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Locked Savant

on offense dude, but a summoning mage will summon managain items, hitgain items, save items, and baseline armor items from one room. i dont know how much you need, but your average nemesis is going to need QUITE A BIT MORE WITH YOU HAVING PROT SHIELD ALONE, for you to just pop in and probe your target to test him out and see and if he's been naked for a spell or not and EASILY GO AWAY.

so, man i'm sorry, but i'm going to have to ask YOU if you've been drinking. and by the way, if you're a non-summoning class you're still in the distant situation if you know where to hit and yes you can still circle the world at will.

i mean, heh, sorry pal.

Okay... um... first, only one mage class has summon, and that's necromancers. If you think equipping a necromancer alone is easy or quick, you haven't played one at 50. If you think equipping an invoker alone is easy or quick, you haven't played one at 50. I won't make a definite statement about battlemages, because I haven't played one at 50, but I bet it's a bit easier for them given their innate offensive and defensive capabilities, though they still don't have summon. Most high level mobs that you want the eq of cannot be summoned, and sitting still like that in one place is dangerous and I don't like doing it (I find the mobility of equipping to be very helpful in staying safe while naked, actually... you're always on the move). My tactics for probing a target are fairly simple: walk in, look, walk away, complete last-second prep (weapon wielded, do I need flight, etc.) accordingly using the strategies I'd planned depending on his setup, walk back in, attack. Doesn't vary much per class, though the necessity of it changes a great deal. For warriors, it is KEY for you to be wielding the right weapons to fight your enemy. Usually it'll be weapons they don't have, though not always (frostbrand vs a fire giant zerk is almost always better than a whip).

No, I haven't been drinking. I asked because I was honestly having trouble understanding what you were saying, not because I meant offense by it. I have no problem at all with drinking. Now... Warriors can circle the world at will just as easily as a mage (this was the main reason mounts were introduced). You can carry recalls, you can carry teleports, sanc potions, armor and shield pills, there is eq that poisons, plagues, curses, faerie fogs, paralyzes, and does all other manner of nasty things to your foes, and you make it sound like warriors don't have options. Warriors are the one class that can take maximum advantage of all the variety of weapons in the game. They can take an enemy's attack and throw a nearly unblockable one right back through it. They have fired weapons, giving them another attack that is quite costly for mages/communers to deal with. They have their lores, each of which have strengths which are incredibly useful in certain situations. They can't have any abilities taken away by eq via encumberance nor by spells like blasphemy and silence. In short, THEY ARE FINE. (And yes, I've played warriors to 50, as well as a zerk. All did fine... one of the warriors had an 8-1 ratio at 50.)

I'd like to note that invokers are very easy to equip at 50...easier than almost any class actually...

Eh... getting a staff, easy, getting basic hp eq, easy, getting decent saves (particularly without sacrificing that hp), not easy, and charging a staff takes as much time as it takes a necro to build up an army.

oh...cept .. for clerics? oh. and shaman. and hybrids. you HAVE been drinky dink.

oh...cept .. for clerics,healers? oh. and shaman. and hybrids. you HAVE been drinky dink. but who said outfit in uber-crap anyway. all a magi needs to do it kinda dress in passable crap to probe. a mage is crazy easier that's why i play them haahah

oh i like how's it's double posting.

Clerics, healers, and shamans are not mages. Hybrids are not mages. Hence I did not refer to them, as you spoke of MAGES.

And regardless of how easy or hard it is to eq a mage/communer at 50, it is EASIER to eq a warrior in a basic set that will suffice for PKing. I'll tell you a secret: my characters rarely go on eq trips. I don't know Gear, I don't know Dischord/Dessolation, and in Winter I know only Magic and Steel because I soloed them with an OGRE WARRIOR.

EDIT: And I haven't had anything to drink since Saturday night. It was my roommate's birthday party.

never considered tele as an option for warriors but actually it could make sense to carry a black pill. just always thought of it as death which it probably is before 45.

never considered tele as an option for warriors but actually it could make sense to carry a black pill. just always thought of it as death which it probably is before 45.

If you use it truly as a last resort, you'll find it kills you less. I always have far better luck with it when I am nearly dead.

you cant honestly consider a melee with equivalent tran-global ability anywhere near the mage, man. certain ones can master teleport. have word. some have refrest and invigorate, forget it. a good mount and crazy nav skills CAN overcome many things but you have to be a total beast.

2k gold for a mount that lasts 144 ticks, four trains at 50 into moves, and without eq you have 500 moves to run across the game with. I have gone from Xymerria to Miruvhor to Rheydin to Val to the Crystalmir Caves with a fire warrior in a single sprint and had 100+ moves to spare when I got there. Certainly warriors are not entirely as mobile, they don't have it built in like mages do, but if you think mages use teleport for normal transportation... well, your mages must take a lot of mobdeaths. Word is easy to get for anybody, it's simply a potion. Refresh and invigorate are not carried by any mage, they are carried by communers, which more than mages or melees are meant to be able to last in a fight.

EDIT: The real problem that I think is here, Goldbond, is that you haven't done enough exploration into this game and enough experimentation to recognize a warrior's true potential. Make an addict, smoke every herb you see. You'd be amazed at some of the boosts you can get. There are items that give you detect magic, so you can see RIGHT when that protective shield or sanctuary is going to fall, so you know RIGHT when to plan that bash. There are items that cure poison and plague, which will save your hide against shamans and surprise them when they think they've got you lit up like a Christmas tree and you come back swinging. Stone skin, flesh armor, armor, shield... together, you get a -100 ac boost from those, and all of them are available. Protection can be found, versus either alignment. It's incredible the boosts warriors can get from all these things.

teleport for the mastered i say. but word for the last resort for the engagement met at a point anywhere within one tick of your temple. that means a good player is at your temple from as far away center miruvhor to miran. i never learned the desert path. learn the freaking desert path! yes a melee can do it. unless you started engagement in a remote place, hardly a time i worried bout it then unless the target was same citied.

Yes, learn the desert path. Learn every path. Learn them so that you can do them with your eyes closed. Make it so you have the entire route memorized from central Val to central Mir. I honestly could write it out here for you right now, but I don't think that's... proper. The point is, LEARN. The more you learn, the more options that open up, and the more you see that classes can do things you never thought they could.

too effing lazy. did cost a few [a lot of] characters. one day will write the deset path down.

too effing lazy. did cost a few characters. one day will write the deset path down.

Trust me. This is why you think blademasters are super-overpowered (I agree there is room for improvement, but only a few minor tweaks) and warriors are weak. You need to learn more of the game.

i wont concede that much. no melee that's mal'ing a PC as severly as an illithid drain should even be considered in this category. be serious, it's you or any other long time player, or even me finally knowing the desert path, knowing steel. needs only a partner to do it. you can find a partner to do steel, etc in a freaking second. not even saying you need winter equipment to ensure you can crit strike your enemy and play your halfling.

Bla bla bla, way to derail the thread goldbond.