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Meelee Damage - has it been decreased in last 5 years?


-Totenkopf-

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Its possible - but i think its more likely your just seeing the effects of how much pk preparation has increased in that time.

These days everybody has sanc and protection 90% of the time, most people have armor/shield/stone skin up. All of these things substantially reduce damage taken.

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I dunno... for example, as Azzy, I used to deal demos to pretty much all unsanced/unprot mobs. Ie, below

Azaghtoth: [===|===|===|===]

833hp 606m 322mv 1

Your blight *** DEMOLISHES *** a Kaddar Faerie!

Your blight *** DEMOLISHES *** a Kaddar Faerie!

You block a Kaddar Faerie's attack with your shield.

You parry a Kaddar Faerie's attack.

You dodge a Kaddar Faerie's attack.

A Kaddar Faerie has quite a few wounds.

&

Your blight misses an elven ranger.

Your blight *** DEMOLISHES *** an elven ranger!

Your blight *** DEMOLISHES *** an elven ranger!

Your blight misses an elven ranger.

Your blood loss scratches an elven ranger.

You block an elven ranger's attack with your shield.

An elven ranger is in awful condition.

Your blight MANGLES a spotted leopard!

Your blight *** OBLITERATES *** a spotted leopard!

Your blight *** DEMOLISHES *** a spotted leopard!

Your blight *** DEMOLISHES *** a spotted leopard!

I am using Azzy as an example as he had relatively low hit/dam (compared to Louchy, why had up to around 70 of each at some points in time). Ie, no full adeptus suite. Hit dam was around 40/50. Now, I see people with similar specced eq struggling to deal massacres to mobs in similar situations.

Maybe I am just seeing things.

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I would say yes.

There are diminishing returns on Hit/Dam roll, that perhaps were not in place 5 years ago.

If i wished to make the hardest hitting meele character, i would make a Neutral Ogre Berserker of Devastation Path and Rage. Perhaps then you would see damage value of past times.

Only very rarely will you see someone do Caps damage over Protection+Sanctuary this days with attacks. Exception Neutrals and Vulns.

That being said, i also think that now you can save more damage from most spells than you could in the past.

I have seen spells do "miss" (zero damage) in combat, a thing i never noticed before.

Something that could be explained by Aff saves actually subtracting damage ( dam = dam - affsave) instead of reducing a % (divide by 2 or 1/3 or what ever).

But this is all conjecture, only Malch can give a true answer. :P WC

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  • 4 weeks later...
Raged zerk hitting a vuln without sanc/prot can do that. Or really anyone with a high damroll and ave damage weapon.

I believe it when I see it. With 35 avg dam and 70 damroll I reach disintegrates on vuln. I might have seen a zerk do an annihilate once, but I'm not sure. To go beyond that would require SICK dam.

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It seems as bad now (and sometimes worse) than it ever was. The only combo in the past I saw doing <<< >>> damage was a fire zerk wielding a 28 avg dam fire based attack.

There are some balance issues currently, but I doubt many care for me to elaborate. Most of it is not class based, but equipment based. My knowledge of the classes is very limited right now. Please understand it took Crypt, Viri, Me and numerous others hours and hours to balance out the equipment and classes of this game. Unless that has been a high priority over the past 3 years, things will slip.

The hit/dam numbers now are crazy. I have a communer class in the 30's with a 29/29 hit/dam and no rares. My weapon is a avg 22 non-rare attainable in the 20's solo. The things I find on low level items now are insane. Dam roll + hit roll + saves + skill bonus + good armor is easy to find. I would take 1/3 of my current equipment over a number of level 50 uniques.

Melee should be wiping the floor with any caster or communer class currently.

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I believe it when I see it. With 35 avg dam and 70 damroll I reach disintegrates on vuln. I might have seen a zerk do an annihilate once' date=' but I'm not sure. To go beyond that would require SICK dam.[/quote']

*shrugs* I'll admit I haven't seen it in years, so it's entirely possible it can't be done anymore... and it's also possible my memory's playing tricks on me.

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The hit/dam numbers now are crazy. I have a communer class in the 30's with a 29/29 hit/dam and no rares. My weapon is a avg 22 non-rare attainable in the 20's solo. The things I find on low level items now are insane. Dam roll + hit roll + saves + skill bonus + good armor is easy to find. I would take 1/3 of my current equipment over a number of level 50 uniques.

Melee should be wiping the floor with any caster or communer class currently.

I divine that you have a Human/Half-elf Paladin. Probably ONE god, religion.

And wielding a "Iron Pike". :rolleyes:

And i have a Average 20, no disarm sword at 30 coupled with a Blessed shield.

And my clerics have a cursed staff.

I think things are quite balanced. With exception of saves.

There is no way to have decent saves at such a low level.

Dispel hurts, Plague hurts. Shamans plague will kill you. Hurray for Kiwis. Fireball sucks. Colour spray sucks.

HP bracers are always in.

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I've really went through all of my equipment logs lately and come up with my own little list of non rare items for each eq slot and put them into 3 categories:Saves, AC, and Hit/Dam. These are all non rares obtainable from lvl 30+. I have kept the list for each align a maximum of 50 non rares so I can just as easily stash them in a locker or backpack and swap them as needed. As a neutral(Not going to do the math now for the other two) I can pull -43 aff, -35 mal, or -34 mental with AT LEAST 6 slots open for other hit/dam items. Granted those numbers were based on focusing on one type of damage, many items that are stronger in -aff still offer some -mal or -men. Pick up a few items and put them into your backpack and swap for different opponents or just mix and match until you have roughly -30 saves across. Your hit/dam will be lowered but that is the cost of having great saves at lvl 30+-ish. Also, you can carry some non rare +hit/dam items in the sack along witht the rest. As I grow in ranks and obtain some rares I simply ditch the non rare pieces that correspond to that category.

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hmmm

I divine that you have a Human/Half-elf Paladin. Probably ONE god, religion.

And wielding a "Iron Pike". :rolleyes:

Oh no. Not a fan of goodies. If you know my history I prefer dk, shaman, vamp and thief. All for their outright ruin in PK.

Who needs saves before getting into the 50 range? I was never one to even show my face before 50. All classes and equipment were previously balanced to be fought at pinnacle. I doubt that has changed.

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I divine that you have a Human/Half-elf Paladin. Probably ONE god, religion.

And wielding a "Iron Pike". :rolleyes:

And i have a Average 20, no disarm sword at 30 coupled with a Blessed shield.

And my clerics have a cursed staff.

I think things are quite balanced. With exception of saves.

There is no way to have decent saves at such a low level.

Dispel hurts, Plague hurts. Shamans plague will kill you. Hurray for Kiwis. Fireball sucks. Colour spray sucks.

HP bracers are always in.

I thought Mya was going Pro-sheepshagging for a second.

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Oh no. Not a fan of goodies. If you know my history I prefer dk, shaman, vamp and thief. All for their outright ruin in PK.

Who needs saves before getting into the 50 range? I was never one to even show my face before 50. All classes and equipment were previously balanced to be fought at pinnacle. I doubt that has changed.

There seem to be a steady influx of c/c's, some who very actively pk pre 50. Whatever floats their boat, I just prefer to throw some non rare saves down just to hassle them. Nice guy, aren't I?;)

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