Imoutgoodbye Posted May 26, 2009 Report Share Posted May 26, 2009 I read through ALL the changes (yay me) and noticed RAGED berserkers can no longer be calmed?!?! Does the negative affect to hit and dam still apply? Or does it just not land? No, I don't want to go find out in game. One character is enough for now. I just remember the day when a little level 26 human cleric beat the crap out of a storm giant berserker. Never though I could do it....*sigh* What an ego boost that was. Link to comment Share on other sites More sharing options...
Aulian Posted May 26, 2009 Report Share Posted May 26, 2009 No negative buffs, the spell just doesnt work on a raging zerk.. Catch him out of rage and it will work, within rage - no shot. Link to comment Share on other sites More sharing options...
Sandbox Posted May 26, 2009 Report Share Posted May 26, 2009 I read through ALL the changes (yay me) and noticed RAGED berserkers can no longer be calmed?!?! Does the negative affect to hit and dam still apply? Or does it just not land? clerics should avoid berserkers as a general rule. berserkers may be garbage at killing melee's but they do the job against communers and casters if played properly. I had an evil minotaur zerk who lost enchanced damage and he rolled casters regularly without it. Link to comment Share on other sites More sharing options...
Malicious Posted May 26, 2009 Report Share Posted May 26, 2009 I made an FG zerk run as a halfling healer. I don't see what the big issue is as along as the cleric has Prot shield up. Link to comment Share on other sites More sharing options...
Grim_Reefer Posted May 26, 2009 Report Share Posted May 26, 2009 clerics should avoid berserkers as a general rule. berserkers may be garbage at killing melee's but they do the job against communers and casters if played properly. I had an evil minotaur zerk who lost enchanced damage and he rolled casters regularly without it. I have to stop you there, I steamroll zerks as a cleric. Link to comment Share on other sites More sharing options...
Mudder Posted May 27, 2009 Report Share Posted May 27, 2009 It's not hard to steamroll a zerk, especially if you have access to mals. EDIT: Unless they are abusing charge. Link to comment Share on other sites More sharing options...
Guest emp_newb Posted May 27, 2009 Report Share Posted May 27, 2009 Or it is a good player. Or they get into a cabal. Or they have armor. Or they trained. Link to comment Share on other sites More sharing options...
mya Posted May 27, 2009 Report Share Posted May 27, 2009 Zerk < Cleric Charging Mino > Cleric Just to add, calm them before they rare. They skills are worthless without rage. And the look when they are going for the kill and they notice that they cannot rage and die is priceless. But even better is when you slow a meeler and the bastard just stands the trying to charge you over Link to comment Share on other sites More sharing options...
Unknown Brother Posted May 28, 2009 Report Share Posted May 28, 2009 Any zerk who knows what they are doing with a decent set of 30-40ish hit/dam can steamroll any communer and most mages. It's just too much damage too fast. Open with a haymaker, rage, shieldcleave and chase with charge to lag. You win/get all from corpse. Link to comment Share on other sites More sharing options...
mya Posted May 28, 2009 Report Share Posted May 28, 2009 I disagree, strongly. He will steamroll newbie clerics. Not battle hardened ones. With the exception of Minotaurs and Charge abuse. If you open with haymaker, the cleric will just flee if it lands, while you are laged. His shield and skill balance means you will be needing quite a few tries to make use of it. A smart cleric will also calm you off the bat, or mid fight, so you will not rage. This will mostly happen while you try to cleave his shield. Which will be useless in the case of a prepared Cleric, or just annoying as he wear one of his set of crap shields. I agree with you that charge will give him trouble, if you manage to Headbut Haymaker him, and then charge will be quite nasty. Look at this fight of things being done wrong. http://forum.theforsakenlands.org/showthread.php?t=13366 Still the cleric stay in battle and takes the Zerk to Awfull. Link to comment Share on other sites More sharing options...
