What's that nasty rumor about spells/skills at 100 compared to ones at 75?
Blademaster Ideas
oh whoops. never did train it past 90 either. hmmmm
Hah, its not like I haven't tried it. I even had a weapon that did it as well. Goldbond took the words right out of my mouth but with me, energy drain was mastered on both of my dk's Waojin and Darrien.
I think Tassin's point about energy drain jumps back to the fact that most blm's seem to be magic resist races. Energy drain will get resisted even after they're cursed.
I personaly would not try to land curse if i wish to energy drain. As the chance of you landing the curse is equal to the one of the energy drain.
One energy drain and 1/2 mana is gone.
Its difficult running a blademaster out of mana' date=' as I've never done so myself (even when focusing on it), even fire giant clerics are difficult to run out of mana as most likely they can beat you down before so, it basically becomes a chest match as to see who can outlast who. Also just because a blm can't lag in deathweaver doesn't mean he can't switch to offensive when he starts winning. Its all the defensive options you have while in that stance that gets to me, all the while being able to dish out major damage.[/quote']
Gee, blademasters have a lot of defensive options when in deathweaver?
Sounds like another statement from someone who has never played a blademaster. Guess what. Blademasters LOSE dodge when in deathweaver, to gain the mana-draining weave (which is actually LESS defensive than dodge). One of my BLMs, when hunting, used to dual wield in Kyousanken, because it was MORE defensive than deathweaver. Deathweaver is the last-resort stance, as far as I'm concerned, useful only A) When you're playing a halfling BLM, or
Fighting a Ranger/Necromancer/DK.
Some classes can run a blademaster down easily. A paladin in straight up combat with a blademaster will get pounded most of the time, but a Paladin can play the attrition game, and strike when they're low on mana.
Remember that blademasters can choose to heal either their health or their mana when they rest, everyone else (barring monks) do both. So a blademaster has to either restore their mana (keeping their HP where it was prior to rest) or sleep (same affects but with mana).
Some classes can't draw out an attrition battle very well against blademasters, but those that can't usually have other means of beating a blademaster down.
I agree that the duration of draining/caltrapping is fairly intense though.
Dey
Actually in deathweaver you do not lose dodge. How do I know? Because I have dodged in deathweaver. It is rare, I agree. It is like a monks drunken stance. Dodge pretty much goes away, but is replaced with a stronger version. You probably had a low dex race or something that made you feel less defensive.
Yes, blademasters must choose mana or hp BUT they get an intense healing ability called "acupuncture" which heals about 200 or 300 hp and they can re-use it fairly often so they have no need to heal hp on the tick.
Actually in deathweaver you do not lose dodge. How do I know? Because I have dodged in deathweaver. It is rare, I agree. It is like a monks drunken stance. Dodge pretty much goes away, but is replaced with a stronger version. You probably had a low dex race or something that made you feel less defensive.
Yes, blademasters must choose mana or hp BUT they get an intense healing ability called "acupuncture" which heals about 200 or 300 hp and they can re-use it fairly often so they have no need to heal hp on the tick.
I can provide you logs with over 150 rounds of combat in deathweaver, in which I never dodged once.
And your comparison to monk drunken stance is faulty. Why? Because monks can still lag in drunken.
If I remember correctly, BLMs can still trip in deathweaver.
EDIT: And charge.
I said it was rare to dodge in deathweaver. I did it once(that I noticed). But it is still a better version of dodge. Did you have a low dex race?
If I remember correctly, BLMs can still trip in deathweaver.
EDIT: And charge.
I said it was rare to dodge in deathweaver. I did it once(that I noticed). But it is still a better version of dodge. Did you have a low dex race?
Do you consider halflings low dex?
And if you can be tripped, it's because your dumb and didn't have flight up. Charge is 1, 1.5 rounds of lag, at best.
So let me rephrase that. BLMs cannot lag effectively in deathweaver.
Then by that reasoning they cannot effectively lag in any stance. BLMs are not a lagging class. If you want that go play warrior/zerker.
Also, there IS an anatomy that lags and its reliable and you can do it in deathweaver. So in conclusion? Deathweaver is not a gimp.
When did this happen?! BLM are overpowered...I wish I knew that with my last BLM.
Anyways it is easy to drain a BLM mana. Also blind them either by dirt or some other means. Oh they are predicting dirt twin counter, but if they are predicting that then hit them with bash if you are a warrior. Rember they can only predict one thing and only if they are wielding two weapons, if you are a warrior off hand disarm and if they are blind then they can not requip there weapon. If you are a DK they can NOT predict and spellkill at the same time. It is one or the other, so if they are spellkilling find out what they are killing and use something else, and NO charging and tripping does not cancel spellkill only Predict. I have died many times as a BLM and am still trying to figure them out. Also on a side note if they can not see you then they can not open with critical strike.
can not think of anything else at the moment. And Do not think I am writting all of this to be an arse or anything but this is what I have seen fighting and fighting as a BLM.
oh also look at the PK log of me getting killed by a necromancer.
Then by that reasoning they cannot effectively lag in any stance. BLMs are not a lagging class. If you want that go play warrior/zerker.
Also, there IS an anatomy that lags and its reliable and you can do it in deathweaver. So in conclusion? Deathweaver is not a gimp.
So much misinformation.
So much misinformation.
What exactly is wrong with what I said? Everything I stated I have either experienced on my blademaster or through PK.
My head hurts from all of this, I do not even have a word for it. I've tried to help explain blademasters but I do not think people Listen, Behrens good luck trying to explain this and give help.
If there is an issue with the amount of 'mals' that a blm can get on someone
(and maybe there is, maybe there isn't) couldn't it be solved by only allowing X crit strike mals to affect someone at one time? X might equal two??
After that, blms could continue to crit strike but the effect wouldn't work (including diaphragm and brain).
This would make blms have to think carefully about what they wanted to use against each opponent.
L-A
If there is an issue with the amount of 'mals' that a blm can get on someone
(and maybe there is, maybe there isn't) couldn't it be solved by only allowing X crit strike mals to affect someone at one time? X might equal two??
After that, blms could continue to crit strike but the effect wouldn't work (including diaphragm and brain).
This would make blms have to think carefully about what they wanted to use against each opponent.
L-A
Two is far too low a number. Four or five, I could understand. A BLM can't attrition very well - they need to be able to lay stuff on thick, so that their opponent can't either.
Two is far too low a number. Four or five' date=' I could understand. A BLM can't attrition very well - they need to be able to lay stuff on thick, so that their opponent can't either.[/quote']
Them why bother limiting at all? Five is a LOT of stuff you have on you. Not having played a blm I'm not going to bother coming in on what they can and cannot do.
Regardless, perhaps it will be better now oprogs can't be abused by blms. That had to be the ONE thing I have hated seeing over the last x months.
L-A