rangers will even do better against you. It's just for such a class that everyone deems to armor and eq dependant as warriors I don't see how that class would rationalize a loss to their AC. You're a warrior, you swing weapons, carry shields, defend attacks, wear armor, and knock people down. That's it, so why would one based on those few things hinder themselves like that? I think I may have missed my point, even though it's just 40AC, it's a big hit to the most heavily dependant class, even if it was lowered to 20 or so it would be a small boost.

i like your suggestion, and still dont see why asking for doublesheath for warrior is over the top. we have other melees who are draining for god's sake. that's the equivalent of insta=kneeling an opponent, while people are actually worried about some warrior being able to change between two set of vul weapons, when a whole lot of opponents dont even have accessible vulns or weapon ignorances anyway. it's a laugh.

well Berserk, in my eyes, always seemed like a mini rage, your pissed, so your gonna do a little bit less to protect yourself. So I do not really agree with it. Maybe wars should have some protective abilities.

I don't like the idea of removing the -AC from berserk. Yes, it is a major hit point regeneration ability for warriors. However, warriors are not clerics. Non sleep-related hit point regeneration should come at a price. If you want extra hit point regeneration, stockpile a lot of gold, go to a temple healer, and type heal heal. Bam. 100 hit points in for rounds.

i like your suggestion' date=' and still dont see why asking for doublesheath for warrior is over the top.[/quote']

Completely irrelevant, but okay, let's take a look at it.

we have other melees who are draining for god's sake. that's the equivalent of insta=kneeling an opponent,

Since when is drain the equivalent of insta-kneeling an opponent? Things like recall potions and teleport pills are easily accessible for a reason.

while people are actually worried about some warrior being able to change between two set of vul weapons, when a whole lot of opponents dont even have accessible vulns or weapon ignorances anyway. it's a laugh.

Races that do not have "easily accessible" vulnerabilities:

Drow, Elf, Faerie, Human, Werebeast, Halfling, Half-elf, Minotaur.

Total Number of Races: 19

Total Number of Races With "Easily Accessible" Vulnerabilities: 11/19

Total Number of Races With Some Sort of Vulnerability: 14/19


Conclusion? If you want doublesheath as a warrior, take the warrior lore.

Goldbond, I think you very much underestimate the power of doublesheath as an ability for a melee, particularly for warriors. It removes most of the risks of being disarmed, allows you to quickly (and blindly) switch between weapons, and for warriors, weapon choice and selection is everything.

well honestly pali i dont see much what youre valuing in a skill that will be nulled when the warrior is downed. it SHOULD make him empowered. crazy powered. i mean if you do pinnacle a warrior and manage to upper clan him, why not use this. why not use it when you're cabaled too. why not use it whenever. come on man, you know you wont be summoning or granting a uber-eq group any darned thing besides your brawn. you KNOW you will losing it eventually, and you are an expert at taking it away.

i mean the weapon(S) that the warrior will eventually lose. who even cares if he somehow manages to go on an onileon spree.

well honestly pali i dont see much what youre valuing in a skill that will be nulled when the warrior is downed. it SHOULD make him empowered. crazy powered. i mean if you do pinnacle a warrior and manage to upper clan him' date=' why not use this. why not use it when you're cabaled too. why not use it whenever. come on man, you know you wont be summoning or granting a uber-eq group any darned thing besides your brawn. you KNOW you will losing it eventually, and you are an expert at taking it away.[/quote']

First, I found this painful to read, and I may not have understood what you were trying to say correctly. Second, assuming I did understand correctly, that's like saying that I shouldn't be valuing mana charge as a skill because they lose the staff when they're killed, or malform. Of course warriors have to re-equip when they die. I fail to see how that is an argument in favor of them getting doublesheath, or even an argument for saying doublesheath isn't powerful. 90% of blademaster skills are useless without a weapon, and since he loses the weapon when he dies, I suppose 90% of blademaster skills (which you think are overpowered) are actually weak?

