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Ideas for DK improvement?


ainbimagh

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Malform shield.

Edit: Hmm. Lets expand on that, shall we?

Malform shield could be in direct proportion to the malform weapon held or to your own life force. Or a new spell called 'soul link' that feeds your shield at 3/4 the rate of the malformed weapon.

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It would be fun to see "Old DK vs New Dk" and "Old Pal vs New Pal" battles.

Unless you only adding stuff and not modifiing, then it would be pointless.

Cant wait to have a look at the new skills.

And as mounted charge, i would gladly trade mounted charge for Shield bash.

But not mounted combat.

But then again polearms for Paladins are only usefull for charging and fighting mobiles.

A thing that could help Paladins at least elven would be to un-IRON certain non rare Polearms.

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I've got a question and an idea. I was just thinking about the beefy shield thing coming up, and it seems to me it's great, and will put dks on a level field with warriors. On the other hand, however, it seems to me it could severely altar other aspects of fights, i.e. all the other fighter hybrid classes that can't lag, or lag well. For example, take the ranger. It's hard enough fighting them as is, if you take away the staff penetration, they can just fireball away and kick the crap out of you. Dead beasts, no ranger lag (or not much, anyway), dead ranger. Same with all the other classes. The staff thing is amajor counterbalance for the others. Now, the question is, will there be ways for them to get around it, level the field? And forget the idea. It would only work for certain classes. And the other idea. I was thinking pugil beating the shield thing would work, but I think warriors get pugil.

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Rangers have as much offensive potential as warriors, plus three pets with sanc if they are smart, forcing you to go defensive, thus wielding a polearm. Though rangers don't know them, you still have to worry about throws/almost equivalent to bashes, stronger pets, or crazy archery skills. All of which you can really do nothing about. And when a ranger can kill you in only a few rounds will you really risk fireballing two sanced pets that takes you rounds to finish off while the ranger dirts flees and comes back in so you waste rounds hitting pets he can call back?

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I always thought that DKs were similar to berzerkers in this way. I have to say I kind of agree with Hegemon. No matter what defences you use with a DK or a Zerk, a ranger or a warrior is still going to out-defend you - and the only thing you're doing if you try to go defensive is robbing yourself of extra offense, which is the only way you'll win. That's just what I found from playing my berzerkers.

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It's true. Domination with a DK truely comes with a nice array of weapons, and knowing what charmies to have. I don't see any reason to complain about Paladins, either. I played one. Just one. Oriana. Some people at the begining of 2.0 before Knight was open should remember that one. One of the only chars I didn't rage delete.. instead leveled because of life. But yeah.. Oriana was an elf paladin. I finally understood why they were such a PITA when I was fighting against them in DK form.. *snicker*

Anywho.. I'm interested in what changes come about.. and we all know what class I rolled up to start out.. again.

Also, it's too true about the rangers.. Especially ones who know how to work it. Not flying? You're likely to be screwed.

That about sums up my two cents.

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