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Blademaster Ideas

Well' date=' I can think of two that can be blocked by a spell type. And critical strikes can be predicted. Now if you're trying to say that you can "block" critical strikes by getting rid of the blademasters weapons...c'mon...Thats not a serious solution against any worthwhile blademaster.[/quote']

I am not saying you can block them by getting rid of their weapons, no.

There is a lot I dont know about the behind the scenes mechanics of the game. Like some classes doing this at a higher lvl, some doing that at a lower etc, that is all news to me. But there prolly is a way to help against critical strikes. I would be surprised if AC didnt make a difference, I mean its a hit and it can miss right? Dex prolly helps too. For rangers and necroes it seems a lil easier cuz you can blind the blm and then flee and return, he cant strike you if your pets are in front. Also, a shaman can commune maledictions anytime, the BLM needs to have his weapon in hand, so anyone who can dirt/disarm, or cleave, can sorta prevent the hits. Apart from that I dont really know if there is a way to BLOCK a critical strike, but some measures can be taken. And of course blm relying on mana is huge, a lot of the most successful BLM's are low mana races, so as LA said, find ways to make em use it up, then if you are a good chaser, they are screwed.

There might be some tweaking needed, I dont know, but blms are dying so they cant be godlike. Seems what it comes down to as usual is preparation and knowledge, and whether its a BLM, or a Shaman, or a Paladin or a Thief or wtv, someone with the right tactic at the right time will PWN you.

Also what can a warrior, berserker for instance do against a blm durig an intense battle, and you have him on the run? Any mistake can give him the match. These classes can only murder (oops got hit by a double counter), dirt kick, (oops got predicted and double countered again, trip, (oops he's balanced I wasted two rounds so he can flee and heal up again in elium/tombs), bash/bodyslam (oops I lagged myself two/three rounds again). I've had this happen to me multiple times while they can reliable just flee into another room in elium, labyinth tombs to catch ticks over and over. Theirs really nothing you can do to keep them in battle. Plus their are mages out there without area spells and are forced to get spell killed to fight them, plus chasing with area spells is not the most effective/smartest tactic in the world.

A blm can consistantly flee combat right an opponent attacks and hurts themselves constantly. Since when is it advantages to let your opponent attack you and you can keep fleeing?

Personaly i think you can only make them miss due to AC. But to actualy block them....

Warriors can counter too so open with murder. I think I remember seeing a warrior vs monk, warrior murdered monk, monk countered, warrior countered counter. I may be full of it, but I think I saw that.

I guess when all is said and done, it looks like any blademaster who can chase worth a damn will win any fight if they can outdamage their opponent and keep the pressure on. There is no running from a blademaster, because you will run out of moves too fast. You can recall if they haven't blocked that, but you aren't really getting too far from your temple be for they show up on the scene.

The only other class who can do something comparable is shaman, but you can protect yourself from a shaman, and you know when a few mals land its time to turn on the jets.

Also what can a warrior, berserker for instance do against a blm durig an intense battle, and you have him on the run? Any mistake can give him the match. These classes can only murder (oops got hit by a double counter), dirt kick, (oops got predicted and double countered again, trip, (oops he's balanced I wasted two rounds so he can flee and heal up again in elium/tombs), bash/bodyslam (oops I lagged myself two/three rounds again). I've had this happen to me multiple times while they can reliable just flee into another room in elium, labyinth tombs to catch ticks over and over. Theirs really nothing you can do to keep them in battle. Plus their are mages out there without area spells and are forced to get spell killed to fight them, plus chasing with area spells is not the most effective/smartest tactic in the world.

A blm can consistantly flee combat right an opponent attacks and hurts themselves constantly. Since when is it advantages to let your opponent attack you and you can keep fleeing?

...

What part of deathweaver = no lag for the blademaster didn't you understand?

If you can't keep your opponent in battle, they can't keep you in battle either. So get detect magic potions, run around until their stance falls, and bash the hell out of them.

And like L-A said. A BLM with no mana is a dead BLM.

Warriors can counter too so open with murder. I think I remember seeing a warrior vs monk' date=' warrior murdered monk, monk countered, warrior countered counter. I may be full of it, but I think I saw that.[/quote']

That was actually riposte vs horse stance reversal I believe.

I guess when all is said and done' date=' it looks like any blademaster who can chase worth a damn will win any fight if they can outdamage their opponent and keep the pressure on.[/quote']

What class ISN'T this true for?

Warriors can counter too so open with murder. I think I remember seeing a warrior vs monk' date=' warrior murdered monk, monk countered, warrior countered counter. I may be full of it, but I think I saw that.[/quote']

Full of it

Deathweaver sucks up a lot of mana. Each time they keep their balance thats like 25mana gone if I recall. So if you can last long enough why not go for the bash, it still does damage and it drains them, and if you land one as their stance falls, you may be happy you did.

What class ISN'T this true for?

I guess you don't realize how fast you run through moves while caltrapped. The blademaster just has to keep up with you for a while, then your his to chop away at. I can keep up with anyone for a while, but not forever.

Its difficult running a blademaster out of mana, as I've never done so myself (even when focusing on it), even fire giant clerics are difficult to run out of mana as most likely they can beat you down before so, it basically becomes a chest match as to see who can outlast who. Also just because a blm can't lag in deathweaver doesn't mean he can't switch to offensive when he starts winning. Its all the defensive options you have while in that stance that gets to me, all the while being able to dish out major damage.

Fight as far as you can from your recall, that way if you have to get out of there you have a chance to recall and go hide somewhere before they catch up to you. Or play a rogue who can just hide/sleep if moves get low.

I guess you don't realize how fast you run through moves while caltrapped. The blademaster just has to keep up with you for a while' date=' then your his to chop away at. I can keep up with anyone for a while, but not forever.[/quote']

Hehe I know can. You're one of the fastest chasers around from what I remember.

As a DK, why oh why didn't you fully explore Energy Drain?

Because most likely I'd die before ever landing one. I think I got one in one of my battles against a slith blm but he still had plenty of mana to continue fighting. Their are much better tactics that were more useful and reliable. Like the flee and reengage, icestorm, dirt kick (maybe)

Energy drain is very powerful if used early in a fight. Most people seem to ignore it, I think necroes get it too. It can really mess up an invokers day.

Not to start a disagreement but if this:

Their are much better tactics that were more useful and reliable. Like the flee and reengage' date=' icestorm, dirt kick (maybe)[/quote']

is the case, and you are here complaining because this:

Like the flee and reengage' date=' icestorm, dirk kick[/quote']

didn't work, maybe you'll give energy drain another look-see.

with necros i found it really hard to land. and plenty of options to do other than than a spell that's both 1) probable to not land and 2) needs about 4 successful to really doom a mana dependent opponent. 3 if you want to just put them in serious trouble. but if the spell landed more i would have tried it out more.