Unknown Brother Posted May 29, 2009 Report Share Posted May 29, 2009 No, you fail. Here is why. If you open with haymaker' date=' the cleric will just flee if it lands, while you are laged.[/quote'] Two round lag, if you open with it, one of two things happen, either the cleric also tries to open, thus being lagged for one round and fleeing on the second. Or cleric flees, movies a room or two to avoid a follow up charge, puts spells back up and zerk opens with a haymaker again. A smart cleric will also calm you off the bat' date=' or mid fight, so you will not rage.[/quote'] That is why you rage second. Can't calm a raged zerk. This is why you need to master haymaker to make sure something more often then not drops when you hit them with it. Haymaker lands, prot shield or sanc drops, zerk will still win calmed. If cleric flees to reapply, you flee to wait off calm and start all over. Which will be useless in the case of a prepared Cleric' date=' or just annoying as he wear one of his set of crap shields.[/quote'] Yes, burnproof shields do suck although then you go for the headbutt (One time I will ever use headbutt due to the fact no cleric will fight headbutted. They will just run.) Crap shields? Break them all, all it takes is one good round to have them pretty hurt/awful. They flee, follow with a charge and you win. I agree with you that charge will give him trouble' date=' if you manage to Headbut Haymaker him, and then charge will be quite nasty.[/quote'] Glad you learned something. Charge lag is better as a finisher then an opener. Link to comment Share on other sites More sharing options...
Iyorvin Posted May 29, 2009 Report Share Posted May 29, 2009 Haha, all this talk of charge abuse. You guys don't know what charge abuse is if you think Mino's abuse charge. I remember the first time I killed despiser. The very first time he and I ever fought. He was just rising into a veteran player then, and I was on my first pin. His name was Goliant back then, and I was Tymox. Pally mounted charge was recently introduced, and it had no charge timer on it. Haha, the poor smuck never had a chance, and I thought I was king of the castle. No general idea of how I was abusing it. I remember coming to the forums and telling everyone to stop being an idiot with pally tactics and just charge/flee. Haha. Link to comment Share on other sites More sharing options...
oldskooler Posted May 30, 2009 Report Share Posted May 30, 2009 Any zerk who knows what they are doing with a decent set of 30-40ish hit/dam can steamroll any communer and most mages. It's just too much damage too fast. Open with a haymaker' date=' rage, shieldcleave and chase with charge to lag. You win/get all from corpse.[/quote'] I have exactly that, I was outdamaged by a monk, doing demos through sanc. I landed haymaker once out of 6-7 times and it's mastered and I chose path of anger. I have failed haymaker with it being mastered so many times that I'm beginning to think this waiting to 46 to get something cool just to have it not work sorta sucks. And headbutt is also mastered and not only doesn't take down protective shield, doesn't stop them from communing. But I didn't master my stuff for nothing so I'll never just charge-lock anyone. Edit: Oh and I forgot, so many shields/weapons are burnproof and it doesn't even tell me if I can't cleave them. Link to comment Share on other sites More sharing options...
Unknown Brother Posted May 30, 2009 Report Share Posted May 30, 2009 I have exactly that, I was outdamaged by a monk, doing demos through sanc. I landed haymaker once out of 6-7 times and it's mastered and I chose path of anger. This thread was about communers and mages. A monk is an uphill battle for a zerk. Haymaker will drop protections. Path of anger does boost it, but there is a requirement to having the buff. I have failed haymaker with it being mastered so many times that I'm beginning to think this waiting to 46 to get something cool just to have it not work sorta sucks. People also miss dirt kick 6-7 times in a row with it being mastered, there is always a chance it will fail, just mastering it makes those chances better. And headbutt is also mastered and not only doesn't take down protective shield' date=' doesn't stop them from communing. But I didn't master my stuff for nothing so I'll never just charge-lock anyone.[/quote'] I'm not aware headbutt drops prot shield (I could be wrong on this), I know that some protections used to stop headbutt and haymaker can be ignored if the situation is correct. It WILL stop casters/communers from casting/communing if it lands for 0-2 ticks, not worth it IMO, they just run. Edit: Oh and I forgot' date=' so many shields/weapons are burnproof and it doesn't even tell me if I can't cleave them.[/quote'] [01/18/08]: Berserkers now get a message when they try to weapon cleave a burnproofed item. There are a lot of burnproof weapons yes, but not too many shields. Unless you have a vuln, getting hit by their weapon is alright if you cleave their shield. The main focus zerks should have in PK is asking yourself "Am I going to deal enough damage to put him down, before he kills me." Zerks have a ****ton of hp and hit like trucks. Link to comment Share on other sites More sharing options...
