KRins Posted May 30, 2009 Report Share Posted May 30, 2009 I'll never understand how that rule is fun for anyone...outside of my mortal enemies, the elitist vets. Link to comment Share on other sites More sharing options...
TheNewGuy Posted May 30, 2009 Report Share Posted May 30, 2009 I do understand the fun of that. Finding things out in game is much more fun that finding out in the forums. And I am NOT a vet. I suck at pk, and I know far from everything. Link to comment Share on other sites More sharing options...
KRins Posted May 30, 2009 Report Share Posted May 30, 2009 You're right... I guess I hate losing more than I enjoy learning something new. To each his own. Link to comment Share on other sites More sharing options...
TheNewGuy Posted May 30, 2009 Report Share Posted May 30, 2009 You have a point too, because losing sucks as well. Especially in FL, when losing can mean hours of re-equipping. Link to comment Share on other sites More sharing options...
Jedi_Donkey Posted May 30, 2009 Author Report Share Posted May 30, 2009 I guess I just have a huge problem with class skills making equipment better than most, if not all, other equipment in the game. Then not being able to ever lose it. Link to comment Share on other sites More sharing options...
Guest emp_newb Posted May 30, 2009 Report Share Posted May 30, 2009 Well lkevel 10 is a reward for putting in ALOT of work. ALOT. Getting a level 10 malform is not a cake walk at all. It requires alot of effort, and alot of patiences. Link to comment Share on other sites More sharing options...
Psycho Child Posted May 30, 2009 Report Share Posted May 30, 2009 And malform weapon is also their defining skill. Take that away and they get...what? Charm person and bash? Link to comment Share on other sites More sharing options...
KRins Posted May 30, 2009 Report Share Posted May 30, 2009 Charm person is relatively sick now. Casting/bashing/melee with the only risk being neglecting the timer. Hell it was sick before the changes. Link to comment Share on other sites More sharing options...
Imoutgoodbye Posted May 30, 2009 Report Share Posted May 30, 2009 Dark Knights are weak. They're nothing without those malforms. Play a human dark-knight to 50 and see what I'm talking about. Link to comment Share on other sites More sharing options...
Evangelion Posted May 30, 2009 Report Share Posted May 30, 2009 And malform weapon is also their defining skill. Take that away and they get...what? Charm person and bash? I would just like to note that there's a difference between taking something away and making it unreasonable. I personally think the big affect that was discussed earlier (think OM NOM NOM!) is a bit ridiculous. Link to comment Share on other sites More sharing options...
Imoutgoodbye Posted May 30, 2009 Report Share Posted May 30, 2009 I personally think the big affect that was discussed earlier (think *) is a bit ridiculous. I'd stop thinking about WHAT they do at all. Or this thread will be locked up. Link to comment Share on other sites More sharing options...
The Professor Posted May 30, 2009 Report Share Posted May 30, 2009 I think malform is just fine...but I don't think you should have more than one...EVER... Just my opinion... Link to comment Share on other sites More sharing options...
Pali Posted May 30, 2009 Report Share Posted May 30, 2009 Out of curiosity, with the new tier system, will standard chars be able to get level 10 malforms? Link to comment Share on other sites More sharing options...
Guest emp_newb Posted May 30, 2009 Report Share Posted May 30, 2009 What you guys are not linking is this: I can list on ONE HAND the number of DKs I have seen with a full malform, granted I took some breaks here and there, still. The DKs that get full malforms are supposed to be badasses. They are supposed to strike fear into your heart. Link to comment Share on other sites More sharing options...
Evangelion Posted May 30, 2009 Report Share Posted May 30, 2009 I disagree entirely, Emp. We've had this discussion all too often lately. One skill should not make or break a class. Malform should not be so awesome that it MAKES a DK powerful. and it should also not be such a large part of the class that without a full malform the DK is useless. If the class is that broken, that a DK needs a level 10 malform or two to be badass, then the class is broken and needs to be fixed. Link to comment Share on other sites More sharing options...
Psycho Child Posted May 30, 2009 Report Share Posted May 30, 2009 I disagree. I think DK's are fine the way they are. I LIKE the fact that Malform Weapon plays such a huge part of the class. Like Evil Clerics, it rewards those who are skilled with the class. Don't screw up a perfectly fine class IMHO. Link to comment Share on other sites More sharing options...
