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players, or lack there of


MeleeCrazy

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To agree with Iyorvin is tantamount to blasphemy in this subject.

I'm not a hard *** vet.

But to blaspheme against the House that Virigoth built....no, no, no! The game is what it is.

The Two-Tiered PK system lowers the curve and eventually assimilates people into the game. BECOME ONE OF US! JOIN THE CHURCH OF AABAHRAN!

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I'm not a great arguer, but there was nothing in that post at all.............

And I have yet to get a straight answer as to where this reverend stuff came from.

BTW Valek, it wasn't Virigoth who invented this PK system, it's been around well before this mud ever was conceived. This is a dying community - and I don't just mean FL, but the MUD community in general. Eventually it has to learn to adapt with age, because the younger generation is not being brought up the same way we were.

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MUDs are very niche. What can I say? You either love 'em or you hate 'em. And I hate them all except this one.

The House that Virigoth built is where we come to worship, to play. It's not just the PK system. That's like saying the building is the church....sheesh.

BTW, I still love you! :D

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Look, I agree to an extent, with what Iyorvin said. But I REALLY don't think full-looting is the main issue here with new player retention. The proposed change may help a lot with persuading old players to stick around, sure.

If we're talking about getting new people to play, however, and stick around, that change isn't going to do it. As Iyorvin said, what makes FL so intimidating is the learning curve.

On the topic of full-loot, I have been back to FL (after only playing for about 3 months originally, a year or so ago) for about 3 months now. I've had my ish handed to me several times and have NOT been full looted once. Maybe I'm the exception, and that's fine. But I believe that the majority of the players here realize that even within the bounds of RP(with a few exceptions) full looting is just not classy. That's good, because it really takes the edge off of dying. I think the new two-tiered system will help enough with that.

The learning curve in FL (And any mud) is outstanding. After leaving Avendar and Abandoned Realms, I really wasn't sure if I wanted to have to learn areas, equipment, consumables, and class specifics again.

I do believe, however, that the coders here have made it better than any other mud I've played. There is an awesomely fantabulous Mud school, that explains MUCH to beginners. After that, there are quite a few easy quests that give the newbie much more knowledge than I had handed to me when I first started mudding. FL is a huge, world, however. I've mapped (using ZMUD) pretty much everything pre-50, a lot of lvl 50 areas, and even the harder factions/winter, and I still feel lost. It's taken 6 months of play time (and forum scouring) to find the location of that damned 'Enlarge' consumable.

The problem with this is that I don't believe there's a real fix. Abandoned Realms has a player-made website with IDs you can submit/search full of items (rare/non-rare). I dunno if I like that or not (I spent months comming up with a personal list, why should someone have info like that just handed to them?). People like a_g and others have made awesome guides (even things like, where to find non-rare equipment). You can look on the forums themselves and find 20-30 hints on where to find consumables, equipment. Hell even the source code is out there for the taking. With all of these, it still takes a LONG time to know a lot about FL. And when fighting Pinns (many of which are vets), basic equipment/consumable knowledge is half the battle.

Sorry I give no real contribution to a solution in this post...just a bunch of random thoughts from a new player myself, I guess.

PS. - for ANY new player out there, PM me with any questions you have. I don't hoard info. I've spent countless hours on my zMud maps and I'm even willing to share those files, though no shrine locations/quest info is contained in them.

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Well in regards to how much work you did, to gather all that info, I applaud you. I have played this game since it's conception, with probably only 2 full years of breaks on and off. I have more information, know more secrets, can play this game blind if I had sensors telling me if someone was hitting me. I can tell you what weapon has what rating offensively and defensively, what rating it has to be disarmed, to not be disarmed. What weapon to use against any given opponant. A basic Pk strategy for any PK situation, for either survival, or going for the kill. I can come up with a powercombo that will level the playerbase. I can tell you a quick two step program that will give your invoker lvl 55 spells, or how to get two charmies at lvl 1 that when you type o all kill, will have nearly any pre lvl 10 mob killed before your own character can attack.

I tell you, I'd give up all my years experience, to log on and have 50 players playing, and be able to get a group to rank with during my limited time. Or have more competition at the higher ranks, and regain the classic battles of even 2.0 cabal warfare.

