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Annoying Cabal Guards!!!


sarcon

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I have been inside cabals and many a people have come inside and attacked me. Maybe it's different for other caballed players, but I know uncaballed people can come inside.

And who says it's broken? You?

EDIT: Sorry, I actually kinda feel both ways on this one, I am just in an extremely bad mood right now and want to argue with someone. My apologies if I come off as a douche.

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It is almost the same when people run into the Arena area to get a glimmering when you have just fought them and they say "I need a staff.. I aint going no where" Gorbak *cough* I mean.. Who ever does it..

You've played here long enough and you're also mature enough to know that if you have a problem with a character in-game, either settle it in-game or take it to the prayer forums. I'm sure the player of Gorbak would appreciate you not smearing his name on the forums.

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Maybe we should get some comments from both sides here. So far it seems like so many people have a problem with it and no one is for it. But the fact that people do it means that some like it. While a Vote is good it doesn't help that much if both sides don't speak their side. I know someone isn't going to say I love it because it gives me an advantage over someone of lesser/equal skill and equipment so I camp by my cabal and wait for them. But there must be something good about it...right?

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Maybe we should get some comments from both sides here. So far it seems like so many people have a problem with it and no one is for it. But the fact that people do it means that some like it. While a Vote is good it doesn't help that much if both sides don't speak their side. I know someone isn't going to say I love it because it gives me an advantage over someone of lesser/equal skill and equipment so I camp by my cabal and wait for them. But there must be something good about it...right?

Not right. Just like necros having zombies flee inside the cabal where they couldn't be regained until it died. zombieless necro? Probably not. Just because that happened it was fair? A ninja pushed a zombie into the arena from a pit. Fair? For all intents and purposes, that place isn't supposed to exist for experienced players past level 5.

As for something good, because people use it? Hehe, people use what helps them win. Like LI, technically I am for getting rid of LI. Until it's gone though, I'm using it. Likewise, if I was fighting a shaman, I very probably would go in there to show that it's abusable to get it changed. Others just go in there because it's easy to survive that way. I am for fixing this problem in some fashion. Some of the ideas are very good.

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take away hp and mana regen while in cabals, only allow regen at the door. also, stop offensive spell count downs while in your own temple. this way you can sit in your cabal all you want to avoid pk, but you'll still take damage from mals, your hp won't go up so you'll have to heal at the cabal healer and then you have no reason to be in there.

a-g

Yet another GREAT IDEA!

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Except for what I stated. Someone could do the same thing they do now, but once they're low on hp and they know they're about to die they could simply sit inside and die. This would give them time to get all of their things, sure the other player gets the kill in the end but we all know that if you can't even get his gold then part of the fun of pk is gone.

As for your post TB... while I understand your ideas the end doesn't justify the means. While I've heard others say it too I disagree with it, if you believe that it is wrong and believe it's lowering the quality of the mud then contributing to the problem just to show it's wrong doesn't help any. For all you know someone who doesn't do it might've had it done to them by you which then caused them to begin doing so. The end doesn't justify the means, (I know this is a stretch) but you wouldn't shoot someone to show that murder is wrong would you?

I think we should just get rid of them entirely, Cabal characters have enough benefits as is.

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I'm not one of the many who run into cabal's when mal'd, simply because I make it a habit to steer clear of any shaman because of the EASE at completely eradicating an opponent.

If we are going to make it so one can't run into a cabal while mal'd, I am completely for the removal of the spell 'deteriorate', so its harder to land mals at the fluid ease they are now, on anyone.

I think that would be a good change, if any.

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Deptore, I think it does cure the problem. The saying goes, "Abuse it until it's changed." If every didn't abuse these things... there wouldn't be a problem, or numerous posts over time about them. You have to prove something is imbalanced, even when it's painfully obvious.

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I'm not one of the many who run into cabal's when mal'd, simply because I make it a habit to steer clear of any shaman because of the EASE at completely eradicating an opponent.

If we are going to make it so one can't run into a cabal while mal'd, I am completely for the removal of the spell 'deteriorate', so its harder to land mals at the fluid ease they are now, on anyone.

I think that would be a good change, if any.

Absolutely bro - I second this. That spell = Toolage

Edit: I think phantom grasp would have to get a boost though...otherwise you would really tool a shaman.

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And as for those who claim it's nigh impossible to kill someone who is in a cabal.. I simply cannot relate to that observation. I've played one shaman, and that shaman was in a cabal, and had no problem killing any of his enemies or taking what he wanted. There are ways of making it so they don't run into the cabal.

You shaman newbs just need to not be so early in landing plague, poison, insomnia, and blindness. It'd doable killing opponent without any of these, or catching them too far away from a cabal healer. Patience, my dear newbies.

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And as for those who claim it's nigh impossible to kill someone who is in a cabal.. I simply cannot relate to that observation. I've played one shaman, and that shaman was in a cabal, and had no problem killing any of his enemies or taking what he wanted. There are ways of making it so they don't run into the cabal.