Mudder Posted May 30, 2009 Report Share Posted May 30, 2009 Or it is a good player. Or they get into a cabal. Or they have armor. Or they trained. Emp. Having you follow up every comment I make with an unproductive and sarcastic comment is getting very old. UB: You overestimate the reliability of the Zerk skill set. Headbutt does drop protective shield. It is rare and I've actually never seen it work but it can happen. Weapon/shield cleave fails a lot. And there is now a message if you can't cleave it, but I believe only when the cleave would have otherwise been successful. Link to comment Share on other sites More sharing options...
Celerity Posted May 30, 2009 Report Share Posted May 30, 2009 Actually, I think weapon/shield cleave is very reliable. Headbutt is a bit of a joke though... Link to comment Share on other sites More sharing options...
Pali Posted May 30, 2009 Report Share Posted May 30, 2009 Look at this fight of things being done wrong. http://forum.theforsakenlands.org/showthread.php?t=13366 Still the cleric stay in battle and takes the Zerk to Awfull. Mya, if by reading that fight you cannot tell that the zerk made a LOT of dumb mistakes that are hardly in keeping with the strategy the class should be using, you cannot claim to have an informed opinion regarding zerks. Link to comment Share on other sites More sharing options...
Deptore Posted May 30, 2009 Report Share Posted May 30, 2009 Does Mya ever have an informed opinion? Link to comment Share on other sites More sharing options...
Pali Posted May 30, 2009 Report Share Posted May 30, 2009 Mya's kind of like a mine. You dig through lots and lots of dirt, but sometimes you find a beautiful gem. Link to comment Share on other sites More sharing options...
Deptore Posted May 30, 2009 Report Share Posted May 30, 2009 Or get blown up, depending on what kind of mine she is that day. Link to comment Share on other sites More sharing options...
jibber Posted May 30, 2009 Report Share Posted May 30, 2009 Emp. Having you follow up every comment I make with an unproductive and sarcastic comment is getting very old. UB: You overestimate the reliability of the Zerk skill set. Headbutt does drop protective shield. It is rare and I've actually never seen it work but it can happen. Weapon/shield cleave fails a lot. And there is now a message if you can't cleave it, but I believe only when the cleave would have otherwise been successful. You might be mistaking headbutt going THROUGH protective shield as DROPPING it. I can guarantee you that headbutt does not drop protective shield. Link to comment Share on other sites More sharing options...
Mudder Posted May 30, 2009 Report Share Posted May 30, 2009 Your right Jibber. My B. Link to comment Share on other sites More sharing options...
mya Posted May 30, 2009 Report Share Posted May 30, 2009 ' date=' you cannot claim to have an informed opinion regarding zerks.[/quote'] I have very little practice playing with Zerks. Especially at Pinnacle. I can't play meele classes. On other hand i have 9 Pinacled clerics. Some with 100 hours, other with 200, others with 500. When i see a Zerk, i check my backpack for the 5 spare shields, and smile. Because i know i will have as much fun as when i eat a chocolate cake. If i am decked, and there are Zerks at pinnacle i will have the unbreakable shield, and a no drop no unbreakable weapon. Or a unbreakable staff. Or just my hands. For me Zerks are downhill battle. Not uphill. I have yet to fight a Zerk that could steamroll me. I have died, i have ran, i have killed, i have steamrolled, and i have made many laughable mistakes. But i have never fought a Zerk that scared me. I am sorry but no, i have not. Link to comment Share on other sites More sharing options...
Unknown Brother Posted May 30, 2009 Report Share Posted May 30, 2009 and i have made many laughable mistakes. NO WAI :eek: Link to comment Share on other sites More sharing options...
Nekky Posted May 31, 2009 Report Share Posted May 31, 2009 Mya, that is because you ONLY play unlaggable classes. Usually good aligned clerics, who are pretty hard to kill at the best of times. Your facts and figures regarding berzerkers are gross generalizations. Link to comment Share on other sites More sharing options...
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