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Contracts - Question


Old_Bastard

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I would tend to think so...but I am sure everyone will disagree with me. I mean if you've never even met them...you might give their name wrong to the bounty office and end up getting a poor seamstress killed in the imaginary world in my head. In fact, I don't even think you should randomly attack someone you've never met...outside of an enemy cabal since a higher ranking cabalmate could tell you that so and so is a so and so.

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Nope. If you see him and he has nice things, you're greedy and want them, so you place a bounty. You don't know him but you've heard good things about him? Maybe you could get some fame for seeing him die. Don't know the person but want to support the Syndicate to protect your own head? Fair deal.

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Very much so. Your saying by placing a contract on them you'll pay someone to kill them...Death is still serious IRL' date=' and why wish someone you've never met to die?[/quote']

Syndicate? Business?

Edit: I know that's not an excellent real life example, but it's a perfect example in the game.

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Just because you've never met them or even heard of them doesn't mean you wouldn't want them dead. It's not bad RP to contract someone you haven't met IMO, if your character has reason (of which I can think of reasons why, even if your character knows nothing about them - the same reasons exist in real life)...

Dey

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Would you consider it bad RP to put a contract a character you have never interacted with?

Depends. If a good is bountying a neutral because he 'wants his items', that'd be pretty piss poor RP, for example...

Here's the bottom line IMO: If you have a strong enough RP reason to personally kill someone (assuming you could), you have a reason to bounty them. If you don't have a strong enough RP reason to kill someone, you probably don't have strong enough RP reason to bounty them.

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Guest emp_newb

Personally I HATE it when people use their back burner characters to bounty people JUST because of gear. I cannot tell you the amount of times I have had my chars collected, then asked someone to locate bag, only to see some level 40 git with my bag of shinies whom I have never met before. I have had it happen with clanmates as well.

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Personally, I just hate that you get the EQ of the person you bounty. It leads to people not contracting people because of RP, or because they're an enemy the person can't beat themselves... but as a way to get equipment. I've never understood the rationale behind it.

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IDEA:

What if we Nerfed the Bounty mechanics in order to end the bounty for Items thing.

If your bid was selected and the Syndicate killed the PC, then all you would get would be: A Head of Target.

Syndicates of course would still get Rares from it. Perhaps even more rares.

When you contract someone you should be interested in their death, not shoping armor.

EDIT: How about we remove the names of the other bidders from the death notifications in syndicate notes ?

It's not fun to know that your identity as contracter is revealed, to anyone placing a bit on the target that got killed. Just because your bid was not the one selected by the Syndicate, you should not be penalized.

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I don't consider it bad RP, provided there's a justification, but rather the absence of potentially better, more rewarding RP.

And the more I think of it, I've to jump on the bandwagon here - can't EQ shopping be done directly with Syndicate instead? The reward for throwing up some never-used rare, etc. as a bounty can sometimes be pretty stupendous.

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