Evangelion Posted May 30, 2009 Report Share Posted May 30, 2009 Uh, evil clerics are not made solely by Path of Deceit... that's a totally illegitimate comparison. Link to comment Share on other sites More sharing options...
Pali Posted May 30, 2009 Report Share Posted May 30, 2009 One skill should not make or break a class. Guess we need to rework mana charge too, then? Link to comment Share on other sites More sharing options...
cookiecutterbox Posted May 30, 2009 Report Share Posted May 30, 2009 I rarely post on debates, but this is one seems worse off than the assassinate thread. Even with a full malform or two, DK's still die. I know every one of the three has died with their full malforms. All it takes is skill on the part of the other person fighting the DK. Worried about them fireballing you? Stand in a crowded room. Freaked by the charmie? Run around the DK for a few hours, detect magic, whatever you gotta do and wait for the charm spell to drop, then you'll have the charmie working for you against the DK. Yeah, some of the malforms should be looked at a bit and toned a little. Nothing's perfect. Link to comment Share on other sites More sharing options...
KRins Posted May 30, 2009 Report Share Posted May 30, 2009 I don't think invokers are made or broken by mana charge. I mean...they can still drop some serious hurt on you without a fully charged staff. Same as DKs, same as evil clerics, same as everything else. My one and only issue with a lvl 10 malform is that it is apparently nosac and doesn't delevel when it isn't in the DKs possession. That is just a little bit OPed in my mind. I'd love to keep that shiny polearm with my blm or that nasty staff on my warrior/ranger...and yet because a DK is able to kill x number of people they are able to keep their weapon regardless of the situation. If a ranger kills x number of people why can't their staff be nosac/owner only/scary effects? I'm not saying that an lvl 10 Malform shouldn't make people want to weep openly, but it being immune to all versions of destruction... questionable. Link to comment Share on other sites More sharing options...
Evangelion Posted May 30, 2009 Report Share Posted May 30, 2009 Are you implying that an invoker without a charged staff is not a viable character? Invokers are perfectly survivable, if not "win"able without a charged staff. Look, I'm not saying that I hate malforms, or that I even have a particularly large amount of trouble with DKs. But some of the effects of malform are a little ridiculous, and if we have to have ridiculously powerful affects to make a class viable, then perhaps we should re-evaluate the class on the whole. One skill SHOULD NOT make or break a class. Link to comment Share on other sites More sharing options...
TheNewGuy Posted May 30, 2009 Report Share Posted May 30, 2009 Malforms should DEFINITLY be nosac and burnproof at high level. It takes enormous work to get them there. Making them sac-able would be a joke. Link to comment Share on other sites More sharing options...
Psycho Child Posted May 30, 2009 Report Share Posted May 30, 2009 Probably because that ranger spends like 2 seconds making a new staff...the dark knight spends like at least two months or more depending on their play time and how much other people in their pk range play? Hurms...maybe. If I spent 3 - 4 months getting a lvl 10 malform and some staff wielding ranger/warrior came along and pwned my arse and saced my malform I'd delete that DK and never roll one again. And if an invoker is winning in pk without a charged staff his opponents need to seriously look at their skillz... Link to comment Share on other sites More sharing options...
TheNewGuy Posted May 30, 2009 Report Share Posted May 30, 2009 And the NOMNOMNOM isn't ridiculous. There's a workaround (that cannot be discussed, so I'm not mentioning it). Link to comment Share on other sites More sharing options...
Deptore Posted May 30, 2009 Report Share Posted May 30, 2009 All we have is a powerful ability combined with a very skilled vet, in a cabal that increases his power, with a Qrace that makes him even more powerful. Yes it's a power combo, but I've been here long enough to realize that as he con-dies another will appear and people will move on to complaining about the new one while your average ability DKs with malforms will be overlooked. If you feel that malforms are too powerful then instead of complaining like this post a pk log of you fighting against a DK with one. Show your equipment and his and try to give proof that something is wrong. Link to comment Share on other sites More sharing options...
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