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Sliths

Is there a particular reason why sliths cannot be rangers? Blademasters are far more broken a class for sliths, and atleast ranger fits their rp, and history...

I believe it has always been a balance issue.

well when it first became an issue, all sliths could camaflouge, they all had backcutter, all with two eyelids, swollowing and all the other goodies that were being a slith, but since then they have been toned down dramatically, i hoestly think this could now be a viable class selection for them.

I think the balance issue has more to do with their tail strike damage and autotrip. Rangers can't lag reliably (they have two ways to lag but both are not very reliable), slith tail trip kicks in relatively often.

I think the balance issue has more to do with their tail strike damage and autotrip. Rangers can't lag reliably (they have two ways to lag but both are not very reliable)' date=' slith tail trip kicks in relatively often.[/quote']

blademaster's should be along the same lines, yes?

I think the balance issue has more to do with their tail strike damage and autotrip. Rangers can't lag reliably (they have two ways to lag but both are not very reliable)' date=' slith tail trip kicks in relatively often.[/quote']

Rangers lag very well. Just as long as the other player doesn't have flight, rangers' pets will demolish them with trips.

Test it out on the testport. I have quite a few logs with my feral ranger where all my charmies did was trip and I had them.

blademaster's should be along the same lines' date=' yes?[/quote']

Blademasters usually aren't also carrying around three pets.

Not all ranger pets trip, if you want them to trip you sacrifice other advantages. A slith would be able to lag with autotrip on top of other possibilities. Too much damage with too much lag.

what you just said brings back memories of watching people get two rounded by firegiant berserkers.

Not all ranger pets trip' date=' if you want them to trip you sacrifice other advantages. A slith would be able to lag with autotrip on top of other possibilities. Too much damage with too much lag.[/quote']

yes, but ALSO if said slith were to fight a blademaster, predicting the right thing, or anyone with a flight potion... its nullified, or worse... if there is a counter action how can it be considered broken?

Ranger pugil attacks per round, plus pet attacks, plus trip plus surprise round...remember those fond memories of two round fire giant zerks, now theyre two round slith rangers.

ok now picture a slith warrior, charging, with pugil, in any cabal with a charmie, plus store bought charmie which can lag, +trip .... its all the same. oh and if you manage to flee, you get to feel backcutter, which will probably finish you.

but they have far less stats than MOST other races, strength is poor, int and wis poor, dex is decent, and con is poor... the only thing sliths have going for them is their auto-trip which is EASILY countered.

Comparing a store bought charmie, wich is at tops level 30 to a ranger pet wich can top out substantialy higher is like comparing a pinto to a porsche also you're hinging on the ability to get into a cabal wich isnt a guarantee, however ranger pets are

both of those points you make are very valid. perhaps it might be a signifigant amount of damage, but i still don't think it is any more harsh that an ogre being a ranger, which in my mind, makes no sense as far as role playing is concearned.

Blademasters usually aren't also carrying around three pets.

Rangers don't get critical strikes.

Not really fair to compare classes like that.

What we are talking about is why a slight ranger would not be balanced.

Sure you can get a flight, you can get around many things IF you are prepared. That is hardly the issue.

Feel free to do you slith warrior, caballed, he'll still get his a$$ kicked by a giant race warrior right now, simply because his pets can't compare to ranger pets. What it boils down to is, like I said before, too much lag potential combined with too much damage output (ranger with pets would do damage faster than blademaster, blademaster will in most cases be a more tactical battle).

Mmmmm....slith necromancer...

Hmm. So, Minotaurs as Warriors were a problem due to their innate ability at Charge being a bit too much. Why not do the same thing here and code it so as Rangers the Slith tail attacks just do damage and not trip, which still gives an advantage to being a Slith, but without them being broken.

If that is the only thing that makes them too good, then it seems easy and an obvious fix. With that implemented, they would be on average with most non-Giant Races as a Ranger, I bet.

Feel free to do you slith warrior, caballed, he'll still get his a$$ kicked by a giant race warrior right now, simply because his pets can't compare to ranger pets.

SO, What you affectively just said is , sliths would make excellent rangers, but they make poor warriors. So dont make sliths because giants make better warriors, haflings make better thiefs, and dwarfs make better blademasters, so affectively its a dead race.

Ummm...for the record, Slith is WAY better than halfling for being a thief.