on offense dude, but a summoning mage will summon managain items, hitgain items, save items, and baseline armor items from one room. i dont know how much you need, but your average nemesis is going to need QUITE A BIT MORE WITH YOU HAVING PROT SHIELD ALONE, for you to just pop in and probe your target to test him out and see and if he's been naked for a spell or not and EASILY GO AWAY.
so, man i'm sorry, but i'm going to have to ask YOU if you've been drinking. and by the way, if you're a non-summoning class you're still in the distant situation if you know where to hit and yes you can still circle the world at will.
i mean, heh, sorry pal.
Okay... um... first, only one mage class has summon, and that's necromancers. If you think equipping a necromancer alone is easy or quick, you haven't played one at 50. If you think equipping an invoker alone is easy or quick, you haven't played one at 50. I won't make a definite statement about battlemages, because I haven't played one at 50, but I bet it's a bit easier for them given their innate offensive and defensive capabilities, though they still don't have summon. Most high level mobs that you want the eq of cannot be summoned, and sitting still like that in one place is dangerous and I don't like doing it (I find the mobility of equipping to be very helpful in staying safe while naked, actually... you're always on the move). My tactics for probing a target are fairly simple: walk in, look, walk away, complete last-second prep (weapon wielded, do I need flight, etc.) accordingly using the strategies I'd planned depending on his setup, walk back in, attack. Doesn't vary much per class, though the necessity of it changes a great deal. For warriors, it is KEY for you to be wielding the right weapons to fight your enemy. Usually it'll be weapons they don't have, though not always (frostbrand vs a fire giant zerk is almost always better than a whip).
No, I haven't been drinking. I asked because I was honestly having trouble understanding what you were saying, not because I meant offense by it. I have no problem at all with drinking. Now... Warriors can circle the world at will just as easily as a mage (this was the main reason mounts were introduced). You can carry recalls, you can carry teleports, sanc potions, armor and shield pills, there is eq that poisons, plagues, curses, faerie fogs, paralyzes, and does all other manner of nasty things to your foes, and you make it sound like warriors don't have options. Warriors are the one class that can take maximum advantage of all the variety of weapons in the game. They can take an enemy's attack and throw a nearly unblockable one right back through it. They have fired weapons, giving them another attack that is quite costly for mages/communers to deal with. They have their lores, each of which have strengths which are incredibly useful in certain situations. They can't have any abilities taken away by eq via encumberance nor by spells like blasphemy and silence. In short, THEY ARE FINE. (And yes, I've played warriors to 50, as well as a zerk. All did fine... one of the warriors had an 8-1 ratio at 50.)