There has to be a mix, and it can't just be about gathering the newer players. There needs to be a diminished DEMAND for my time in areas that this game shouldn't be about. Training/Ranking/EQUIPING, and focus into the areas that do. PK and RP.

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good input guys

I feel that if we had more people playing alot of these "problems" would work themselves out. When someone, hell anyone new or old gets on and sees six seven people logged at peek times with not a soul to help you hunt, or pk, or just explore they just log off. screw trying to make a new character it isn't worth the effort if you can't do anything once you get him to fifty. it's suppossed to be a "world" with numbers like these we are barely a tavern. character turn around slows because of this, people don't fell like making anything new it's to hard so the same people stay at fifty for far too long. less experienced players die fast to proven vets and quit. Players over all get bored characters are shelved. Let's get a whole bunch of people and go to winter...why? even if you can muster the group most of the the cool things you can find and get are gone. not just in the harder places either, things you could go get on your own are gone too.

I enjoy the forums the community but i wonder how many people have quit just because of them. we dish out alot of feelings here and they get hurt alot too.

I'm ranting and i have no solutions...just frustrations

I think the one thing we all can agree on is the need for more players.

that needs to be our goal, gaining and "keeping" players

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I believe that the issues fostering the smaller player base for FL are being felt by a large majority of Muds. Its not that guys fault for not voting, or that chics fault for being a total witch in game. Many of us began playing in the late part of the last century. We are old. The youth's of today, by and large and I certainly do not wish to start an argument, lack that critical imagination factor required for muds. With so many free to play environments with graphical interfaces, the muds are fighting a losing battle. I have been teaching my teenager to appreciate FL, by allowing him to aid with some of the description writing on my build site. But truthfully, I think kids today lack that spark if imagination. Shoot, when I began doing this it was only to bypass the need of me or one of my friends having to be the game master. As for the best way to recruit new players, I will not condone bad behavior, but I am personally banned from a dozen other muds for "advertising" for FL. Like I care. (wink)

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The best way to promote good respect for a mud is to start kids reading early.

Move them on to video games.

When they get to be about 12, move them to table RPG's, like D&D and Vampire.

Kids today, well, they lack that spark of imagination and have little to no desire to interact with others via imagination.

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A few of the young guys at work are willing to give it a try tonight' date=' 30 bucks to whomever gets to level 50 I said, they're all keen so they may be a extra few newer players on tonight, we'll see how well they do.[/quote']

You ROCK! Let's hope they'll stay. :)

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Me, I was in a computer class in high school and we had a sub for a week. I read fantasy at the time and a friend got took me to the website for an IRC RPG. I was interrested and he told me about muds. Shortly after I went to TMC and began to work my way in alphabetical order through them. I got to AA (Aabahran) and stopped. I'm not sure why really, I joined a group and was ranked beyond what I should have been and starved to death three times before I figured out where to get food from.

I don't feel that today's youth are pulled from MUDs just because of a lack of imagination. There's less publicity of muds, they are passed by word of mouth to new people from my experiences. That and why thrust yourself into a brutal world such as FL when you can have something such as WoW. Where dying is nothing more than running back to your corpse and clicking revive. It's something only a select few people enjoy, and some that do are pulled away because their friends think it's nerdy or because they don't have a group of friends in high school to go home and play online with.

I can't say that FL has more to give, every type of game gives something. But can we rely on our voting in itself to pull in our new players? I'm going to look into it, but isn't there some other way we could advertise for something we all love? I've even considered putting an add in my town's paper before and now that the thought has come back to me I think I will. There has to be more we can all do, if the IMMs find something I'll gladly donate money (and no I don't think all should do this, because all can't) but we can all do SOMETHING. All we're doing now is putting a band-aid over a large wound and complaining that people aren't pushing down on it hard enough. It's time we found another solution to the problem.

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Guest MarKo.mk

We could put a craigslist ad in the "gaming" discussion forum in every major city in the world, if we wanted to.

And we could do it monthly.

Someone write a script, that's a lot of cities.

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they used to do little tidbits on some g4 shows that talked about rare gaming gems. It concerned mainly creative simplistic games. I thought of submiting something to them once, stuff like that while being long shots have potential.

gonna look into other media, see if anyone has something useful isn this regard.

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