EDIT: As for people going on sprees, if they're doing it, I want them to be doing it because of SKILL, not because of the class being unbalanced.

BLM skillset as a whole is overpowered. i used to not think so, but a real drain? that's neither here or there. but there is a way to burnproof weapons universally? sounds good. all of this is moot anyway. not counting BLM. let BLM get another sharp glaive and some saves and use his usual smarts. i particularly dont see how doublesheath is going to make some warior overpowered. it will likely propel mediocre warriors into "oh crikey!" warriors faster, and what is the fault in this? talking about just granting it in their skillset. so you have a focused bash/doublesheathing warrior. or better yet 5 of them. suddenly mages really have something to wonder about. as a game whole it makes warriors more attractive.

with just that in the imaginary set-up pre-cabal, these people could populate a dominating class like mages do now, or BLM. it would actually justify spells like summon, because mages yes WOULD actually be dying on occasion? i mean i would hope so. i mean i'm in favor of mages somewhat being actually PK scared of a warrior. a savant mage and a modern WM warrior have much to say to each other? you would know more than me.

warriors have un-dispel-able abilities going to them, profs in all weaponries, and it's not doing the job and it hasnt for years. stupid skill like doublesheath just GRANTED THEM could change that eh? and really what's the harm? i mean god it still takes even this a lot of thinking to take down a top mage with it.

Well there IS a way to burnproof weapons, even though it makes me angry because it pretty much renders a whole half of zerk offensive useless.

We have logs of blademasters losing to plenty of people. I've played them, and while I've done well enough with them, I didn't find them to be too strong. They have a lot of options, the key to fighting them is to figure out what options they're going with and exploit the vulnerabilities they are leaving open. They're a complex class, one that you need to constantly evaluate the actions of to make sure you know what they're doing. If you CAN do that, or you can make irrelevant what they're doing, you win. If you can't, you lose. It's that simple.

Well there IS a way to burnproof weapons' date=' even though it makes me angry because it pretty much renders a whole half of zerk offensive useless.[/quote']

I think it should be there, but I honestly feel that it should be even more expensive than it currently is. Same with life-insurance.

Well there IS a way to burnproof weapons' date=' even though it makes me angry because it pretty much renders a whole half of zerk offensive useless.[/quote']

I think it should be there, but I honestly feel that it should be even more expensive than it currently is. Same with life-insurance.

I think it should be there' date=' but I honestly feel that it should be even more expensive than it currently is. Same with life-insurance.[/quote']

If it must be there then I definitely agree.

Actually, I feel that the ability to make it norem should also be there, but again, make it incredibly expensive, even moreso than burnproofing it should be. But that's just me, and I can certainly understand why many people likely would be against this.

Hi, I'm a warrior, you just changed my plan from Dirt, disarm, bash bash bash bash to dirt, bash bash bash. Oh yeah, I'm an ogre thanks for all those whacks with that cool magic weapon. It does wonders for my self esteem.

that's just comparing a race/class versus someone else instead of the class itself. what about the class itself.

and i mean who cares if it screws over invokers. let them make magic roasts and stay safe. they aren't needing to kill for blue pills and stone skin on a regular basis.

Well, in all honesty, the scenario I pointed out applies to pretty much every warrior, save dwarf/duergar/halfling, and even more to say I don't know, a fire giant or feral.

becaue a giant (stone/fire/ogre) IMO if you took away it's flight it's effintg DEAD. you wont miss a trip on it. guaranteed. someone could point out a random log where it was otherwise, but be honest. they hit hard and freaking die F A S T. and the continual upkeep on playing a giant or any race that's pure melee is crazy crazy crazy hight. the price on keeping a flight source is EVEN HIGHER THAN THAT. I mean it gets expensive folks. you already know that. negating berserk AC at least makes some doomed giants granted a chance at life if they kept their wimpy high.

Like I said, I definitely understand where you're coming from, I just feel that it would be somehow appropriate to have with a suitably high (and I'm thinking REALLY high, as in like item level * 500 cp or higher) cost.