Chayesh Posted April 20, 2006 Report Share Posted April 20, 2006 Another idea for DKs and Pallies that will be implemented does take into account their separate offensive and defensive natures, Mya. Link to comment Share on other sites More sharing options...
Magick Posted April 20, 2006 Report Share Posted April 20, 2006 Malform shield. Edit: Hmm. Lets expand on that, shall we? Malform shield could be in direct proportion to the malform weapon held or to your own life force. Or a new spell called 'soul link' that feeds your shield at 3/4 the rate of the malformed weapon. Link to comment Share on other sites More sharing options...
mya Posted April 20, 2006 Report Share Posted April 20, 2006 It would be fun to see "Old DK vs New Dk" and "Old Pal vs New Pal" battles. Unless you only adding stuff and not modifiing, then it would be pointless. Cant wait to have a look at the new skills. And as mounted charge, i would gladly trade mounted charge for Shield bash. But not mounted combat. But then again polearms for Paladins are only usefull for charging and fighting mobiles. A thing that could help Paladins at least elven would be to un-IRON certain non rare Polearms. Link to comment Share on other sites More sharing options...
Fiere Posted April 22, 2006 Report Share Posted April 22, 2006 I've got a question and an idea. I was just thinking about the beefy shield thing coming up, and it seems to me it's great, and will put dks on a level field with warriors. On the other hand, however, it seems to me it could severely altar other aspects of fights, i.e. all the other fighter hybrid classes that can't lag, or lag well. For example, take the ranger. It's hard enough fighting them as is, if you take away the staff penetration, they can just fireball away and kick the crap out of you. Dead beasts, no ranger lag (or not much, anyway), dead ranger. Same with all the other classes. The staff thing is amajor counterbalance for the others. Now, the question is, will there be ways for them to get around it, level the field? And forget the idea. It would only work for certain classes. And the other idea. I was thinking pugil beating the shield thing would work, but I think warriors get pugil. Link to comment Share on other sites More sharing options...
tassinvegeta Posted April 22, 2006 Report Share Posted April 22, 2006 rangers own dk's proabably more than warriors. Link to comment Share on other sites More sharing options...
Fiere Posted April 22, 2006 Report Share Posted April 22, 2006 How, might I ask? Sure, the staff thing, but dks can fireball/iceball them to death, killing them and their pets pretty easily, as the ranger cannot lag much, or in most cases at all. Link to comment Share on other sites More sharing options...
tassinvegeta Posted April 22, 2006 Report Share Posted April 22, 2006 Rangers have as much offensive potential as warriors, plus three pets with sanc if they are smart, forcing you to go defensive, thus wielding a polearm. Though rangers don't know them, you still have to worry about throws/almost equivalent to bashes, stronger pets, or crazy archery skills. All of which you can really do nothing about. And when a ranger can kill you in only a few rounds will you really risk fireballing two sanced pets that takes you rounds to finish off while the ranger dirts flees and comes back in so you waste rounds hitting pets he can call back? Link to comment Share on other sites More sharing options...
Fiere Posted April 22, 2006 Report Share Posted April 22, 2006 Hadn't thought of it that way. I stand corrected. Link to comment Share on other sites More sharing options...
Nekky Posted April 22, 2006 Report Share Posted April 22, 2006 I always thought that DKs were similar to berzerkers in this way. I have to say I kind of agree with Hegemon. No matter what defences you use with a DK or a Zerk, a ranger or a warrior is still going to out-defend you - and the only thing you're doing if you try to go defensive is robbing yourself of extra offense, which is the only way you'll win. That's just what I found from playing my berzerkers. Link to comment Share on other sites More sharing options...
thedraconianpoet Posted April 25, 2006 Report Share Posted April 25, 2006 It's true. Domination with a DK truely comes with a nice array of weapons, and knowing what charmies to have. I don't see any reason to complain about Paladins, either. I played one. Just one. Oriana. Some people at the begining of 2.0 before Knight was open should remember that one. One of the only chars I didn't rage delete.. instead leveled because of life. But yeah.. Oriana was an elf paladin. I finally understood why they were such a PITA when I was fighting against them in DK form.. *snicker* Anywho.. I'm interested in what changes come about.. and we all know what class I rolled up to start out.. again. Also, it's too true about the rangers.. Especially ones who know how to work it. Not flying? You're likely to be screwed. That about sums up my two cents. Link to comment Share on other sites More sharing options...
MeleeCrazy Posted April 25, 2006 Report Share Posted April 25, 2006 BWAHAHAHAHAHA! Finnally. I love DK's. Giving them a more stategic abilities sound slike a great idea. I do remember a poll i started on this when i first came to the forums.....it's like reading it all over again.....Can't wait to see what you've got in mind Behrens. Link to comment Share on other sites More sharing options...
The Greased Weasel Posted April 25, 2006 Report Share Posted April 25, 2006 Are we there yet? Im going to brace myself for the mad influx of pallies and DK's like what happened with rangers and werebeasts when they got some love. Link to comment Share on other sites More sharing options...
Fiere Posted April 25, 2006 Report Share Posted April 25, 2006 It's ok, I've got a DK killer extra-ordinaire or two just waiting for them. Bring it on! Link to comment Share on other sites More sharing options...
The Greased Weasel Posted April 25, 2006 Report Share Posted April 25, 2006 So a bard? heh heh heh Link to comment Share on other sites More sharing options...
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