You shaman newbs just need to not be so early in landing plague, poison, insomnia, and blindness. It'd doable killing opponent without any of these, or catching them too far away from a cabal healer. Patience, my dear newbies.

wow

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Sarcon, just because you happen to be playing a shaman at the moment and this is a personal frustration, doesn't mean the system is broken or unfair.

If you are playing a shaman Syndicate for example, and you are hunting down a Knight, then don't fight that Knight in the Chasm. They have to leave eventually, because they have stuff to do. You know, just because it's EASIER to attack their home and have them come to you, doesn't mean that's the only way to do it. Hunt them down, track them to the ends of the Earth, and then utilize your shaman attrition game to destroy them.

But if you're already beating your opponent, and they're managing to escape? That's like saying we should change curse so that it affects teleport pills. Or that we should remove a certain Mysterum skill. Or that we should just have a "win" skill, where you are beating someone, and you cast it, and they automatically die.

I'm sorry that fights have gotten turned around on you, and I'm sorry that you've lost kills that you thought you should have had. But that doesn't mean the system is broken or unfair. You are playing a class that is nearly invincible when played correctly. Ask Samag - he had 50 some PKs and like 2 deaths on his shaman. The class has the potential to kill literally ANYONE, with relative ease. All it takes is a little patience. I don't see how it's fair to make it so that the thing that would give people a little security against the trump class is no longer in place.

Deal with your classes advantages AND disadvantages - don't assume that every time there is a disadvantage, that you have been somehow wronged.

And ditto to Montahg. Don't take thinly veiled cheap shots at other people's characters, because lord knows what some of us could say about you.

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I can say this of shammies from my experiences with them(both behind them and against them as almost every class). They can kill just about anyone given some patience on your side. Sure the cabal squatters are no fun. I am acutely aware of your frustration with them as a shaman. I would suggest totally rethinking how you battle someone as a shammy if they are anywhere near their cabal. If you have any questions feel free to send me a PM. I will gladly help out a young shaman terror to be find a good fit;) :D

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Sarcon, just because you happen to be playing a shaman at the moment and this is a personal frustration, doesn't mean the system is broken or unfair.

If you are playing a shaman Syndicate for example, and you are hunting down a Knight, then don't fight that Knight in the Chasm. They have to leave eventually, because they have stuff to do. You know, just because it's EASIER to attack their home and have them come to you, doesn't mean that's the only way to do it. Hunt them down, track them to the ends of the Earth, and then utilize your shaman attrition game to destroy them.

But if you're already beating your opponent, and they're managing to escape? That's like saying we should change curse so that it affects teleport pills. Or that we should remove a certain Mysterum skill. Or that we should just have a "win" skill, where you are beating someone, and you cast it, and they automatically die.

I'm sorry that fights have gotten turned around on you, and I'm sorry that you've lost kills that you thought you should have had. But that doesn't mean the system is broken or unfair. You are playing a class that is nearly invincible when played correctly. Ask Samag - he had 50 some PKs and like 2 deaths on his shaman. The class has the potential to kill literally ANYONE, with relative ease. All it takes is a little patience. I don't see how it's fair to make it so that the thing that would give people a little security against the trump class is no longer in place.

Deal with your classes advantages AND disadvantages - don't assume that every time there is a disadvantage, that you have been somehow wronged.

I think you are MISSING the whole point Bali. He is not complaining that people can heal the mals he lands on them, he is complaining that people can enter their cabal 1 second after they flee from him. This imo, is absolutely rubbish. No matter what you are playing.

Yes characters can be killed without using blindness, plague or poison, that doesn't mean that once you land one of those 3 spells your victim should be allowed to enter their cabal.

Think about this situation - you are a FG warrior, you bash someone and he gets automatically teleported into his cabal. Yes it is not the same because with a FG warrior you can kill the guard MUCH faster than you can do it with a shaman.

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take away hp and mana regen while in cabals, only allow regen at the door. also, stop offensive spell count downs while in your own temple. this way you can sit in your cabal all you want to avoid pk, but you'll still take damage from mals, your hp won't go up so you'll have to heal at the cabal healer and then you have no reason to be in there.

a-g

Bastard! I was about to suggest that.

Just remove the mana and hp regen from the cabal rooms. Problem solved, they can go in there and heal themselves, but they wont be able to heal or quit (because obviously above M you cant quit inside cabals.)

IMO this should be enough of a change.

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You've played here long enough and you're also mature enough to know that if you have a problem with a character in-game' date=' either settle it in-game or take it to the prayer forums. I'm sure the player of Gorbak would appreciate you not smearing his name on the forums.[/quote']

Yeah cut that crap out, I dont care who you are.

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But a shaman can do it.

Shamans also have a much more immense edge than warriors.

I disagree. Or else they wouldn't be balanced. How many successful warriors have you seen compared to successful shamans? I've seen a ****ton more successful warriors. A warrior can easily take down a shaman. Shamans play attrition, if you can't kill them quick, it's gonna be hard. That's where skill on your part comes in. It's not an edge for them if you're losing, it's an inadequacy of you. With Perniciant, I did very well, but there were ALOT of people who gave me quite a bit of trouble. Shamans aren't a cakewalk to play, but I love them. ^_^

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