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For Those Who Love Hate Mail: A Guide to Thieves


Lunicant

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OPENING.

 

One of the best classes in the game, with the ability to hide there is only a small percentage of other classes that will be able to disturb you when you need your rest. They have the ability to completely destroy an opponent in the blink of an eye or be completely destroyed.

 

 

RACES.

 

HUMAN: Having no exp penalty and well rounded stats a human makes the most common thief, there is nothing strong or weak about this combo and all it is missing is a little bit of flare. ALIGN: GOOD:NEUTRAL:EVIL

 

HALFLING: With their low strength being their only "real" downfall, halflings a really great thief. Their small size makes them vulnerable to bashes BUT their high dexterity will usually keep them out of any serious trouble, the halflings are able to gain one of the highest -ac so their defense is top notch and able to dodge their way to many a victories. Their magical resistance is such a plus with no drawbacks, they are able to keep their saves low and still shrug off most spell attempts upon them, in doing this they are able to get that hitroll up ever so slightly to be able to compete with the other races in head on combat. Their int is just below average but they still learn their skills in two practices, with good wis they will get their full 3 pracs per rank. The halflings come with the ability of a mastered pry skill, very handy indeed. ALIGN: GOOD:NEUTRAL

 

ELF/DROW: The ones of Elvin stature make decent thieves, their auto sneak ability really comes in handy when looting corpses and not having to drain their movements while attempting to sneak, they just do it naturally. Having a resistance to charm is a plus but nothing too serious, but it does allow them to stand a much better chance against any of those classes that use charming spells to win their battles. Their high dex allows them to achieve a good -ac much like the halfling, but with their high int they will learn their skills much faster than normal as well as learn their skills in a single practice. They do have a low con which is best to be made up for with extra training sessions slammed into hp just to give them a fighting chance against high damage classes. ALIGN: GOOD:EVIL

 

FAERIE: These are some of the rarest of thieves, mostly because of their very low strength and very low con. They do however come equipped with auto sneak like the elves, but as an added bonus for staying alive and traveling long distances is their ability to fly. They as well have a very high int with average wis, allowing them to gain their 3 pracs per rank and train skills very fast. Most of the best weapons a thief can use are utterly impossible for a faerie to wield, you know that really good mace, its just too darn heavy. A faerie thief comes with the ability of a mastered stealing skill, but to sell it short they just can't carry anything. ALIGN: GOOD

 

AVIAN: Flying their way onto the scene the avians make excellent thieves, they pretty much "have it all". They have great dex, good strength, good con, and above average int. With the loss of the disease vuln they have only gotten stronger, although their new "air" damage vuln is in effect, who really uses it anyhow. I would compare the avian thief to the human as your standard "run of the mill" thief, but with its flying ability they just seem to fly over the top in usefulness. ALIGN:GOOD:NEUTRAL:EVIL

 

SLITH: One of the deadliest of thief races out there, if your wanting to make a killer thief then slith is the way to go. Their only downfall is a low wis, only allowing them to gain 2 pracs per rank, training is harder but well worth the effort. With thier ability to avoid dirt kicks to thier eyes slith thieves have been known to out battle a warrior on any given Sunday. Keeping dirt out of your eyes in a straight up melee battle is almost a sure victory, and equipped with an auto trip skill they make themselves into lag machines for those who are not flying. And thier tail does more than that, it also adds as a random attack in any given round of combat, also with a mid round tail trip your opponents -ac drops, so the next hit on him is usually as painful as if you caught him sleeping. Another ability of the slith is that of a camouflage, this from my knowledge can be used in cities, in the woods and even on the water, makes a great way to avoid combat when you need a few hours rest. A skill called "shed" also equipped to the sliths, in mid battle they can shed thier skin and leave you fighting an empty shell, a skilled thief will then begin to circle his way to victory as he placed those deadly blades in your backside. ALIGN: GOOD:NEUTRAL:EVIL

 

DUERGAR: An under rated thief is the duergar, mostly over looked because of a glaring vuln to water damage, as well as fighting very poorly on water areas. With decent stats and a resistance to magic they can make quite a power house against anyone who does not know what a duergar really is. Like the halfling they can skimp on saves and concentrate more on hitroll. Being a duergar gives the thief a new door to open, having the farthest recall point in Aabahran and having the ability to dig through tunnels, anybody with a lack of patience will just give up after a very short chase. ALIGN: EVIL

 

UNDEAD: With many strengths coupled with one huge weakness, it has been known that those of the undead race make the best thieves. Without giving up any q-race information ill just quote Virigoth. "It has to do with vampires." ALIGN: EVIL

 

GNOME: Gnomes are gnomes, nothing real special about them except the fact that they can gain 5 pracs per rank, just below average stats except for the above average brains. With recent changes to them this might be some faulty info, so don't hold it against me. They now have a charm vuln, very nasty if you consider who can see them and what can happen once charmed. If however the gnome is able to stay hidden, I'm sure they would make one of the better "thieves". With the ability to give themselves a HUGE amount of hp, getting caught could mean little as they can just scurry away with a few scratches. Be weary of who you might rob though, a big nasty giant might be "your" last victim. ALIGN: NEUTRAL

 

 

WEAPONS:

 

MACE/SPEAR/SWORD/DAGGER/EXOTIC

 

The most common weapons wielded by a thief at any given time is going to be a dagger, spear or exotic. With the other swords and maces not being able to backstab, they almost hinder the thief most powerful attack, the backstab itself. Although there will be a time and place for the thief to use a mace or sword that time does not come often, it is best to master the skills with these weapons as people will use them against you.

