Pali Posted April 9, 2009 Report Share Posted April 9, 2009 Stake is extremely useful under the right circumstances. Very true, but those circumstances are INCREDIBLY rare. Link to comment Share on other sites More sharing options...
-Totenkopf- Posted April 9, 2009 Report Share Posted April 9, 2009 Very true' date=' but those circumstances are INCREDIBLY rare.[/quote'] You're not trying hard enough I've got to use it a couple of times. Never got an outright kill though Link to comment Share on other sites More sharing options...
Iusedtobesomebody Posted April 9, 2009 Report Share Posted April 9, 2009 Tot, you big goof. -IUTBS, formerly fem-nec. Link to comment Share on other sites More sharing options...
-Totenkopf- Posted April 9, 2009 Report Share Posted April 9, 2009 Ahhhh, keep away from me you blasted ogre (ARGIN!?!) Link to comment Share on other sites More sharing options...
Iusedtobesomebody Posted April 9, 2009 Report Share Posted April 9, 2009 lol, yes it was Argin. Link to comment Share on other sites More sharing options...
Deykari Posted April 9, 2009 Report Share Posted April 9, 2009 Create water isn't useless, unless you mean on classes that get create spring too. Paladins get only create water, not create spring - making it useful for Paladins moreso than the other classes that get it. The only time I've ever encountered any opportunity where I could have used stake, I was as an Invoker. The vampire in question was Balinor's first vampire, and he was in Haon Dor west of Val Miran, happily away. Dey Link to comment Share on other sites More sharing options...
Dale Posted April 9, 2009 Report Share Posted April 9, 2009 Recall, cant use it past lvl 10! I love Kick, with clerics/rangers it is better on mobs and when gaining lvls when your out of mana. Also, Lore with bards almost always works perfectly. Link to comment Share on other sites More sharing options...
Deykari Posted April 9, 2009 Report Share Posted April 9, 2009 Powergrip... How many of you actually know what it (doesn't) do? It is a terrible, terrible warrior lore. Powergrip as a Warrior lore isn't as useful as the other lores BUT useful for the other classes that get it (but then on the flipside, they don't have to select it and they get it away, making it useful on account of the slight bonus it provides that you may as well take seeing as you have the skill). Dey Link to comment Share on other sites More sharing options...
Sandbox Posted April 9, 2009 Report Share Posted April 9, 2009 Powergrip as a Warrior lore isn't as useful as the other lores BUT useful for the other classes that get it (but then on the flipside, they don't have to select it and they get it away, making it useful on account of the slight bonus it provides that you may as well take seeing as you have the skill). Dey in english? Link to comment Share on other sites More sharing options...
Celerity Posted April 9, 2009 Report Share Posted April 9, 2009 I think he is trying to say that the fury berserker's 'improved power grip' is somewhat useful since it is an automatic skill (albeit probably still much worse than what anger and devastation get). I'm not sure what the tone up was though, so I can't comment on it. I do know that the normal power grip is very, very, very bad. Link to comment Share on other sites More sharing options...
Evangelion Posted April 9, 2009 Report Share Posted April 9, 2009 Hold undead is also quite useless. I beg to differ. Link to comment Share on other sites More sharing options...
Telufial Posted April 9, 2009 Report Share Posted April 9, 2009 Yeah... and jet steam is very useful when fighting dwarves and duergars Link to comment Share on other sites More sharing options...
Sandbox Posted April 9, 2009 Report Share Posted April 9, 2009 I think he is trying to say that the fury berserker's 'improved power grip' is somewhat useful since it is an automatic skill (albeit probably still much worse than what anger and devastation get). I'm not sure what the tone up was though, so I can't comment on it. I do know that the normal power grip is very, very, very bad. yea... spear,staff,polarm,mace, are all pretty crappy lores Link to comment Share on other sites More sharing options...
mya Posted April 9, 2009 Report Share Posted April 9, 2009 "Yeah... and jet steam is very useful when fighting dwarves and duergars :P" Don't even bother, Call Lightning all the way. Hurrican i find usefull, for Necromancers. 2 rounds of lag makes it worse than Hellstream. Link to comment Share on other sites More sharing options...
Serinkane Posted April 9, 2009 Report Share Posted April 9, 2009 warrior lores could use some... revamping. Link to comment Share on other sites More sharing options...
Sandbox Posted April 9, 2009 Report Share Posted April 9, 2009 Namely, shield expertise + shieldbash. Give medium/small races a big bonus with this. Make shieldbash automatic. Combine it with shield expertise. that would be awesome.... Link to comment Share on other sites More sharing options...
mya Posted April 9, 2009 Report Share Posted April 9, 2009 "The best lore, without question, is weapon lock." Flee;flee. Problem solved. Link to comment Share on other sites More sharing options...
Sandbox Posted April 9, 2009 Report Share Posted April 9, 2009 "The best lore, without question, is weapon lock." Flee;flee. Problem solved. still cant use your second arm... Link to comment Share on other sites More sharing options...
Ex-D&Der Posted April 9, 2009 Report Share Posted April 9, 2009 "Yeah... and jet steam is very useful when fighting dwarves and duergars :P" Don't even bother, Call Lightning all the way. Now that's interesting--I have found they are resistant to thunderstorm. Is that not true of call lightning? Link to comment Share on other sites More sharing options...
Sandbox Posted April 9, 2009 Report Share Posted April 9, 2009 Now that's interesting--I have found they are resistant to thunderstorm. Is that not true of call lightning? no they work very differently. Link to comment Share on other sites More sharing options...
goldbond Posted April 10, 2009 Report Share Posted April 10, 2009 always practice detect good/evil, infravision and etc, and have them all up when fighting a c/c. simple reason: dispel. i consider all cantrips pretty damned important for this one reason. Link to comment Share on other sites More sharing options...
Djriacen Posted April 10, 2009 Report Share Posted April 10, 2009 yea... spear' date='staff,polarm,mace, are all pretty crappy lores[/quote'] Eh? I really like backcutter. Link to comment Share on other sites More sharing options...
Telufial Posted April 10, 2009 Report Share Posted April 10, 2009 yeah.. backcutter rocks.. and duergars/dwarfs are magic resist in general. I've only played a handful of invokers, and none were very successful, but it seemed to me like hitting that vuln with jet steam, was much more successful than fighting anyone prepared to reduce their armorclass, with magic resist and chain lightning Link to comment Share on other sites More sharing options...
Aulian Posted April 10, 2009 Report Share Posted April 10, 2009 Back Cutter is the shizzle, honestly. SELF EDITED Link to comment Share on other sites More sharing options...
Mudder Posted April 10, 2009 Report Share Posted April 10, 2009 "The best lore, without question, is weapon lock." Flee;flee. Problem solved. I bet you I can put it back up before you can flee. Even if I can't, you're still taking extremely more damage from my melee until you do spam flee. Not to mention I am wielding the most offensive weapon in the game. Just ask Mephizex how he enjoyed fighting Threkan. Link to comment Share on other sites More sharing options...
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