 

INVENTORY:

 

Always carry: marmalade orb "for a magic weapon and special ability" planar blade "keep 2 magic damage weapons at all times" 6 red potions. a Bag "50 blue pills" a Huge Sack "in Huge Sack" 6 recalls 4 teleport pills 20 animal rations "for poison effect" many vials scrolls or potions of "protection" many flying "scrolls" They last longer then potions 2nd bag "50 kiwis/50 oranges" from Olympus NOTE: Some races cannot carry much weight, you will have to choose how much of what you really want and can carry. i.e faerie"

 

 

USEFUL SKILLS:

 

A good thief is an annoying thief, don't get killed, don't get caught.

 

PEEK/STEAL/PRY: A must to master if you are going to play a thief, where do you think your going to get your gold, your gonna steal it. Where do you think your gonna get a new sack, steal it. Where O where are you gonna get that nice new enchanted torso, pry it off some poor sleeping schmuck. These are your main "thief" skills, use them to your advantage, NOT to get yourself hunted and killed by everyone. The peek skills allows you to see who ever your looking at's inventory, wets your mouth if you see something really nice just sitting there.

 

HIDE/SNEAK: Have you seen the movie "Grease", well, master these skills and you too can be John Travolta while your "Staying Alive".

 

BLACKJACK/GAG: A wonderful combo, master blackjack as it is going to be your main skill that will either open the door for a good "pry" or a well placed backstab. "GAG EVERYONE" The last thing you need is your helpless victim screaming his location over cabal or group chat, trust me. Once gagged do a "where", rehide, steal his sacks and bags, this way he has no vials/recalls ect. Always be sure to gag all "mages", a gagged mage cant cast spells. What's even more fun, don't attack him, just grab a few things and bolt for the hills, leave him scratching his head and mad as hell;)

 

BACKSTAB/DUAL BACKSTAB: If you do not master these skills your offense will be severely hampered, a well placed double backstab can usually mean the end of any unprepared mage or low hp class. NOTE: Never ever and I mean NEVER backstab a warrior who is "not" sleeping, this has been the downfall of many a thief and a mistake a surviving one doesn't make again.

 

CUTPURSE: Good for two purposes, picking up spare gold from a run away victim, or, tracking their sorry bums to their hiding spot, a very under used skill for no reason at all.

 

DISGUISE/COUNTERFIET: Someone hiding in their guild, time to play dress up and waltz on in. Wanna make a quick buck? Disguise yourself as a nice guy "i.e healer", counterfeit something worth allot of gold, then sell it to some poor unsuspecting schmuck, hey, would a healer lie?

 

PLANT: Somewhat of an abused skill, plant a demon talisman on someone, drop their dex 8 pts, drop their strength 10 pts or something silly like that, cheap but effective. But, if you want to have fun with it, pry something off a sleeping foe, counterfeit it and plant the fake, they will never know what hit them, you will be laughing all the way home.

 

THROW/ENVENOM/EDGECRAFT: Recently redone, under strengthed and almost not worth using, BUT, train it up my friends. When you have your skill I think at 95% + throw will become an automatic on a murder command. Who can really pass up an extra attack when they don't have to, also, when your poor enemy is fleeing from battle, you will automatically lob a dagger at the back of his head for good measure. Be sure to envenom all your daggers, why not try to poison the poor guy as he is running for his life. Your daggers are made from your edgecraft skill, edge a non rare item and you make some "daggers", edge a "rare" item and you make some more powerful daggers that also take on the material of the edged rare. Can you say "vuln"?

 

CIRCLE/DOUBLESHEATH: An excellent set of skills, while your not taking the blows from a fight the circle skill allows you to swing around from behind the victim and do a huge amount of damage, with the doublesheath skill it will allow you to hit twice for maximum offence. Also with doublesheath, it allows you to place extra weapons on your sleeves, that way, if you get disarmed another weapon will just pop into place of the first one. NOTE: You will need a dagger sheathed on your sleeves for the doublesheath skill to kick in, no daggers means no second hit from circle stab and no weapon replacing a disarmed one.

 

 

WORST ENEMIES:

 

Another thief or ninja with a vuln weapon "if you have a vuln".

 

A warrior with a staff is a nightmare, I have seen many a thief fall in the blink of an eye because of these monsters.

 

Then we come to invokers, everything a thief can do to someone cannot be done to an invoker with a firestorm up, and every smart invoker will have it up at all times.

 

 

EASY PREY:

 

Battlemages, blackjack, gag, wield your two magical weapons and rock his world.

 

Rangers, blackjack one pet, follow the other, gag the ranger then backstab, follow up with "murder ranger" until he is dead or realizes to ditch his pets.

 

Dark knights, blackjack him AND his pet, gag, backstab. BY the time he finds out his pet is sleeping and he cant fireball you, he will be dead if he didn't flee off the beginning.

 

 

TRAPS:

 

The bane of everyone who is fighting a thief, place two traps in the same direction, One in the room your in and the next one in the room next to you where you "think" your enemy is going to run after he flees from you. Traps can do many things from dispelling magic, blinding or just straight up damage or lag, the traps you choose will determine your next step and how you fight with them in battle.

 

 

SUMMARY:

 

A thief is one of the most fun classes in the game, mixed with great offence depending on race as well as defense which also can be race dependant. My last thief I have never laughed my bum off soo much at some of the crazy fun things I did to some people that didn't involve killing or harming them at all. As a thief you will be a wanted man, nobody really likes you, not even other thieves, the risk of losing their sack is so great that nobody likes to chance it. When playing a thief your eyes will be opened greatly by some of the things you see, keep them all in mind when your playing your next non thief class, as well as all the things that hurt you as a thief just so you know how to deal with them with your next character.

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